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PSU: [insert weapon nerf here]
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2012-02-07, 05:42 PM | [Ignore Me] #78 | |||
Colonel
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If it's not insta-kill, quick knifing is just plain boring by comparison to a proper knife you can brandish while grinning like a madman. The cheese is the only thing the quick knife has going for it, if it doesn't have that then it's just a wet noodle. Last edited by Vancha; 2012-02-07 at 05:43 PM. |
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2012-02-07, 06:02 PM | [Ignore Me] #81 | ||
First Lieutenant
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Instagibbing knives eh?
Alright, how about this. And I'm just throwing this out there yeah? But... a Razorback option for my armor. And it would be invisible, and stuns the attacker for 3 seconds. Of course it needs to have a downside, so I propose no random critical hits. |
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2012-02-07, 06:06 PM | [Ignore Me] #82 | ||
Colonel
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I just had an idea in IRC. What if you had a proper knife by default, but you could give it an "attachment" that turned it into an assassins creed-style retractable arm blade in your armour? It'd do the same damage as a left-click knife slice, but you'd be losing the ability to use the right-click knife ability in exchange for being able to use it with a weapon out.
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2012-02-07, 06:21 PM | [Ignore Me] #83 | ||
Ah, voted no.
I think the option of having a quick response action to do in close is great for feeling in control of a responsive, realistic character. Just think it should be a rifle butt. Stagger and blur, maybe interrupt and delay reload/firing... some sort of minor positive effect that will never replace your guns as a viable outright strategy. And have knives as a separate non-quick weapon. Again only powerful enough for stealth or situational use. Really don't want to see people charging around with knives because they're too effective - leave them for stealth and backup use. Come on, cracking someone across their jaw with your rifle butt before blasting a round in their face is way more macho than a quick knife .... |
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2012-02-07, 06:22 PM | [Ignore Me] #84 | ||
Corporal
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I like the knife. Always have and most likely always will. I sympathize with anyone not wanting it to be an instagib. I personally think damage should be dependent on the armor the victim has on (instakill if he/she is sniping) a cloaker maybe should be a one hit kill. No more than 50% damage for anyone else. Just my opinion...
After reading some more of the posts, I would also go for a rifle butt or bayonet. I guess I simply like the idea of some sort of melee. Doesnt have to be a knife... Last edited by Rarntogo; 2012-02-07 at 06:26 PM. |
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2012-02-07, 06:33 PM | [Ignore Me] #85 | ||
Colonel
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I have no problem with quick key knifing as long as it isn't one hit. In PS1 it was never really effective for anyone to use it and was more of a "wow you suck. I killed you with a knife" which is what it should be. That is 3 hits to kill someone is fine. I'd still say you can equip it to use its other mode for more damage, but keep it to the silent mode with a quick knife would be fine by me.
Perfect implementation of a quick knife. You know someone sucks when you walk right up to them in the heavy armor and press that key. Would be so easy to just shoot them at that range, but the game lets you make it count and lets them know it. Feels good. Seriously though if the devs are reading this. 3 modes! Quiet mode (quick knife), Loud Mode, Throwing Mode. I don't care if it takes a second to switch and only does quick knife damage, I want to throw my knife at the enemy. Give it a knife spin with a trail. As infantry or a cloaker it would be amazing. (Get like 3 people in a hallway to throw a knife into a person as they charge down the corridor. Teamwork.)
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-07, 06:42 PM | [Ignore Me] #86 | |||
First Lieutenant
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If you want to use a knife or nade you should have to equip it first. And in no way should a knife be instagib. As others have stated, it's a last resort weapon. The PS1 knives worked quite well and were pretty well balanced IMO. An assassination metagame of some sort might be interesting so long as the intended victim has a chance to avoid it if they're quick enough. TBH tho I've never played a game that had one so I have no experience with what it'd be like in practice.. However, I would be fine with a rifle butt stroke/pistol whip. Athough it shouldn't do much damage to Heavies and little to nothing against MAXes. And a bayonet rifle upgrade would be a good addition as well. That'd give you a quick-knife-like attack but you'd have to give up a weapon customization slot to get it. Last edited by Erendil; 2012-02-07 at 06:44 PM. |
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2012-02-07, 06:42 PM | [Ignore Me] #87 | ||
Captain
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What if the weapon hit/stun only slowed the movement, stopped the defendant from ADS and widened the reticule a little, still allowing hip spray. If the attacker is not killed perhaps an infiltrator cert that gives a faster knife draw, giving a narrow opportunity for the assassination kill from the front. Otherwise you could only assassinate from behind with knife drawn. A normal "slice" does only 30-35 damage.
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2012-02-07, 06:44 PM | [Ignore Me] #88 | ||
Corporal
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I'm not going to vote because it's the functionality that's important here, not to preconcepted notion that all quick knife systems have to be the same as eachother.
To be more specific to the argument; Instant Kill to any armoured target? - No. Rapid use quick knife? - No. Does it need to be a knife? - No. Does it need to do any damage? - No. Would it be interesting to have a "panic button" with limited use that acts more like an escape mechanic instead of an attack mechanic? - Yes. e.g. Rifle Butt, causes a disorient effect to your target (slight bluring, disables hud for 5 econds), causes a 2-3 second delay on your ability to shoot after it's use. |
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2012-02-07, 06:53 PM | [Ignore Me] #89 | ||
Sergeant
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No to quick knife. Maybe to something like a stock strike or a pistol whip. I wouldn't mind a bayonet attachment for rifles and being able to charge straight into the enemy mashing the melee button with it in exchange for less aiming stability and decreased hip-fire accuracy. Seems reasonable.
I would only condone an instagibbing knife strike if it is done By an infiltrator with a melee implant FROM BEHIND. Other wise the knife should do like 5-55 points of damage depending on the armor the victim is wearing, where he/she was struck, and whether the attacker had his/her knife in secondary mode or not. . AND NO INSTA-KILLING KNIVES AGAINST MAXES. Last edited by That one noob; 2012-02-07 at 06:58 PM. |
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