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Old 2012-06-08, 07:20 PM   [Ignore Me] #16
Dagron
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Re: Red Names


Originally Posted by captainkapautz View Post
That's still the same as if you had red names.

Friend = Green / Enemy = Red is the same as Friend = Green / Enemy = Nothing.

Both shows me who the enemy is.
Yes, but [enemy = red] != [enemy = nothing] because the red name gives them away... you spot them from miles when they're in cammo, which makes cammo pointless.

It's not about IFF, it's about having a neon sign on your head saying "SNIPER HERE, PLEASE CARPET BOMB ME!" when you're supposedly hiding in the bushes.


Last edited by Dagron; 2012-06-08 at 07:25 PM.
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Old 2012-06-08, 07:21 PM   [Ignore Me] #17
Stardouser
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Re: Red Names


Saying that identifying friendlies with name tags is the same as red names, ONLY applies in a situation where you have both friendlies and enemies in front of you.

Red name tags popping up as enemies are coming in from the outside while you are defending and cannot otherwise see them, that's different. Night, for example. So there is a big difference. It's no better than permanent 3D spotting.

Last edited by Stardouser; 2012-06-08 at 07:37 PM.
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Old 2012-06-08, 07:24 PM   [Ignore Me] #18
Papscal
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Re: Red Names


Originally Posted by captainkapautz View Post
Names only showed after either targeting the enemy for a while or when he got spotted, at least that's what it looked like to me.
I knew spotting was in but i was under the impression that it only showed enemy on the mini and full map.
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Old 2012-06-08, 07:25 PM   [Ignore Me] #19
wraithverge
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Re: Red Names


Originally Posted by Papscal View Post
I knew spotting was in but i was under the impression that it only showed enemy on the mini and full map.
no, when spotted a glowing triangle also appear above their head by their name and health, which I think caused the name and health to appear.
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Old 2012-06-08, 07:31 PM   [Ignore Me] #20
Nasher
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Re: Red Names


As long as it only shows enemies in direct line of sight. Hopefully it's like PS1 where you only see the names if your looking right at them.
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Old 2012-06-08, 07:38 PM   [Ignore Me] #21
WorldOfForms
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Re: Red Names


It would be pretty dumb if you're defending a base at night and you can just sweep your crosshairs around to find enemies.

They should have the names show up differently at night. Like they only show up at under 30m or something. Would also make night feel even more different.

Also, create a delay so your crosshair has to remain on an enemy for more than a split second for the name to show up.

Last edited by WorldOfForms; 2012-06-08 at 07:39 PM.
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Old 2012-06-08, 07:47 PM   [Ignore Me] #22
captainkapautz
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Re: Red Names


Originally Posted by Dagron View Post
Yes, but [enemy = red] != [enemy = nothing] because the red name gives them away... you spot them from miles when they're in cammo, which makes cammo pointless.

It's not about IFF, it's about having a neon sign on your head saying "SNIPER HERE, PLEASE CARPET BOMB ME!" when you're supposedly hiding in the bushes.

Seriously has none of you watched the streams?

You DO NOT see the names at all times.

Originally Posted by Nasher View Post
As long as it only shows enemies in direct line of sight. Hopefully it's like PS1 where you only see the names if your looking right at them.
It's pretty much like PS1.

Originally Posted by DjEclipse View Post
So camo is worn by armies all over the world for nothing? Your eagle eye will spot them. Roger that.
Yeah, cause my squadmates IRL all have green names above their heads, AMIRITE?
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Old 2012-06-08, 07:52 PM   [Ignore Me] #23
Ailos
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Re: Red Names


As far as I could tell from the footage, the names only showed up if the person held their crosshair over them for about a second, or shot at them (in which case, the empire-colored shield flare lit up first).

Beyond that, names only appeared when squadmates were firing at them, too.

I don't see any issues with that.
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Old 2012-06-08, 07:55 PM   [Ignore Me] #24
Figment
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Re: Red Names


The way it was done seemed fine to me.
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Old 2012-06-08, 08:18 PM   [Ignore Me] #25
Dagron
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Re: Red Names


Originally Posted by Ailos View Post
As far as I could tell from the footage, the names only showed up if the person held their crosshair over them for about a second, or shot at them (in which case, the empire-colored shield flare lit up first).

Beyond that, names only appeared when squadmates were firing at them, too.

I don't see any issues with that.
Originally Posted by captainkapautz View Post
Seriously has none of you watched the streams?
You DO NOT see the names at all times.
Oh alright then, if that's the case then it's fine. Though i'd still prefer if it only showed if you (or a squadmate) actively spotted them or shot them, not on "mouseover".

Also you're right, i'm sorry: i didn't really pay much attention to that, as i was also tweeting like a maniac to try to score a key.
I was only commenting on other people's concerns, as it didn't seem like you were getting what they were saying because you kept talking about the friendly green names, which made it look like your point was about IFF.


Originally Posted by captainkapautz View Post
Yeah, cause my squadmates IRL all have green names above their heads, AMIRITE?
This is irrelevant to the point, friendly units having names would only affect your ability to know you were next to Kyle instead of Stan. It's the gaming equivalent of being able to see their face to know who they are.

Last edited by Dagron; 2012-06-08 at 08:38 PM.
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Old 2012-06-08, 09:05 PM   [Ignore Me] #26
captainkapautz
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Re: Red Names


Originally Posted by Dagron View Post
Oh alright then, if that's the case then it's fine. Though i'd still prefer if it only showed if you (or a squadmate) actively spotted them or shot them, not on "mouseover".
That is how it works atm, going by video evidence.

Originally Posted by Dagron View Post
Also you're right, i'm sorry: i didn't really pay much attention to that
No harm done, that's why we explained it.

Originally Posted by Dagron View Post
This is irrelevant to the point, friendly units having names would only affect your ability to know you were next to Kyle instead of Stan. It's the gaming equivalent of being able to see their face to know who they are.
Point was he brought up a RL-example, which I countered with a RL-example.

Point is, if I can see the difference between Stan and Kyle, then I will also be able to tell Stan and Kenny apart, therefor I know that I can kill Kenny, if Kenny is camoed up so I can't see him, then by his example I also wouldn't be able to see Stan if he was camoed up like Kenny.

Last edited by captainkapautz; 2012-06-08 at 09:07 PM.
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Old 2012-06-08, 09:21 PM   [Ignore Me] #27
Dagron
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Re: Red Names


Originally Posted by captainkapautz View Post
Point is, if I can see the difference between Stan and Kyle, then I will also be able to tell Stan and Kenny apart, therefor I know that I can kill Kenny, if Kenny is camoed up so I can't see him, then by his example I also wouldn't be able to see Stan if he was camoed up like Kenny.
I think i see your point now and it's fair enough, but you being able to see a friend's name on top of their head isn't spoiling part of the fun, seeing an enemy's is. That makes you not have to look for them so hard, while as for friendly fire, it's not fun when it's frequent but it still happens enough to keep people on their toes, even with the green names (i think i saw friendly fire on every video so far).

So i guess my point is: having friendly names is fine (you still end up shooting friends once in a while), while hostiles names is not (save for when you spot them, etc).

Last edited by Dagron; 2012-06-08 at 09:32 PM.
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Old 2012-06-08, 09:32 PM   [Ignore Me] #28
Papscal
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Re: Red Names


Originally Posted by wraithverge View Post
no, when spotted a glowing triangle also appear above their head by their name and health, which I think caused the name and health to appear.
To me thats just is silly. Im not questioning what you said i just hope its not like that when it goes gold. I think its a slap in the face to the players to dumb down the game in that way. I think it was Total Biscuit that mentioned the ability to recognize silhouettes and enemy characteristics would be key. (im paraphrasing there im sure thats not exactly what he said).

I see it like this. If i catch a glimpse of an enemy and spot him, a damn beacon should not go off on the guy. If i take off after the guy and he out maneuvers me using better tactics gut instinct and tricks to get away. His victory over me was well earned. Spotting people in this game could be a deal breaker for me. BF3 CoD and other tittles have patched great FPS into shitsville by implementing things like this. Turning PS2 into an arcade style rookie approved hand holding trainer is the wrong way to go. To the developers i would suggest you cant make every single player happy-and thats a good thing.
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Old 2012-06-08, 09:39 PM   [Ignore Me] #29
Dagron
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Re: Red Names


Originally Posted by Papscal View Post
I see it like this. If i catch a glimpse of an enemy and spot him, a damn beacon should not go off on the guy. If i take off after the guy and he out maneuvers me using better tactics gut instinct and tricks to get away. His victory over me was well earned.
Good point. Maybe the enemy should just show up on the minimap for a little while, along with the number of targets spotted, but having a UI element on their heads effectively ending their ability to confuse/hide doesn't feel right.

You won't be able to keep an eye on the minimap and efficiently shoot him at the same time, so it becomes a simple warning mechanic instead of an enhanced targeting system.

Last edited by Dagron; 2012-06-08 at 09:43 PM.
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Old 2012-06-08, 11:15 PM   [Ignore Me] #30
Knightwyvern
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Re: Red Names


I'm ok with the current implementation, though perhaps breaking LOS for a few seconds should kill the spot? I'd be ok with that.

Also, as kind of an afterthought; we know they are thinking about making spotting Infil only, or bumping up the effectiveness of the infil spotting vs the other classes. Maybe it could be a cert or utility unlock that allows you to take better advantage of the spotting as well?

Last edited by Knightwyvern; 2012-06-08 at 11:16 PM.
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