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Old 2012-06-08, 06:03 PM   [Ignore Me] #1
Papscal
Staff Sergeant
 
Red Names


After lapping up every second of footage available from E3, (thank you to all involved) I have a concern with the bright red names over enemy names so easily seen from far away. Especially at night its way over the top. I think it removes the use of well executed tactics from all sides. I diddent like it in PS1 and now i like it even less in PS2. I know this was considered Alpha footage and it may change so save that comment. I just hope this is turned way down. I also hope this is seen as constructive criticism and gets to the right people.

Cheers, Paps
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Old 2012-06-08, 06:05 PM   [Ignore Me] #2
bigcracker
Sergeant Major
 
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Re: Red Names


Ya in any game i do not like to see names over enemies heads its like whats the point of camo?
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Old 2012-06-08, 06:11 PM   [Ignore Me] #3
GreatMazinkaise
Captain
 
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Re: Red Names


I didn't really notice them much in the Livestream footage... it seemed as if you had to have at least put your crosshairs over them for the names to pop up.

I'd like to see enemy names at least some of the time so that I know who they are (i.e. If it's Goldhaze1 then I know to GTFO because I'd better just run back the way I came).
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Old 2012-06-08, 06:11 PM   [Ignore Me] #4
Krishtov
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Re: Red Names


I agree. Names need to not be seen without an implant or something. Why have cammo if I can be seen?
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Old 2012-06-08, 06:16 PM   [Ignore Me] #5
captainkapautz
First Lieutenant
 
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Re: Red Names


Names only showed after either targeting the enemy for a while or when he got spotted, at least that's what it looked like to me.
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Old 2012-06-08, 06:17 PM   [Ignore Me] #6
Bags
Lieutenant General
 
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Re: Red Names


PS1 had names above their head and that was fine.
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Old 2012-06-08, 06:52 PM   [Ignore Me] #7
Knightwyvern
First Sergeant
 
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Re: Red Names


Red tags above enemies requires them being spotted in the first place by you or a squad mate.
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Old 2012-06-08, 06:53 PM   [Ignore Me] #8
Stardouser
Colonel
 
Re: Red Names


If they allow you to see enemies that otherwise could not be seen, it's a problem.
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Old 2012-06-08, 07:01 PM   [Ignore Me] #9
captainkapautz
First Lieutenant
 
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Re: Red Names


Originally Posted by DjEclipse View Post
Yea I really just want to see the names over friendlies. Be like a please don't shoot sign, helpful. But over enemy? No.
That's just as if you had red names then.
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Old 2012-06-08, 07:04 PM   [Ignore Me] #10
The Kush
Captain
 
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Re: Red Names


Yea like bags said ps1 had it, it was fine
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Old 2012-06-08, 07:05 PM   [Ignore Me] #11
Warborn
Contributor
Major General
 
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Re: Red Names


People die in a couple bullets and you're penalized for killing friendlies. There won't be a lot of leeway for mistaken identity. Plus, with the rainbow vomit camouflage patterns, everyone is going to be running around looking like a multi-coloured pile of shit, so you'll need red names/crosshairs to help ensure you don't cap your homies.
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Old 2012-06-08, 07:05 PM   [Ignore Me] #12
Dagron
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Re: Red Names


Originally Posted by DjEclipse View Post
Yea I really just want to see the names over friendlies. Be like a please don't shoot sign, helpful. But over enemy? No.
Seconded.


Originally Posted by captainkapautz View Post
That's just as if you had red names then.
Seriously?

Last edited by Dagron; 2012-06-08 at 07:07 PM.
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Old 2012-06-08, 07:08 PM   [Ignore Me] #13
captainkapautz
First Lieutenant
 
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Re: Red Names


Originally Posted by Dagron View Post
Seconded.
That's still the same as if you had red names.

Friend = Green / Enemy = Red is the same as Friend = Green / Enemy = Nothing.

Both shows me who the enemy is.

Originally Posted by Dagron View Post
Seriously?
Yes, seriously.


Originally Posted by DjEclipse View Post
Fuck hard to see an enemy at nite wearing good camo. But if there is a HELLO IM HERE sign over their head. Well...to the Gods I must send them.

Come to think of it maybe this sign is a good thing. (:
Only if the name was displayed permanently.

Last edited by captainkapautz; 2012-06-08 at 07:11 PM.
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Old 2012-06-08, 07:12 PM   [Ignore Me] #14
wraithverge
Sergeant
 
Re: Red Names


as this only happened once damaged or seemed to be when called out by a friendly (hitting q while targeting) this is good imo, the only thing I fear is randomly scanning the horizon and spamming Q to hit everything, but I figure that is a hitscan calculation so you have to be at least directly on them.

I like it.
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Old 2012-06-08, 07:13 PM   [Ignore Me] #15
Turdicus
Master Sergeant
 
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Re: Red Names


They have to be spotted individually by you or in droves by an infiltrator, not too big of a problem. The number of people that will be running around I don't know how long anyone is going to be able to hide in one place anyway haha
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