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View Poll Results: Is Interlink Radar overpowered against the Infil suit?
Yes 34 75.56%
No 6 13.33%
Don't know 5 11.11%
Voters: 45. You may not vote on this poll

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Old 2003-10-16, 03:17 AM   [Ignore Me] #1
SandTrout
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My Personal Crusade


As many of you may have noticed, I am severly against certain parts of the ILF radar, namely showing up on radar if I am within a motion sensor/spitfire's detection radius, no matter what speed I'm moveing.

In the time since the End of Infs(as I call the patch), I have forgoten several certs associated with infiltrating, primaraly the infiltrateing suit, in exchange for more combat-related certs.

I did enjoy my days an in infil a tremendos amount, more than I enjoy being a grunt now, but the ILF has removed any reasonable viability of keeping the cert.

I've now dedicated myself to geting some part of the ILF ajusted to that it would be possible for me to convert my character back into what it used to be, a stealther dedicated to sabotage.

I am now posting regularly on the OF *shudder* to raley support from others to pester, bitch at, and threaten the devs until infiltrating becomes feasable once again. (Hell, it worked to the striker, pounder, and JH nerfs, and the prowler buffs.)

This is my self-set objective that I feal is worth the effort. I would like support from members of the PSU comunity that agree that ILFs must be ajusted.

The reasons for my distaste of the ILF can be found here.

Side note: Why do I always write my best stuff at 2 in the morning?
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Old 2003-10-16, 03:29 AM   [Ignore Me] #2
DramaticFanatic
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I agree that the ILF radar is overpowered against infiltrators, but that doesn't stop me from infiltrating.
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Old 2003-10-16, 03:39 AM   [Ignore Me] #3
Holgarth
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It was my 2nd time out in a stealth suite when I came across this pain of a ILF, I was crouched and had just moved to within site of a base main entrance and stopped to watch where a enemy was laying some mines. He then set up a spitfire and stright away it targeted me and opened fire and quickly died, now i was stopped and crouched (yes I was stealthed) so thought ok a bug then, but it happened 3 times around that base and 2 other bases.

I managed to get into a base that had no ILF link at the time and hid crouched in a corner for ambush near the CC room, then they got a base that gave them ILF and stright away 3 enemy converged on me and killed me, I had not moved and was crouch as well as stealthed. How can we do our job if we can't even get near a base let alone inside one.

I dropped the stealth cert after this, tho kept in on my alt char for core combat caveren fighting.
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Old 2003-10-16, 04:10 AM   [Ignore Me] #4
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It only a historical reference


Hm, if CC is the only place without the ILF, then Infils will kind of be exiled there, unless the ILF is fixed(as in neutered). I'm almost starting to feal like a ***(historical reference). No one want's around, so I have to find somewhere else to try to make a liveing.
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Old 2003-10-16, 06:09 AM   [Ignore Me] #5
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Good luck in your crusade, stealther. As I have said, between exploits, cheats and design flaws, the infiltrator is expected to do mission: impossible with assets: inadequate. Anything that increases the viability of this class would be welcomed. Between Darklight, motion sensors, Audio Amp. and the naturally visibility of moving stealthers, people would have to be answering the phone or guzzling a redbull & vodka to not detect an them. I'll even stretch it to include a short rifle slot for infils (that would accomodate Thumper, Rocklet, assault rifles, nanodispensor, but not Striker, Decimator, Jackhammer, etc.). If someone wants to sneak around with a nanodispensor healing turrets, more power to them.
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Old 2003-10-16, 08:23 AM   [Ignore Me] #6
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Yeah, lets give infils Flechette rifles Vet, that is going to add alot of fun to the game.

Trout, honestly I don't think it's as big a deal as you make it out to be, yeah, the ILF radar can be hard on cloakers, but there aren't exactly alot of Interlink facilities around, and it probably wouldn't be to hard to sneak into one and nuke the gens even if they have one (assuming the fighting isn't at that base.) Not every character class is always useful, just ask a pilot about Ceryshen's flight ceiling, or your average grunt how usefull he feels after he gets strafed by some Reaver. Just because you have to pack up your infil and grunt for a bit every once and a while doesn't mean it's horribly gimped.

Meh, i guess when it all comes down to it I don't hear Cyrusorde (infiltrator in my outfit, he is essentially my parter) bitching about it, so I don't really care that much. Then again I may be biased, I can't stand the little fucks that sneak around boomering spawn rooms and welcome any safety i can get from them.
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Old 2003-10-16, 08:48 AM   [Ignore Me] #7
ZeusCali
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okay i still dont grasp this completely the interlink facilities do what? and did they finnally fix the Engineer's radar things so they can actually show some one on radar or do they actually show you in visual
if thats the case just keeps ur eyes open we have to do it to kill you so know you have to do it for them not to kill you just take out ur AMP? isnt that the fast little pistol and shot the motion sensor then you can get past easy or as usual atleast problem solved
you make it sound like theres a huge radar tower that covers the whole continent and it makes you visable
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Old 2003-10-16, 08:51 AM   [Ignore Me] #8
STEALTHKILLER
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Originally Posted by DramaticFanatic
I agree that the ILF radar is overpowered against infiltrators, but that doesn't stop me from infiltrating.
I feel the same way.
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Old 2003-10-16, 09:00 AM   [Ignore Me] #9
Doppler
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Sand I continue to feel that this is not as big of a problem as you make it out to be, but I am willing to meet you half way, because I will concede that my own strategy when faced with interlinked bases is to either avoid those bases or run around with the troops in stealth medic mode, not exactly a fullfilling career.

Whould you accept a buff to Silent run in leu of a nerf on the interlink facilities? Silent run whould now coupled with your cloak suit render you completely undetectable, in fact personaly I whould like to see silent run make a still (as in, not moving not hacking not anything, perhaps crouched too) infiltrator immune to darklight. THe problem with that is it whould make it impossible to guarantee areas are cloaker free so you can move on other then giving every tower a quick plasma grenade wash.
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Old 2003-10-16, 09:11 AM   [Ignore Me] #10
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It really really sucks when you are stealthing, and walking/crouching and all some NOOB has to do it look at the radar and shoot the red dots, I don't want to give up infiltrating, especially for those times they don't have the ILF, but it is making it harder to next to impossible when the enemy has the ILF.

~Tide
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Old 2003-10-16, 09:13 AM   [Ignore Me] #11
DramaticFanatic
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Well, when you are stealthing, you shouldn't wander close to those linked bases and get shot by some 'NOOB'.
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Old 2003-10-16, 09:56 AM   [Ignore Me] #12
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What other class has to avoid an entire base because of an imbalance?
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Old 2003-10-16, 10:47 AM   [Ignore Me] #13
Nitsch
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With most game challenges there is a way to counteract it. If i see a spitfire, mine or motion sensor in the distance, i either throw a jammer or just avoid them all together. If i see a skeeter coming by, i stop moving so he doesn't uncover me. If i see someone with darklight on... I run like hell and do crazy ivans.

But with the Interlink thing, there is nothing i can do about it. No skill, no strategy can overcome it.
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Old 2003-10-16, 11:57 AM   [Ignore Me] #14
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I was under the impression that Overflight Radar spotted stealthers whether they are moving or not.
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Old 2003-10-16, 12:02 PM   [Ignore Me] #15
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Originally Posted by Veteran
I was under the impression that Overflight Radar spotted stealthers whether they are moving or not.
If you are talking about skeeters, you have to be moving for them to see you and they have to be facing you.

So if you see a slow moving skeeter around. Stand still till it's gone.
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