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View Poll Results: Is Interlink Radar overpowered against the Infil suit?
Yes 34 75.56%
No 6 13.33%
Don't know 5 11.11%
Voters: 45. You may not vote on this poll

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Old 2003-10-16, 12:19 PM   [Ignore Me] #16
Veteran
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Well, what made me comment was the perfectly immobile stealther I am referring to whose name was hovering over his head while I figured out that Overflight Radar was giving him away.

I guess it could be a bug, but I'm definitely not mistaken. It would take a lot of explaining to make me forget the clear image in my mind of the helpless stealthers I've seen with their name over their heads while they crouched in vain.

Dunno tho. I haven't been a stealther in a while, but I steadfastly support a buff to the class.
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Old 2003-10-16, 12:27 PM   [Ignore Me] #17
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What you are seeing is a stealther that got uncovered via skeeter or motion sensor. If you are an inf and you get uncovered by a skeeter, all you can do is stop moving until that damn radar icon goes away.
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Old 2003-10-16, 12:28 PM   [Ignore Me] #18
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A note about the jammer counter to spitfires/motion sensors:

The durration of the jammer effect is quite short, so you either have to use multipule jammer nades(drain on inventorty), or be forced to run past once the deployable is jammed, which makes you show up on radar(ILF is not affected by the Jammer).

There may not be all THAT many ILFs laying around, but considering that the Infil is generaly an offensive unit, there is a very good chance that the enemy has an ILF.

I do not think that makeing silent run a radar jammer is the solution either. I should not have to use an implant that drains endurance to get any effectiveness out of my certification.

Prior to ILF, no sensor detected non-moveing/slowly moveing infantry(be it a reinforced or stealth), and even these we're decently able to be destroyed(skeeter shot down, deployables destroyed by 1 direct HE grenade.)

The ILF requires you to get deep inside the base and disable it by hacking the base or blowing the gen, which is nearly imposible for an infil if there was a competent CE in the area.

Try infiltrateing with the infil suit now. Seriously, it is imposible if a CE put just 1 spitfire at each entrance, and they can put motion sensors inside and one n00b can go to the red dot and kill you.

I know it may not be as big of an issue for everyone, but there is a decently sized community of disgruntled infs out there, and the devs have flat-out ignored this player-base in the balance pass, and havn't even bothered to respond to our posts.

I also know that in inf is not good for every situation. You're not likely going to infiltrate base with a 2-sided zerg going on, you'll likely get killed in the crossfire or run across some guy thats sweeping with DLV. That part has been in effect since release.

Now, however, you cannot infiltrate a base with ILF, and this is the only facility benifit with this much effect on a playstyle. A bio lab helps defenders spawn quicker, but you can still kill them. An AMP station helps increase your lifespan with a shield, but you can still kill the vehicle, it just takes a little longer.

t\Te ILF should make infiltrateing my difficult by showing you when moveing faster than walking/crouching speed, but with deployables, it doesnt matter what speed you're moveing, you are dead.

I'm not calling for a full removal of the ILF benifit, just removal of the aspect that causes deployables to detect non-moveing infantry. Is it realy too much to ask that infiltrators need only be pacient(allowing for greater chance of geting swept by DLV) to infiltrate?
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Old 2003-10-16, 12:34 PM   [Ignore Me] #19
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I have a bigger problem with the interlink showing me as a red dot on the radar, even though i am crouch walking.

Deployables are something i can overcome and do something about.
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Old 2003-10-16, 12:48 PM   [Ignore Me] #20
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This thread makes me realize how many times simply outmaneuvering the base defenders has allowed me to make my way to the unguarded CC wearing Agile armor. I think a lot of the time stealthers don't even need to be invisible to get their agenda accomplished. This stated, I think when invisibility is essential, stealthers should be able to rely on it.

Ways to detect a stealther:

1: Anticipation: you know they're out there, and you fire your splash weapons at the CC preemptively
2: Visual accuity: you can easily spot the distortion caused by the stealth effect, or they shine like a lightbulb through your scope
3: You bind Darklight to your mousewheel and flick it on for a fraction of a second on a routine basis
4: You leave Audio on almost 100% of the time, and always use it when in a vehicle because your stamina is irrelevant while you're mounted
5: You exploit by <SORRY CAN'T SAY IT ON THESE LEGITIMATE FORUMS> so it's pretty much like they're totally visible anyway
6: You put down motion sensors/mines/spitfires to be your eyes and ears while you fight
7: You monitor Overflight Radar, or pilot a Mosquito quite often
8: You watch for the glowing red beam that comes out of the stealther's ubiquitous REK
9: You watch your friends get shot by a stealther and attack the general area of the attack
10: You watch doors open and close and let nature take its course

Actually, the last item on that list gave me an idea... How about crawlspaces that don't rely on doors? It's really quite easy to notice an open door and put two and two together.

Anyhow, I'll sum it up by asking a couple simple questions... When's the last time you heard "LFSM, stealthers especially" or "we really need a stealther for this mission!"? Rarely, I'll wager. There's just not enough to do that a couple guys in Agile can't take care of with brute force, especially if they're Heavy Assault.

Other than saying, "if the glove doesn't fit, you must aquit!" I don't think I can sum up my case in any more words. I know it sounds weird, but I'd actually like to be troubled by infiltrators messing up my plans. It would make me play harder and think more unconventionally. As it is now, I can discount the value of stealthers and go unpunished.

edit: I am 100% for building Silent Run into the Infiltration Suit
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Last edited by Veteran; 2003-10-16 at 12:59 PM.
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Old 2003-10-16, 12:58 PM   [Ignore Me] #21
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Originally Posted by Nitsch
I have a bigger problem with the interlink showing me as a red dot on the radar, even though i am crouch walking.

Deployables are something i can overcome and do something about.
The deployables are what cause this, primaraly motion sensors that penetrate walls.
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Old 2003-10-16, 02:19 PM   [Ignore Me] #22
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The developers realize that the Interlink has screwed infiltrators and will be fixing it
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Old 2003-10-16, 02:38 PM   [Ignore Me] #23
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Fairly telling poll.
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Old 2003-10-16, 02:41 PM   [Ignore Me] #24
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Originally Posted by SandTrout
The deployables are what cause this, primaraly motion sensors that penetrate walls.
Deployable motion sensors make your name turn red to enemies... basicly decloaking you.

Just walking around a interlinked base makes you show up on the radar as a red dot... eventhough you are cloaked. It's like giving all defenders an audio implant on steroids for free.
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Old 2003-10-16, 02:58 PM   [Ignore Me] #25
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However if you are connected to an Interlink on the Latice the deployables at your base are enhanced. Motion detectors inside the base walls can make infils into red dots that are on the outside of the base wall. Spitfires can see and kill you no matter how you are moving or even not moving at all and have extended range. Basically Interlinks make Infils into no rifle slot grunts that have 0 armor
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Old 2003-10-16, 05:46 PM   [Ignore Me] #26
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Originally Posted by Veteran
5: You exploit by <SORRY CAN'T SAY IT ON THESE LEGITIMATE FORUMS> so it's pretty much like they're totally visible anyway
I know which one your talking about and that makes you a evil evil man. You should die by the wrath of the ninja monkeys hahahahahaha.


*srry for going physcoatic*sp* right there.*
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Old 2003-10-16, 11:58 PM   [Ignore Me] #27
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I know about the exploits, but I'd rather eat a steaming pile of vegemite than use one. Just pointing it out as yet another strike against infiltrators.
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Old 2003-10-17, 12:29 AM   [Ignore Me] #28
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Originally Posted by Veteran
I know about the exploits, but I'd rather eat a steaming pile of vegemite than use one. Just pointing it out as yet another strike against infiltrators.
Prove it.
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Old 2003-10-17, 09:56 AM   [Ignore Me] #29
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Originally Posted by DramaticFanatic
Prove it.
I think i have some thats been between my toes for a week that he can eat.
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Old 2003-10-17, 12:36 PM   [Ignore Me] #30
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So I have a lot of your support it seems. Thanks for asureing me that I am not a vocal minority.
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