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PSU: Nerf teh trees!
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2012-04-29, 09:00 AM | [Ignore Me] #1 | ||
First Lieutenant
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I have not been able to keep up on the status of weather in PS2. I know at one point weather was to be a post-release thing, but then I have heard mentions to it..
Does anyone know if weather is making it in for release. I sure hope so. Weather could add a lot to the environment and variety in the game. I am excited to see how ForgeLight will handle it.
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2012-04-29, 09:05 AM | [Ignore Me] #2 | ||
Captain
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Same as above.
At a guess I would say that stuff like rain and thunder or thick ground fog were the things that were going to show post launch while stuff like randomly generated volumetric clouds is what I'm guessing is going to pass for weather at launch. Either of those are ridiculously awesome and above and beyond what I see in almost every modern FPS. |
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2012-04-29, 09:39 PM | [Ignore Me] #8 | |||
Second Lieutenant
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Even Planetside's weather was awesome for the time, so I can hardly wait to see what they do for PS2! |
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2012-04-29, 09:54 PM | [Ignore Me] #9 | ||
Brigadier General
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Absolutely about the forced part. Computers are powerful enough now that you could have the weather effects scale in complexity to match the different system specs, but as long as things like visibility were always equal across all settings, it would be fine.
I haven't been 100% in the loop, but beyond seeing some awesome clouds in some of these recent screen shots, I don't believe we've heard much more about weather. I'm cool with getting it sometime down the road, but it would certainly add some interesting variety to battles. |
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2012-04-29, 11:25 PM | [Ignore Me] #12 | ||
Captain
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Season + weather system.
My favorite would be : Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! Volumetric cloud layers at LAUNCH!! /giggle =) |
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2012-04-30, 02:41 AM | [Ignore Me] #13 | ||
Corporal
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I'm hoping we can take advantage of rising and setting suns during an assault.
We saw the setting sun glare in the 45 min gameplay footage, but will sun glare provide an attacker with an advantage if he is performing his assault with the sun at his back? This was a tactic used by the Hitites and the Egyptians thousands of years go. Yes I am a history channel nerd. |
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2012-04-30, 04:24 AM | [Ignore Me] #14 | |||
Captain
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People have linked that Battlefield 3 does the same thing except the BF3 version is so incredibly stupid that it hurts. Like in these examples, you can still see the trees outline way in the back but you wouldn't be able to see stuff hiding under their limbs while in BF3 it blocks out entire buildings. Alpha Screen Shoot in PS2 BF3 Screen Shoot |
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