Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your quote is denied.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-07, 04:22 PM | [Ignore Me] #17 | |||
Master Sergeant
|
|
|||
|
2012-01-07, 04:27 PM | [Ignore Me] #18 | ||
it was already dev confirmed that this picture shows a cloaking sniper, but we don´t have any details yet, how the mechanics will work and what penaltys a sniker (sniping cloaker) has compared to a cloaker without big weapons.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-01-07, 04:37 PM | [Ignore Me] #21 | ||
Private
|
I see snipers with cloaking as a huge problem, because it was a problem in battlefield heroes. In that game, you could cloak, hide out in the open and wait for the perfect shot with no fear of anyone spotting you (except cheaters, especially because it's FTP)
You should not be able to sit there and wait for a perfect shot with no fear of anyone being able to shoot at you while you wait. Cloaking in Planetside 1 was great: you could only kill from close to melee range as a cloaker, and you could spot cloakers at short range with darklight. Darklight didn't work any farther than close range, so you could only be spotted if you were moving in for a kill. I love sniping in battlefield 3 because of the easy ability to spot snipers. You can see the glint of their scope a mile away, letting you know a sniper could be aiming at you. Even then, you only score a one hit kill on someone if it's a headshot, or if your target is already wounded. Players do not like dying to things they feel they could not have avoided. They like to think that if they had done something differently, they would have survived. Cloaked snipers are one of those unavoidable deaths. You will have no indication of where it's coming from. There is no way to balance this. Give snipers cloaking, and everyone will be constantly complaining about cheap kills that they could not shoot back at. Give darklight the ability to see cloaked snipers, and you ruin cloaking for everyone except snipers. |
||
|
2012-01-07, 04:48 PM | [Ignore Me] #22 | ||
Master Sergeant
|
The danger here is infantryside being nigh impossible in outdoor combat if snipers are both able to kill instantly and cloak. I suppose the effect of gravity might help. But I can imagine bands of hidden snipers KO'ing anything that moves in the open. I don't think "rarity" of the skilled is going to balance the fact that players can kill in one shot. People are very good at perfecting skills in games to exploit advantages.
Obviously it's not easy to say for sure until Beta comes around. But it doesn't seem fair that if one player happens to be skilled enough, the other will die instantly and with no ability to react. He should be given a chance, which is what the 70% damage did. Instant-killing is probably just going to diminish outdoor infantryside (which in a game of PlanetSide's scale is already difficult) and frustrate players, especially new players. And if it's possible I'd expect plenty of people to pick up that skill quickly - they always do. |
||
|
2012-01-07, 04:53 PM | [Ignore Me] #23 | |||
Private
|
All it takes to overcome bullet drop and travel time is practice. After a hundred kills, that bullet drop might as well not exist. Any skill-less idiot can figure it out. |
|||
|
2012-01-07, 04:59 PM | [Ignore Me] #25 | |||||||
Colonel
|
There is, not necessarily and no you don't. |
|||||||
|
2012-01-07, 05:00 PM | [Ignore Me] #26 | |||
Major General
|
|
|||
|
2012-01-07, 05:04 PM | [Ignore Me] #27 | |||||
Private
|
http://www.teamfortress.com/post.php?id=2477 On things that cause an aggravating game experience:
|
|||||
|
2012-01-07, 06:15 PM | [Ignore Me] #28 | ||
Sergeant
|
Unfortunately, there is a mantra in games design, that says games are better if they are a bit frustrating (so you feel better when you do finally accomplish your goal).
However this is for single player games, and quite blindly some devs take what they know and copy paste this into multiplayer games, and sure in best case scenarios (like when the testers know each other or are being watched) it works (and that's how it gets through testing). but in multi player nothing should frustrate about the game mechanics ... people being people will solve that problem for you ... so yes I am Highly unnerved by the idea of one shot kill snipers of any kind, and while I have the utmost respect for the team on many issues this is one where I am willing to just assume whatever test data they have is inaccurate and SOE is making a bad call because of it! ---------------------------- NB I'm not hating on snipers, players who choose this style will find they are able to operate in a style much similar to that which they desired ... "stealthy" "Precise" "tactical" "skilled" ...when they do not have the Reaver swarm of hate hunting them down making them completely ineffective. |
||
|
2012-01-07, 06:19 PM | [Ignore Me] #29 | |||
Sergeant Major
|
|
|||
|
2012-01-07, 06:28 PM | [Ignore Me] #30 | |||
Sergeant
|
While planetside could implement the charging weapon (and will have to find some way to prevent cloakers using it as a shotgun) the USP of the game (giant maps with lots of people) also prevents the traditional meta game fix. |
|||
|
|
Bookmarks |
|
|