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PSU: Smells like flowers, covered in corpses....
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2011-09-13, 07:15 PM | [Ignore Me] #46 | ||
Think of it as part of the marketing budget:
My Friend Just Posted OMGWTFBBQ Epic [Image|Video] On His [Facebook|G+|Twitter|etc] Account. That Looks Awesome. I Must Join Him. Even if its just some Snazzy URL that is optional opened when you log out with new screen shots so you can review/post your favorites, that'd still be a marketing gold mine. But we're wandering rather far afield. A big +1 to DocBadWrench's question for Matt. |
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2011-09-13, 07:33 PM | [Ignore Me] #48 | |||
Lieutenant General
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2011-09-13, 09:09 PM | [Ignore Me] #51 | |||
Staff Sergeant
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In one of the most recent interviews someone asked if players will be able to swap classes and the response was "you can change classes whenever you respawn", which was a much different answer than we had gotten before about being able to change classes whenever you want.
So my question would be, can you elaborate on how changing classes will work? Will it really be only when you spawn, will there be equipment terminals all over like in PS1, allowing us to change classes without having to /kill ourselves? The idea that I can only change my class when I spawn (like most modern, but small FPS's) has me very worried. If we are being assaulted by ground troops and I spawn in as a grunt to counter them, but then they start sending in MAX's, I'd like being able to change my loadout (in this case class) to be more effective. edit: Found the article
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Last edited by PsychoXR-20; 2011-09-13 at 09:12 PM. |
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2011-09-13, 09:26 PM | [Ignore Me] #53 | ||
Contributor Major
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At the risk of side-tracking the question thread, I think changing class on respawn is a good answer. I don't want to see suicide encouraged, which is why I think "change class on respawn" is shorthand for "the terminals to do so are only next to spawn tubes; they're not as prevalent as equipment terminals."
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2011-09-14, 05:15 PM | [Ignore Me] #55 | ||
Okay folks... The Interview is still on for tomorrow.
The timing on the webcast is kind of a bummer. We won't be able to ask anything based on that. Ah well. At any rate, I'm going to make some effort to rate/rank the questions based on the +1's and quotes. I'll post that here TONIGHT, and we'll use that as our interview fodder over lunch. Unless something Really Insightful comes along after that post, it won't make the cut. If we end up with extra time, we might get to them, but I kinda doubt it. There's a lot of ground to cover here. Last edited by NapalmEnima; 2011-09-14 at 05:17 PM. |
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2011-09-15, 01:59 AM | [Ignore Me] #59 | ||
Okay, here's the question list, as sorted by rating. This is a copy-paste from the spread-sheet I typed it all into, so most of the questions have been made Quite Terse. It's also Tab-separated-values, so the formatting blows goats. Deal. Check out the attachment if it'll make you feel better.
If your question vanished: A: I may have simply missed it. This was all typed out by hand. B: It may have been merged with a similar question by a previous poster C: It may have sucked. Code:
Author Question rating category Crator Gal spawning? In air? Equipment term? 6 spawning Sirisian Seats in a liberator 6 vehicles IdukeNukemI Advertising? 5 advertising Sirisian Boomers? 5 CE Basti Continent count at launch? 5 continents NapalmEnima MAX armors: weapons only, or hacking/eng/etc 5 MAX NapalmEnima Creative Director != PR. How did you become the Face of PS2? 5 personal NapalmEnima How has the data mined from PS1 influenced PS2's design? 5 ps1 NapalmEnima Has the resource system reduced or removed the need for equipment timers? 5 resources NapalmEnima Balance goal with resources? How common will the expensive stuff be? 5 resources Kaffis Encourage CE defense building? 4 CE Lzachariah CE? Deployable turrets, explosives, etc? Focus? 4 CE Kaffis What are the available classes? 4 classes Miir What is the largest group they have tested with 4 dev Basti forgelight tech specs? 4 dev NapalmEnima Hacking: as common as PS1? 4 Hacking Kaffis User-created Mission system examples? 4 missions Sirisian What can be purchased with resources and how often? 4 resources Kaffis Resources? How can an underdog dig themselves out? 4 resources Kaffis Resources earned at individual/squad/outfit/empire levels? 4 resources NapalmEnima Will we be able to move characters between servers? 4 Server Pop NapalmEnima Generic time to the end of a skill tree? 4 skills NapalmEnima Training: per char or per account? 4 skills DocBadWrench Social networking hooks? 4 social Kaffis Design principles for ground transport vs Gal vs get some tanks? 4 vehicles Basti Reaver: 1 seat or 2 4 vehicles Basti New vehicles that weren't in PS1? 4 vehicles HtSgtMAD Hot dropping from mossies/all air 4 vehicles Miir Plans for further video footage? 4 videos Raymac What design concepts are you using to improve indoor battles? 3 bases Morf Support abilities 3 CE/medic Graywolves TTK info. 3 combat Graywolves Health system? Health & armor, shields? 3 combat Graywolves Any consumables other than medkits? 3 combat? Graywolves Character customization: what can we control? 3 customization Miir How big is the development team now? 3 dev Morf how long are your development sprint cycles? 3 dev Sirisian Why F2P? 3 F2P Graywolves Friendly Fire: Need it. Not really a question. 3 FF Klu Can the enemy see into footholds? 3 footholds Klu Will footholds move/rotate? 3 footholds FIREk hacker class? 3 Hacking FIREk TR MAX: face exposed? 3 MAX Graywolves Music? Don Ferrone's? 3 music IdukeNukemI Will the sun(s) effect visibility of aircraft/etc 3 other Morf How to deal with pop imbalance? 3 other Bags Lessons learned from PS1? 3 ps1 Basti PS1 vet benefits? 3 ps1 Graywolves Drops (from china interview with smed)?! 3 salvage Graywolves Spawning? 3 spawning Basti Spawning? 3 spawning NapalmEnima What is the Respawn Experience like? + medic res? 3 spawning IdukeNukemI System requirements? 3 technical IdukeNukemI DX 10/11? 3 technical IdukeNukemI Estimated servers at launch? 3 technical NapalmEnima GUI customization? 3 technical Miir Details on flight model? 3 vehicles Morf shoot player in open-air vehicle: hurts player? 3 vehicles FIREk empire specific versions of all vehicles post-launch? 3 vehicles FIREk Sunderer? Redesign, AFV-like? 3 vehicles Graywolves Voice macros & in-game voice? 3 voice FIREk hear enemies talking via VIVOX? 3 voice IdukeNukemI Weather at launch? 3 weather IdukeNukemI what weather effects will there be? 3 weather Cellinaire Floating bases? 2 bases PsychoXR-20 Class change at respawn or at inv term? 2 classes Cellinaire continent size? 2 continents Senyu Will the maps change? 2 continents Cellinaire Reveal date of 3 year dev plan? 2 dev Cellinaire naval warefare 2 dev SavageB Purchasing unlocks not avaiable via BR? 2 F2P SavageB Premium subscriptions? 2 F2P CutterJohn Will there be a box price? 2 F2P Bags How do the uncapturable footholds on continents work? 2 footholds Cellinaire eye candy like t-storms and whirlpools 2 other Bags How will salvaging work without inventories? 2 salvage Bags Vehicle entry delay to make up for loss of animations? 2 vehicles Talek Krell Seat switching within vehicles? Specific entry points? 2 vehicles Bags Killing power of grenades & other hand-held AOE 2 weapons SavageB Empire specific HA? 2 weapons SavaveB Maelstrom-esque grenades? 2 weapons Mirror So when is beta 1 beta DviddLeff Jump Jet Medics? Jump jet engies? 1 classes Heaven Classes available at BR1? How many classes/char? 1 classes Pillow AI MAX vs non MAX: slaughter or killfest? 1 MAX Pillow autorun? 1 MAX Pillow Max-killer classes? 1 MAX Pillow max timers? 1 MAX Pillow max res cost? 1 MAX DviddLeff Merits? 1 other DviddLeff Apply vs invite to join outfits 1 outfits DviddLeff Uploaded outfit logos? 1 outfits Pillow Self-kill command 1 technical DviddLeff How many people in a Galaxy? 1 vehicles Malorn Buggies? (Enforcer/marauder/thresher/skyguard) 1 vehicles Dubby Cursor at 0:33 in reveal video 1 videos |
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