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Old 2011-11-12, 02:18 PM   [Ignore Me] #1
FIREk
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Things about Battlefield 3 you would NOT like to see in PS2


I wanted to divide discussion about BF3's strong and weak points into separate threads, to make it more clear.

Again, it's pretty obvious that our beloved SOE overlords are very fond of the Battlefield series, BF3 included, and that this series influences PlanetSide 2 to some extent.

Only people who have played BF3 for more than 1 hour should participate in the discussion, for obvious reasons. So, what part of BF3 do you think is broken, or would not fit PS2? Or, in other news, what part of BF3 fills you with dread when you think the PS2 devs might implement it into their game?

For me it's:

1) Vehicle-centric gameplay - no balance between vehicles and infantry.
I believe that vehicles should cater to a different playstyle, rather than being instant powerups that instantly turn a zero into a hero. They should have strong points, but also enough weak ones to balance it out. No one wants PS2 to be VehicleSide, so I'm hoping that anti-vehicle infantry will be powerful enough to pose a serious threat to tanks and aircraft, rather than a mild inconvenience.
In BF3, this is most prominent with aircraft. Guided AA weapons serve no purpose against them, as both choppers and planes have flares that not only trick incoming missiles, but also disrupt your lock. This means that, even with two missiles in a dedicated AA vehicle, you won't shoot down a plane or chopper.
But, even if you hit, it will only be "disabled", letting the pilot bail out, unscathed, before the aircraft hits the ground.
With tanks, it takes two Engineers to kill one tank (that can be manned by one person) if the driver or passenger is an engineer. Repairing is retarded quick in BF3, as repairing half of a tank's HP takes less time than reloading a rocket launcher. Unless the driver is not an Engineer (rare), you need two Engineers hitting the tank's ass to destroy it.

2) Basic class functionality being unlockable, instead of instantly available.
This basically boils down to the Assault's defibrilator being locked until you get 4000 Assault points.
The basic functionality of each class (and reviving is pretty basic for a Medic class) should be available at the beginning, so that if someone wants to see what it's like to play as a Medic or Engineer, they should be able to play as a Medic or Engineer, not their gimped cousins at first.
Can you imagine a Light Assault having to unlock the jump pack... :P

3) Infra-red scopes (or any other "your_enemy_is_here" vision mode).
In BF3, everything is dusty, gritty and cover is abundant. Character models blend in perfectly and it's hard to spot an immobile enemy (which promotes camping). Unless you've made 100 kills with a weapon and you've got an insta-win scope, which looks like this.
[IMG][/IMG]Now, spotting enemies shouldn't be that much of a problem in PS2, since the targets are either red, blue or grapes, but I believe that showing targets in such a way gives an insane advantage in any game, and therefore shouldn't be implemented, ever.

4) Abundant glare, bloom and HDR.
Now, I like eye candy as much as anyone else, but I only hope it's not as ridiculous as in BF3. It's like their designers, artists and/or programmers have never really seen the sun, and only assumed that it must be bright and hurt their eyes, based on stories and witness reports. Which, judging by the industry they work in, might be possible.

5) Flashlights used to blind enemies (and friendlies).
Now, this is just stupid in BF3. Unless tactical flashlights harness multiple suns in order to generate light, I can't see how they can blind someone in sunlight that is retarded-bright itself.
Mild glare effects for lasers and flashlights are fine, though.

6) Very limited passenger capacity of transport vehicles.
Even in the huge AAV amtrac, transport capacity is just too low (off the top of my head one driver, one gunner and 4 passengers), for no apparent reason.

7) Removing teamwork/support-based functionality to allow for more kills.
So, in BF3 an Assault can stop being useful to their team and whore more kills, by replacing their medical kit with a grenade launcher.
An Engineer can become unable to repair other players' vehicles, but become capable of passively farming vehicles by replacing their blowtorch (repair tool) with AT mines.
I've been brought to understand that Supports keep their ammo boxes even if they get C4/mortars, and Recons are pretty much parasites with no support abilites, so that class doesn't apply here.
I hope that PlanetSide's support classes will always keep their support abilities, and find room for sidegrades elsewhere.

Last edited by FIREk; 2011-11-12 at 04:49 PM.
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Old 2011-11-12, 02:56 PM   [Ignore Me] #2
Vash02
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Support class can have ammo packs and C4 at the same time.

but yeah hanging around for vehicles to spawn is bad.
mortars are bad.
spawning right in front of an enemy in your flag zone is bad.
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Old 2011-11-12, 03:14 PM   [Ignore Me] #3
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Damn markers strewn about my HUD that eerily resemble ESP wall hacks.
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Old 2011-11-12, 04:20 PM   [Ignore Me] #4
Talek Krell
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Re: Things about Battlefield 3 you would NOT like to see in PS2


[QUOTE=FIREk;606716Now, spotting enemies shouldn't be that much of a problem in PS2, since the targets are either red, blue or grapes, but I believe that showing targets in such a[/QUOTE]
In such a what? IN SUCH A WHAT?!
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Old 2011-11-12, 04:22 PM   [Ignore Me] #5
FastAndFree
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Don't targets alredy appear on friendly radars when someone aims at them?
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Old 2011-11-12, 04:39 PM   [Ignore Me] #6
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Dont forget parachutes. Also defib is instant revival, where as PS1 is basically a cast. Also what about dropped medkit and ammo boxes. Not so bad in a 32 - 64 player map but throw in hundreads and thats alot of boxes at choke points.

Food for thought, Fara.
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Old 2011-11-12, 04:45 PM   [Ignore Me] #7
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Re: Things about Battlefield 3 you would NOT like to see in PS2


I wouldn't mind revives being rapid, as long as it still takes a little more time than being instant and also only revives them with practically no health, until you finish healing them.

Healing should be extremely fast, except if the target has recently taken damage, in which case it should be very slow.
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Old 2011-11-12, 04:50 PM   [Ignore Me] #8
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Talek Krell View Post
In such a what? IN SUCH A WHAT?!
I accidentally the text.
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Old 2011-11-12, 04:53 PM   [Ignore Me] #9
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by Fara View Post
Dont forget parachutes. Also defib is instant revival, where as PS1 is basically a cast. Also what about dropped medkit and ammo boxes. Not so bad in a 32 - 64 player map but throw in hundreads and thats alot of boxes at choke points.

Food for thought, Fara.
I'm all for ammo and healing boxes, they're too slow and don't stack, so they're not likely to cause any balance issues.

Healing shouldn't be instant, but shouldn't take as long as it did in PS1. Or at least it should allow you to move a bit.
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Old 2011-11-12, 05:07 PM   [Ignore Me] #10
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Vehicles (and MMO) is the only reason 75% of the population ever played Planetside. Without them it's just another boring shooter.
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Old 2011-11-12, 05:07 PM   [Ignore Me] #11
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Blinding flashlights, insane glare from the sun (some I don't care about but there have been times in BF3 where I literally just can't see anything because of the glare unless I'm looking at my feet)
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Old 2011-11-12, 05:07 PM   [Ignore Me] #12
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Healing/ammo boxes is seriously lazy design and promotes laziness in the players.

"Oh cool, an ammo box is beside me. I can be reckless with my shots because I now have infinite ammo"
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Old 2011-11-12, 05:14 PM   [Ignore Me] #13
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Re: Things about Battlefield 3 you would NOT like to see in PS2


How about not seeing anymore CoD or BF comparisons when the original Planetside was already superior. As long as the Devs don't stray too far from the straight and narrow path, there is nothing to worry about.
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Old 2011-11-12, 06:46 PM   [Ignore Me] #14
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Re: Things about Battlefield 3 you would NOT like to see in PS2


Originally Posted by CplVars View Post
How about not seeing anymore CoD or BF comparisons when the original Planetside was already superior. As long as the Devs don't stray too far from the straight and narrow path, there is nothing to worry about.
CoD, BF, Halo, they are all popular games. They are all FPS's. They are all well known enough so that comparisons to them will be easily understood by the entire FPS target audience.

Nobody is saying PS2 will be a clone of any of them and I doubt anybody wants it to be.

Y'all need to chill with the freaking out every time someone mentions a popular shooter. PS1 is a great game, but dated in a lot of ways. PS1 with a fresh coat of paint will not succeed. If you are happy with PS1, keep playing it. With any luck, it will stay running, go free to play and maybe get a bit of a population bump as a result.
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Old 2011-11-12, 07:35 PM   [Ignore Me] #15
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Re: Things about Battlefield 3 you would NOT like to see in PS2


yea i agree with you vehicle centric gameplay, i think there was a good balance in PS1, 2 people with AV...if they're not NC...can takedown a tank...and a single AA max can counter an aircraft, or multiple.

I hate that they're going the way of classes like every other MMO and shooter has done recently. i really liked PS1 at BR20-23 where you could make you own class. though this did lead to alot of identical classes. But I like that you weren't ever tunnelled into a role. Oh no...a tank is coming...if only I was an engineer right about now and not tying to help my team out by playing a medic...well im dead.

random spawn locations and spawning on squad...THE GAYEST SHIT EVER. Imagine playing 100 vs 100 in a base with spawning on people and instant reses...the fight would go allay...even outside there needs to be battle lines, if everybody is just re spawning on each other and not making the hike back from an AMS lines will never be broken and stalemates are insured.

Aim down sights, more gay shit with shooters attempting to be realistic, no body cares, COF works for halo and its one of the most popular shooters off all time...and its only on xbox.

Camping, this really comes down to TTK and how easily enemy's are seen, in planetside there is obviously camping alot due to 3rd person, thats gone and with fast TTK there going to be less heroing through doors..ever rushed through a door in BF3 with an LMG pointed at it? you're dead and so is the rest of your squad...unless the person is mega bad...lasher...on crack.camping can be further eliminated by putting a BIG FUCKING RED NAME TAG ON PEOPLES HEADS.

Smurfing, powerleveling...nemisis leveling...whatever you want to call it..this shit is mega gay.

yea healing and ammo boxes are retarded, how much easier would it be to camp a tower in PS if you has health bene poored into you at your feet and never had to travel back down to the bottom of the tower past the camping vanguards? ...oh yea and you got reses instantly, with an ininite supply of med juice.

well..im gonna play some BF3 now...ill be back with more stuff.
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