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2013-03-19, 02:26 PM | [Ignore Me] #17 | ||
Captain
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when i spawn a MBT, i know im guarenteed to get kills, and i feel cheap. it doesnt feel like a vehicle class, it feels like a power up.
lately ive been only playing with flash. a commander seat would solve the problem of coordination between driver and gunner. Last edited by moosepoop; 2013-03-19 at 02:29 PM. |
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2013-03-19, 02:29 PM | [Ignore Me] #18 | ||
First Sergeant
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If those artillery pieces are what will set the bar for multi-crew tanks, it won't fix a damn thing. Increasing their damage without increase their health will just create another balancing nightmare. They don't need their damage buffed, it's their health that needs it.
If they're going to make them optional, I am more than sure everyone will continue to drive solo MBTs. No hassle of finding someone to share your vehicle with, and no reason to pull the softest tank of them all, the Lightning Multi-crew MBTs will: * Reduce tank spam(lightnings are easier to deal with) * Stop MBTs from being completely expendable (make them more durable as a result of reduced numbers) If they were to make them as different as their PS1 counterparts * Add even more asymmetrical gameplay Last edited by SturmovikDrakon; 2013-03-19 at 02:37 PM. |
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2013-03-19, 02:31 PM | [Ignore Me] #20 | ||
Captain
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i agree with u sturmovik.
right now the disposable power up nature of the MBT means that theres no need to use strategy with. right now most MBT soloers park their tanks to farm infantry anyways, they can still solo in crewed tanks, they can instantly switch seats. |
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