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Old 2011-11-14, 02:15 PM   [Ignore Me] #31
FastAndFree
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Fara View Post
What about hot swapping seats? What with instant entry into a vehicle, there are unlikely to be fixed vehicle entry points for certain guns. So it raises the question, are we as a community cool with ie a Prowler driver and main gunner, but the driver can hotswap to mini gun without getting outside of the tank, extra dps on a target etc, or the main gunner can hotswap to mini gun when under air attack.


Food for thought, Fara.
They said that a timer to enter a vehicle is being considered, and just because there are no entry animations doesn't mean we will lose entry points too.

And let's not even mention seat swapping. Ugh
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Old 2011-11-14, 03:12 PM   [Ignore Me] #32
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Origin.
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Old 2011-11-14, 03:45 PM   [Ignore Me] #33
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Re: Things about Battlefield 3 you would NOT like to see in PS2


im fine with night vision scopes, just not thermal scopes which lights up a target like a christmas tree
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Old 2011-11-14, 10:28 PM   [Ignore Me] #34
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by FastAndFree View Post
And let's not even mention seat swapping. Ugh
QFT. Seat swapping has always been a terrible mechanic imho. They mentioned at one point that they had it set to off, but that was ages ago and I've heard nothing since.
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Old 2011-11-14, 10:29 PM   [Ignore Me] #35
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by shortbushero View Post
im fine with night vision scopes, just not thermal scopes which lights up a target like a christmas tree
No to DarkLight?
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Old 2011-11-16, 02:12 PM   [Ignore Me] #36
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Re: Things about Battlefield 3 you would NOT like to see in PS2


The spawn system. BF3 has hands down the worst spawn mechanics I've ever encountered in any game so far, and I've played a lot of games.

The only game where half of my deaths are purely cos the game spawns me 1m off an enemy soldier or vehicle. "Yay"
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Old 2011-11-16, 04:05 PM   [Ignore Me] #37
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Coreldan View Post
The spawn system. BF3 has hands down the worst spawn mechanics I've ever encountered in any game so far, and I've played a lot of games.

The only game where half of my deaths are purely cos the game spawns me 1m off an enemy soldier or vehicle. "Yay"
That's pretty much what BF2 was, so they haven't changed things at all then.
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Old 2011-11-17, 01:48 AM   [Ignore Me] #38
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Re: Things about Battlefield 3 you would NOT like to see in PS2


How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.

[insert the thought of a bridge battle with the lead tank of an armor division in a choke point getting disabled and the following tanks being forced to help fix it back to health and or push it out of the way with brute force]

And its not to say that simply the enemy couldn't simply double tap each of the passengers positions with the proper munitions to kill the crew. But I think it'd be fun/exciting, and i think quite a few air cavalries that would love the concept coming to the rescue of their vital armor column instead of just Kaboom vehicle destroyed plus crew.
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Old 2011-11-17, 02:02 AM   [Ignore Me] #39
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Re: Things about Battlefield 3 you would NOT like to see in PS2


If you think spawning in Battlefield was worse than in Black Ops you're fooling yourself. The simple solution; don't spawn on a squadmate in the middle of a firefight.
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Old 2011-11-17, 02:04 AM   [Ignore Me] #40
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Agentdeath View Post
How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.

[insert the thought of a bridge battle with the lead tank of an armor division in a choke point getting disabled and the following tanks being forced to help fix it back to health and or push it out of the way with brute force]

And its not to say that simply the enemy couldn't simply double tap each of the passengers positions with the proper munitions to kill the crew. But I think it'd be fun/exciting, and i think quite a few air cavalries that would love the concept coming to the rescue of their vital armor column instead of just Kaboom vehicle destroyed plus crew.
Now THAT is soooome wishful thinking.
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Old 2011-11-17, 02:10 AM   [Ignore Me] #41
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Zulthus View Post
Now THAT is soooome wishful thinking.
One can dream can't they? it'd increase the potential for opportunities and outcomes verse boom insta kill the galaxy and everyone inside.
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Old 2011-11-17, 02:24 AM   [Ignore Me] #42
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Agentdeath View Post
How about Vehicles that don't just blow up BAM and kill everyone inside of them? How about the realism of specifically destroying ONE engine of a Mosquito to watch it fall out of the sky red baron spiraling. In comparison blowing out an engine on a rever being the same reaction of the A 10 Warthog [wikipedia.com] "The aircraft is designed to fly with one engine, one tail, one elevator and half a wing torn off."

Or the ability to blast off treads on a tank with mines or anti vehicle rounds and the ability to destroy cannons/guns instead of simply lowering its repair until it goes and everyone inside insta-deaths.

Here's a crazy, crazy thought how about the ability to survive vehicle lethal hits if your inside of them. Granted any well placed powerful shot into an unshielded and or slightly damaged cockpit of a vehicle should simply kill the driver/operator instead of the entire vehicle. But I'm speaking specifically lets say that a mag rider gets its front end blown in via any RPG you like.
Instead of killing them both instantly. How about dropping all lev. powers, power to the vehicle and forcing the rear gunner into kicking the back door out and having to crawl out of the wreckage hanging on by a thread of life.
Or in the same instance, somehow disabling the vehicle (lets say it was done by infantry this time) and being forced to bail into an onslaught of ground troops, wait for enemy troops to pry the top hatch open and grenade them, call in back up from the squad to come in and save the day or force them to simply /suicide back to the closest base or sanctuary.

I'm not looking for a dramatic black hawk dawn scenario, (though that is a compelling thought for a game of this magnitude) but that level of vehicle destructibility and disabling would make vehicle zerging more difficult, realistic and the game in itself more interesting and challenging within its own respects.
Are infantry ready to deal with these restrictions? You get shot in an arm you can't shoot. Shot in the leg and you can't run. Shot in the head or neck and lights out. Shot in the lung and you can't breath. It would make infantry zerging more interesting and difficult and realistic!
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Old 2011-11-17, 02:30 AM   [Ignore Me] #43
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by CutterJohn View Post
Are infantry ready to deal with these restrictions? You get shot in an arm you can't shoot. Shot in the leg and you can't run. Shot in the head or neck and lights out. Shot in the lung and you can't breath. It would make infantry zerging more interesting and difficult and realistic!
Nothing a medic shouldn't be able to properly fix versus popping a med kit, but I believe fully that it'd give another realm of possibility, fun, and ahead of its time-ness to the game that defined that back in early 2000

Well here is a small hint from the QA:
"Will there be more of a detailed hitbox in PlanetSide 2? For example will we see Headshots this time around?
There will be headshots in the game as well as locational damage on Vehicles."

Last edited by Agentdeath; 2011-11-17 at 03:11 AM.
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Old 2011-11-17, 03:18 AM   [Ignore Me] #44
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Re: Things about Battlefield 3 you would NOT like to see in PS2


The lack of a frontline.

There is no frontline EVER in BF3 unless it's forced by the map (Siene crossing and Operation Metero are the only 2).

I know you're going to be able to capture any point at any time in PS2 but hopefully the time it takes to capture is a massively longer for territories you don't have a link to.
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Old 2011-11-17, 04:07 AM   [Ignore Me] #45
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Re: Things about Battlefield 3 you would NOT like to see in PS2


BF3 isn't that much different (game play wise) from it's previous versions.
The vehicles for me are still the biggest game breaker, because they are nothing more than a discard-able power-up with a big amount of fire power. Hop in a vehicle and it gave you a layer of protection, the moment things turn bad you simply bail out and continue on foot.

I can live and accept the fact that a vehicle (tank/heli) can kill me with ease, its packing a bigger amount of fire power after all. What I can't accept is that when a vehicle has been damaged to the point on good placed Anti-Vehicle weapon can kill it, the pilot/passengers simply bail out (on time) instantly and continue on foot and from my point of view cheating death.

I really DON'T want to see instant bail outs. The more a vehicle is damaged the longer it should take to get out of it.
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