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Old 2012-01-07, 03:01 PM   [Ignore Me] #1
texico
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Sniping Mechanics and Headshots


Does anybody else think the sniping model should strictly follow PlanetSide's? It was perhaps the best system of sniping in an fps game I've ever played. One bolt per round, with only 70% damage. If PlanetSide 2 has one-shot kills with Sniping I can imagine it being a nightmare. If PlanetSide 2 is having locational hit boxes won't this be a problem? If headshots from sniper rifles cause instant death I can imagine infantry in the field being pretty impossible.

That aside, even if it still takes multiple sniper shots, PlanetSide's model was perfect enough that it should just be the same in PS2. Same reload times, same damage % per armour type, same range and zoom. The main reason it worked so well was that it required plenty of skill and was usually always fair - it was pretty difficult to complain about dying from sniping if the sniper had to land two shots on you.
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Old 2012-01-07, 03:06 PM   [Ignore Me] #2
DviddLeff
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Re: Sniping Mechanics and Headshots


Remember that
  • Bullets are going to be affected by gravity.
  • There appears to be a lot more cover for infantry to use.

I think that these two things will make sniping more difficult, even if its one hit kill with a head shot.

I do think that snipers should be able to one hit kill if they are lucky/skilled enough; snipers should be able to make it dangerous to cross open ground and act as a force multiplier if they are used well.

And after all if you are having trouble with a particularly good sniper just call in the air cav, or artillery, or a tank, or grab a MAX suit, or a stealth suit, etc.
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Old 2012-01-07, 03:06 PM   [Ignore Me] #3
SKYeXile
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Re: Sniping Mechanics and Headshots


I think they're changing it to use headshots and one shot one kill. there is multiple threads around here of people raging about it.
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Old 2012-01-07, 03:22 PM   [Ignore Me] #4
Vancha
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Re: Sniping Mechanics and Headshots


I know it's hard, but try to avoid using the first Planetside for context. From what I've seen, the sequel is too different to use rationale from the first game to decide how things should be in the second.

I was worried initially that sniping would be made even easier than it was in Planetside, but from the sounds of things it'll be harder, which is fantastic.

Last edited by Vancha; 2012-01-07 at 03:24 PM.
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Old 2012-01-07, 03:25 PM   [Ignore Me] #5
Galapogos
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Re: Sniping Mechanics and Headshots


At the very least there will be counter-snipers in pretty much any decent sized battle, and if most people have access to most of the classes and vehicles I'm pretty sure just camping will be out of the question for any sniper that wants to get more than a handful of kills at most.
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Old 2012-01-07, 03:25 PM   [Ignore Me] #6
SKYeXile
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Re: Sniping Mechanics and Headshots


Originally Posted by Vancha View Post
I know it's hard, but try to avoid using the first Planetside for context. From what I've seen, the sequel is too different to use rationale from the first game to decide how things should be in the second.

I was worried initially that sniping would be made even easier than it was in Planetside, but from the sounds of things it'll be harder, which is fantastic.
except that they have active camo. :/
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Old 2012-01-07, 03:28 PM   [Ignore Me] #7
EASyEightyEight
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Re: Sniping Mechanics and Headshots


I need to find where they said wind will also be worth considering as well, but my memory sometimes tends to make $#!% up.

Gist of it is, if one is just aiming for body shots, it's probably a lot like Planetside, only with a few other factors included in aiming. IF one is going for a head shot, they'll have to compensate with all those factors onto a very small target. Ergo, noobs won't be any bigger an issue than they already were, and truly skilled marksman should be rare.
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Old 2012-01-07, 03:31 PM   [Ignore Me] #8
Vancha
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Re: Sniping Mechanics and Headshots


Originally Posted by SKYeXile View Post
except that they have active camo. :/
Do we know anything about it? What it'll look like? How it'll function? I haven't been paying attention lately.
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Old 2012-01-07, 03:37 PM   [Ignore Me] #9
Shogun
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Re: Sniping Mechanics and Headshots


headshots shoud give the old high damage (70-80%) and hitting other boxes should give less damage.

but i guess that´s really a thing we should discuss during beta because it´s just a thing of turning some screws for balancing without any major programming ressources involved.
remember, nerfs and buffs were the thing we still got in ps1 when there were no coders left on the project ;-)
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Old 2012-01-07, 03:38 PM   [Ignore Me] #10
SKYeXile
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Re: Sniping Mechanics and Headshots


well its no full stealth, but you can see it to the effect of a cloaker running when the sniper is standing still. there was a picture i thought on higbys twitter, but i cant find it.

theres not much other info on it.
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Old 2012-01-07, 03:43 PM   [Ignore Me] #11
Raka Maru
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Originally Posted by Vancha View Post
Do we know anything about it? What it'll look like? How it'll function? I haven't been paying attention lately.
Here is a sniper.
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Old 2012-01-07, 03:49 PM   [Ignore Me] #12
Vancha
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Re: Sniping Mechanics and Headshots


Originally Posted by Raka Maru View Post
Here is a sniper.
That doesn't look like a sniper rifle he's holding.

Thanks for the pic though.
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Old 2012-01-07, 03:53 PM   [Ignore Me] #13
acosmo
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Re: Sniping Mechanics and Headshots


Originally Posted by Vancha View Post
That doesn't look like a sniper rifle he's holding.

Thanks for the pic though.
looks like a TR stealth holding a 50 cal.
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Old 2012-01-07, 03:56 PM   [Ignore Me] #14
Vancha
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Re: Sniping Mechanics and Headshots


I looked at that picture multiple times and still managed to miss the barrel. Fair enough. I'm still wondering about the mechanics then. Whether it stays on while scoped/moving/firing.
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Old 2012-01-07, 03:57 PM   [Ignore Me] #15
SKYeXile
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Re: Sniping Mechanics and Headshots


Originally Posted by Vancha View Post
That doesn't look like a sniper rifle he's holding.

Thanks for the pic though.
explain the super long barrel then
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