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Old 2012-08-13, 09:45 AM   [Ignore Me] #16
DOUBLEXBAUGH
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Re: Urban map?


Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
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Old 2012-08-13, 10:29 AM   [Ignore Me] #17
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Re: Urban map?


Originally Posted by Harasus View Post
Those are not urban areas, or urban maps.
Sure there are no broken down buildings or skyscrapers, but PlanetSide has it's own unique form of building to building urban combat.
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Old 2012-08-13, 10:35 AM   [Ignore Me] #18
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Re: Urban map?


Originally Posted by Ivam Akorahil View Post
so which computer will be able to handle that ? :V
i dont fancy going to climate prediction super computers everytime i fancy playing an urban map of 64square kilometers!

not saying i dont like the idea, iam a fan of futuristic designs and especialy large cities like in the screenshots

but realisticly it would eat so much performance to do in way that its visualy pleasing unless you do dx11 tesselation

which in tunr would require every client to have dx11 to play it

which is alot of money lost
if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city

Originally Posted by DOUBLEXBAUGH View Post
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
that does tickle the memory, something about a frozen city areas or the like, it was long ago now that i think about it and we haven't heard a dicky bird about it since, may have just been up on the "Wall of what we'd like to have" as opposed to the "Wall of what we're going to do". Also so far what they call Urban areas (around the facilities that we've seen in the game play footage) isn't close to what I'd call Urban zones, those are are just infantry areas.
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Old 2012-08-13, 11:03 AM   [Ignore Me] #19
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Re: Urban map?


Originally Posted by Sunrock View Post
He did not meant the structure it self. But the base with surrounding buildings and retrain.

And no I would not consider that an urban map in a sci-fi war game.

I would expect something like this.





/signed
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Old 2012-08-13, 12:35 PM   [Ignore Me] #20
Ivam Akorahil
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Re: Urban map?


Originally Posted by Canaris View Post
if your PC can run PS2 with one of their normal maps then it shouldn't have trouble with one that looks like a city
polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visualy appealing at the same time without cheating like in crysis 2 thats something different
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Old 2012-08-13, 01:03 PM   [Ignore Me] #21
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Re: Urban map?


Originally Posted by Ivam Akorahil View Post
polygon count ?

there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects

of course you can make a urban 64square kilometer city but making it visually appealing at the same time without cheating like in crysis 2 thats something different
ah but as I said you wouldn't have the whole 64 square km continent as just wall to wall 1 city, the major part of the city would be the epicentre of the continent where your lots of polygons are needed

The further you move away from the centre the less built up it is till you get to the out skirts that have very little habitation structures, You can also have areas inside the Urban zone that are devoid of building yet still give you feeling of a city large park areas & light wooded areas.

You can "cheat" as you put it if you do it right, let's say this city was built by the Nanite System to a TR grid design.
Lots of prefab NS buildings in uniform layouts.

Big roads so tanks can fit down them easy, other more narrower ones if they dare & lots of connecting alleys.

While the basic building design is the same you can make changes to the fronts and layouts inside for different use, Homes, shops, cafés and so on.

For the high buildings with several floors they could have sky bridges that connect them on varied floors.
Even for the single or 2 story ones they could also have lots of connecting bridges, even if they are just planks and boards thrown across. So there are as many routes over the buildings as there is around them.
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Old 2012-08-13, 02:12 PM   [Ignore Me] #22
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Re: Urban map?


Planetside 2: Return of the Caves

and BFRs

lolol
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Old 2012-08-13, 02:24 PM   [Ignore Me] #23
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Re: Urban map?


I think the urban continent is going to be the player/outfit built continent,
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Old 2012-08-13, 02:31 PM   [Ignore Me] #24
Goku
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Re: Urban map?


Originally Posted by DOUBLEXBAUGH View Post
Didn't they say Esamir would have urban areas, like old Vanu ruins to fight in?
Thats what I remember hearing. However we haven't seen any pictures on that, so who knows if they possibly changed their design.
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Old 2012-08-13, 03:50 PM   [Ignore Me] #25
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Re: Urban map?


Here's concept image that got everybody excited for both urban environments as well as titans/outfit ships/motherships.



And here's how cool urban can look on the technology of today's consoles. Granted it's a small arena game but consider the hardware pushing it.


Edit: perhaps I am wrong and it is a pc release as folks in the comments seem to believe.
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Last edited by Mauser101; 2012-08-13 at 03:59 PM.
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Old 2012-08-13, 04:02 PM   [Ignore Me] #26
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Re: Urban map?


Isn't Hawken PC only?

edit/ Ninja'd.
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Old 2012-08-13, 04:18 PM   [Ignore Me] #27
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Re: Urban map?


Originally Posted by VikingKong View Post
Isn't Hawken PC only?

edit/ Ninja'd.
I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.
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Old 2012-08-13, 05:55 PM   [Ignore Me] #28
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Re: Urban map?


Originally Posted by Tactical Pony View Post
Planetside 2: Return of the Caves

and BFRs

lolol
Caves, um, yeh ok

BFR's? Feck off!
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Old 2012-08-13, 06:23 PM   [Ignore Me] #29
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Re: Urban map?


Originally Posted by Mauser101 View Post
I'm seeing conflicting info just about everywhere I look. It seems that things are...fluid...right now with Hawken. It might be pc only ftp or it might be pc and console regular box pricing. I can't seem to get a straight answer.
Well I found this... http://www.playhawken.com/forum/view...php?f=3&t=1170

YOUR PC MUST BE THIS GOOD TO RUN THE GAME(Guaranteed anyways)(Also known as jump to this part)

While you could run it on a lower card, with the latest updates to the UDK engine there is no guarantee. A good test is to see if you can run the tribes beta. If that works at a decent frame rate, you *should* be okay.

CPU:
Dual Core 2.4 GHz or faster, or a Quad Core 2 GHz or faster
CPU with IGP:
Dual core 2.8 GHz or faster second gen Intel or AMD
Quad core 2.5 GHz or faster second gen Intel or AMD

RAM(Memory):
3 Gigs or more

Hard Drive space:
As much as needed to install the game.

Graphics Card:
Most 3D cards paired with a good CPU should be able to run the game.
Intel:
Any second generation card should be able to run it on the LOWEST POSSIBLE SETTINGS
Intel CPU i5 series with IGP
Intel CPU i3 series with IGP
AMD/ATI Radeon series 6550 or better with 256 MB ram
Nvidia 450 or better
So consider this I cant see way they would not release this game on PC 360 and PS3
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Old 2012-08-13, 06:57 PM   [Ignore Me] #30
Toppopia
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Re: Urban map?


Doesn;t anyone wonder where the civilians live? Or did they all get deconstructed to bring more resources to the factions to allow them to fight?

That sounds very painful

That explains everything... the reason that there are soo many resources for the factions to work with is because all civilians from Earth would be 'processed', and by that i mean deconstructed to be turned into more useful stuff.

Last edited by Toppopia; 2012-08-13 at 06:58 PM.
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