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2012-12-11, 11:57 AM | [Ignore Me] #48 | ||||||
Lieutenant General
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It will, you'd be naieve if you think this farming can or should last. I wonder how maxed out SkyExile already was. 5 years to max out all he wants?
Highly doubt it.
G2A missiles are useless as the lock takes far longer than they can fire at you with AoE spampods, if you do get a lock, they immediately pop a flare and you can't hit them for 15 seconds total (including your first, lock, firing, last second flare, no relock period, relocking period, need three shots now). So G2A missiles are pretty useless now. I don't mind three shot missiles to kill, that's fair enough since I still have an AI gun, I do mind the idiotic ease of dodging the missiles. I don't get Get out of jail cards against rocketpods either! And I don't have that many rockets by default either. By the time I get a second lock, the ESF is already long gone. So all I can do is pretend to lock on to them and hope that chases them off (which it generally doesn't). Against libs, ... yeah they get instakill shots every second and I get a long lock on timer which they can make even worse with stealth certs and useless with flare certs. Great Basti, no really.
Mines are completely useless at range and they're so useless for minefields people bring the mine TO the tank/Sundy, rather than the other way around. And don't tell me you place mines on every ridge line around a base, because you can't and couldn't even if you wanted to. Plus you'd be expected to cert heavily into it. Which ironically only farmers can currently. HA lock on doesn't work against hull down tanks (soon dumbfire is removed). Dumbfire is very slow, can't hit a strafing tank at 150+m, splash half a meter away from it does no damage at all (which at 150m is a pretty darn decent shot for a heavy ballistic slow projectile on a fast moving target), they can hit me fine at that range with higher rof, one hit high splash guns though even if I'm behind cover and have no wall behind me to splash on. That's accuracy and high shell velocity with minimal drop for you. Tanks vs tanks is great, if you can actually get them there, same for backup Sundies - they're not cloaked remember, Libs are getting slightly smarter AND more omnipresent, while aircav get more and more rocketpods. So we need tanks to deal with tanks, air to deal with air, how about we just need our brain, good defensive positions, not facing OP cannons and whatever tool says "anti-this"? Sorry Basti, but you're ignoring the problems with rose teinted glasses. Yes, you can avoid the problems by "adapting" and never stepping out of ones comfort zone (the zone provided with current tools). That zone is damn small and requires a large amount of troops, which is silly in itself, because this game should be designed for groups of all sizes. Not sure how many people you have at your disposal on a regular basis basti, but we do about 1-1.5 squad and we don't want to be forced to go much bigger outside of inter-outfit events (tight group of players).
We're not talking about beta-flak here like the Super-Lightning Skyguard. Flak's been nerfed very, very hard and it's not strange that the amount of Liberators is increasing by the week. Last edited by Figment; 2012-12-11 at 12:06 PM. |
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2012-12-11, 11:58 AM | [Ignore Me] #49 | |||
Lieutenant General
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2012-12-11, 12:45 PM | [Ignore Me] #51 | ||
Registered User
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By the looks of it he might have been banned because of harrassment or something alike.
But only he knows, since he eddited it out. Good luck in getting your account unlocked Sky, shame to see a valued planetside 1 veteran go down like this. |
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2012-12-11, 01:36 PM | [Ignore Me] #54 | |||
Corporal
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G2A forces me to abort my strafing run if my flares aren't up. Flak hurts like hell. You sound like you've never flown an ESF before. Flak HURTS, 1 MAX alone can force an ESF to go away unless the ESF has spotted him and is strafing him. 2-3 MAXES will kill an ESF before they realize they are being targeted. |
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2012-12-11, 01:50 PM | [Ignore Me] #56 | |||||
Lieutenant General
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Q: Why is it that pilots use the words "abort", "flares" and "go away", but not "pulverised", "annihilates", "destroys", "kills", "instant death"?
ie. words about THE ABILITY TO EVADE. A: Because it doesn't by default kill them and they can avoid dieing.
It stuns without damage (abort run without damage) or maims (take some damage but don't die), but whatever the case, you don't always die, so it doesn't hurt "like hell". So don't exagerate or play the sad victim here. You know what "hurts like hell"? A Dalton. A Zephyr. Rocketpods. You know, things you can't dodge, evade or "abort a strafing run" for as infantry, light vehicle or other unit, BECAUSE YOU WILL BE DEAD, OFTEN WITHOUT WARNING.
In fact, the only unit you can't use rocketpods to kill solo on are... other ESFs... Oh goodie. The trade-off of ultimate doom, you can barely not do other things anymore, just like AA! Oh wait... So I don't really see how you can state that with a straight face without realising you're basically saying you're OP because you are alone and "countering" units that - unlike you - don't have the option to evade, dodge or otherwise pull a joker out of their pants. Funny. Multi-units to "counter" being required, only apply on units that put out massive solo hurt? Unless it's another massive solo hurt unit? Like say... ESF AV should solo infantry and tanks, but anything that's ESF must be dual-killed or more? Is that what you're saying? Cause then I got news for you, solo aircav should not kill anything without a wingman by your own standards. Either AA kills you solo, or you lose the power to kill solo and all units get a chance to evade your strafing runs. Pick. Last edited by Figment; 2012-12-11 at 01:53 PM. |
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