PSU Interview With Higby! - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Look a distraction!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
This is the last VIP post in this thread.   Old 2011-09-12, 08:40 PM   [Ignore Me] #31
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: PSU Interview With Higby!


I only have one question at this time:

Will there be buggies (Enforcer / Marauder / Thresher / Skyguard) ?
__________________
Malorn is offline  
Reply With Quote
Old 2011-09-12, 10:08 PM   [Ignore Me] #32
Talek Krell
Lieutenant Colonel
 
Re: PSU Interview With Higby!


Originally Posted by DviddLeff View Post
Will vehicle pilots/drivers have to wear a specific armour type?
I do not recall where it was, but Higby mentioned that an agile armor could drive anything, like in PS1.



Originally Posted by HtSgtMAD View Post
are we still going to able to hotdrop out of mossies?
+1, change "mossies" to "all aircraft". If possible, solicit more information on the matter, such as his views on it and how it's currently used.

Originally Posted by Sirisian;590975[*
Is the liberator 1, 2 or 3 person?
+1


1.In your current build are there still specific entry points on vehicles, can you seat switch from inside them, and is it instantaneous if so?
Talek Krell is offline  
Reply With Quote
Old 2011-09-13, 02:44 AM   [Ignore Me] #33
cellinaire
Captain
 
Re: PSU Interview With Higby!


Few things.

1) Will there be cloudbases or structures above the clouds, in the future?

2) Will there be eye-candies like thunderstorms and whirlpool in the sea? Or even thick fog in various landscapes like beach, forest and plain?

3) When can we see the 3-year development plan? Will you guys(devs) actually listen to the players to make PS2 better?

4) How big will the continents in PS2 become, compared to PS1's conts? Freakin' vast, I guess.(because I heard that PS2 begins with single continent first)

5) Do the devs really like the idea of having sea aspect of war?
cellinaire is offline  
Reply With Quote
Old 2011-09-13, 03:04 AM   [Ignore Me] #34
Brusi
Contributor
Major
 
Brusi's Avatar
 
Re: PSU Interview With Higby!


Just make sure you get him drunk first...

(Maybe buy him a few redbull vodkas)
__________________

”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
Brusi is offline  
Reply With Quote
Old 2011-09-13, 05:47 AM   [Ignore Me] #35
DOUBLEXBAUGH
Sergeant Major
 
Re: PSU Interview With Higby!


He has said a few times fighting in the game will be determined by players skill. Ask him if this confirms no Scatt Maxes or plasma in PS2.

Edit - NM Crater asked my serious question

Originally Posted by Crator View Post
I'd like to know more about the GAL spawn mechanics. Compared to the PS1 AMS, what functions will the new GAL provide. How do you use these functions? Can people spawn on the GAL while in the air? Or do you have to land and deploy the GAL for spawns to happen? Will the GAL also have equipment terminals just like the AMS did?
+2

Last edited by DOUBLEXBAUGH; 2011-09-13 at 05:52 AM.
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2011-09-13, 08:38 AM   [Ignore Me] #36
morf
First Sergeant
 
Re: PSU Interview With Higby!


My questions:

How do you plan to address population imbalance?

If someone is on an atv or similar open-cockpit vehicle and I shoot them in the head, do they die or does the vehicle take damage?

Can you tell us anything about new support abilities? We haven't had a whole lot of info on what sort of abilities ps2 medics or engineers might have.

How long are your development sprint cycles?
__________________
"It's time to fight back..."
-Huey

Last edited by morf; 2011-09-13 at 08:45 AM.
morf is offline  
Reply With Quote
Old 2011-09-13, 12:49 PM   [Ignore Me] #37
DOUBLEXBAUGH
Sergeant Major
 
Re: PSU Interview With Higby!


Originally Posted by morf View Post
If someone is on an atv or similar open-cockpit vehicle and I shoot them in the head, do they die or does the vehicle take damage?
Higby has answered this before, player will take damage if you shoot the player.
DOUBLEXBAUGH is offline  
Reply With Quote
Old 2011-09-13, 12:58 PM   [Ignore Me] #38
Senyu
First Lieutenant
 
Re: PSU Interview With Higby!


Not counting player spawned structures or balance changes, will the maps be completely static in design or will there be changing (slow of fast) or random elements/content in the maps?
Senyu is offline  
Reply With Quote
Old 2011-09-13, 03:32 PM   [Ignore Me] #39
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 
Re: PSU Interview With Higby!


How customizable is the GUI of PS2? WoW-esque scripting? PS1's window postions and settings? Something in between?

See my Idea Vault Thread for further details on what could be possible.
__________________
NapalmEnima is offline  
Reply With Quote
Old 2011-09-13, 03:51 PM   [Ignore Me] #40
FIREk
Captain
 
Re: PSU Interview With Higby!


In order of relevance:

Can you confirm or deny that there will indeed be only one continent at launch? Normally there would be one or two less-used continents, to accommodate population peaks. With only one cont per server, what of the people who log onto their server and find the only cont pop-locked? Being shoved onto a different server kind of kills the persistence, let alone being able to play with friends.

It seems like factions will be much more different from each other now, with sniper rifles and at least fighters joining the empire-specific list. Are you planning on making empire-specific models for all vehicles at some point? Or at least for the Vanu, as tracked/wheeled vehicles look most out of place there.

Will there be a Hacker class? Alternatively, with there being no apparent Inventory system, will everyone (or everyone with proper certs) have a context-sensitive REK tool stashed away?

PS1's Sunderer looked out of place, being a huge truck and all. Will it be replaced by something more military-looking, like a big (maybe apmhibious?) AFV-like transport?

Does the final in-game TR MAX model still have its face exposed? As incredibly ultra-badass as that looks, it's pretty awkward for a walking, armored killing machine.

With VIVOX confirmed for PS2, will we be able to hear enemies talking, just like in APB? As irrelevant as it is, it allowed for some cool moments of glory or espionage, ad might even add a bit of fun to the cloakers out there.
FIREk is offline  
Reply With Quote
Old 2011-09-13, 03:52 PM   [Ignore Me] #41
DocBadwrench
Private
 
Re: PSU Interview With Higby!


I'm curious to know what sort of social networking hooks there will be. As much as I find Farmville spam to be a blight on the purity of the cosmos, it would be really nice to (where appropriate) share screenshots & videos with other fellow soldiers.

My chief concern is that it be very quick, so that our screenshots don't have the same problem we have with taking pictures with our digital cameras: namely that they sit there, not uploaded to services.
DocBadwrench is offline  
Reply With Quote
Old 2011-09-13, 03:55 PM   [Ignore Me] #42
Bags
Lieutenant General
 
Bags's Avatar
 
Re: PSU Interview With Higby!


Doc, you can use fraps to record footage and take screenshots, then upload them to sites such as imgur, imageshack, tinypic, etc.
__________________
Bags is offline  
Reply With Quote
Old 2011-09-13, 04:06 PM   [Ignore Me] #43
NapalmEnima
Contributor
AGN Field Reporter
 
NapalmEnima's Avatar
 
Re: PSU Interview With Higby!


Originally Posted by Bags View Post
Doc, you can use fraps to record footage and take screenshots, then upload them to sites such as imgur, imageshack, tinypic, etc.
True, but in-game support would be much more useful/cool.

And I still think something like per-server twitter/RSS feeds would be nice.
__________________

Last edited by NapalmEnima; 2011-09-13 at 04:09 PM.
NapalmEnima is offline  
Reply With Quote
Old 2011-09-13, 05:18 PM   [Ignore Me] #44
Talek Krell
Lieutenant Colonel
 
Re: PSU Interview With Higby!


Originally Posted by DOUBLEXBAUGH View Post
Higby has answered this before, player will take damage if you shoot the player.
Wait what? Where did that get answered? Or are you referring to the locational damage models?
Talek Krell is offline  
Reply With Quote
Old 2011-09-13, 05:40 PM   [Ignore Me] #45
Bags
Lieutenant General
 
Bags's Avatar
 
Re: PSU Interview With Higby!


Originally Posted by NapalmEnima View Post
True, but in-game support would be much more useful/cool.

And I still think something like per-server twitter/RSS feeds would be nice.
No need to waste time reinventing the wheel.
__________________
Bags is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.