Quick Knife - Page 6 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: [insert weapon nerf here]
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Quick Knife
Yes 45 18.52%
No 198 81.48%
Voters: 243. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-02-07, 05:36 PM   [Ignore Me] #76
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Quick Knife


After reading this thread, it sounds like the biggest complaint about Quick Knifing is that it is insta-kill. If it still took 2-4 hits to get a kill, would anyone have a problem with that? And if so, what?
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-02-07, 05:38 PM   [Ignore Me] #77
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Quick Knife


I would prefer a hitting mechanic with the butt of your gun, pistol whip etc before I would be for a quick knife. I much prefer it's something that has to be switched to before being used.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2012-02-07, 05:42 PM   [Ignore Me] #78
Vancha
Colonel
 
Vancha's Avatar
 
Re: Quick Knife


Originally Posted by Hamma View Post
I would prefer a hitting mechanic with the butt of your gun, pistol whip etc before I would be for a quick knife. I much prefer it's something that has to be switched to before being used.
This.

Originally Posted by Raymac View Post
After reading this thread, it sounds like the biggest complaint about Quick Knifing is that it is insta-kill. If it still took 2-4 hits to get a kill, would anyone have a problem with that? And if so, what?
If it's not insta-kill, quick knifing is just plain boring by comparison to a proper knife you can brandish while grinning like a madman. The cheese is the only thing the quick knife has going for it, if it doesn't have that then it's just a wet noodle.

Last edited by Vancha; 2012-02-07 at 05:43 PM.
Vancha is offline  
Reply With Quote
Old 2012-02-07, 05:57 PM   [Ignore Me] #79
texico
Master Sergeant
 
Re: Quick Knife


Wrong, wrong, wrong.



Quick knife? quick knife's for dorks!



Last edited by texico; 2012-02-07 at 06:01 PM.
texico is offline  
Reply With Quote
Old 2012-02-07, 05:57 PM   [Ignore Me] #80
Saintlycow
Sergeant Major
 
Re: Quick Knife


QUick knife means that we wont have this. Wielding the knife is so much better

Saintlycow is offline  
Reply With Quote
Old 2012-02-07, 06:02 PM   [Ignore Me] #81
Gandhi
First Lieutenant
 
Re: Quick Knife


Instagibbing knives eh?

Alright, how about this. And I'm just throwing this out there yeah? But... a Razorback option for my armor. And it would be invisible, and stuns the attacker for 3 seconds. Of course it needs to have a downside, so I propose no random critical hits.
Gandhi is offline  
Reply With Quote
Old 2012-02-07, 06:06 PM   [Ignore Me] #82
Vancha
Colonel
 
Vancha's Avatar
 
Re: Quick Knife


I just had an idea in IRC. What if you had a proper knife by default, but you could give it an "attachment" that turned it into an assassins creed-style retractable arm blade in your armour? It'd do the same damage as a left-click knife slice, but you'd be losing the ability to use the right-click knife ability in exchange for being able to use it with a weapon out.
Vancha is offline  
Reply With Quote
Old 2012-02-07, 06:21 PM   [Ignore Me] #83
Hermes
Contributor
Master Sergeant
 
Hermes's Avatar
 
Re: Quick Knife


Ah, voted no.

I think the option of having a quick response action to do in close is great for feeling in control of a responsive, realistic character. Just think it should be a rifle butt. Stagger and blur, maybe interrupt and delay reload/firing... some sort of minor positive effect that will never replace your guns as a viable outright strategy.

And have knives as a separate non-quick weapon. Again only powerful enough for stealth or situational use. Really don't want to see people charging around with knives because they're too effective - leave them for stealth and backup use.

Come on, cracking someone across their jaw with your rifle butt before blasting a round in their face is way more macho than a quick knife ....
__________________

Hermes is offline  
Reply With Quote
Old 2012-02-07, 06:22 PM   [Ignore Me] #84
Rarntogo
Corporal
 
Re: Quick Knife


I like the knife. Always have and most likely always will. I sympathize with anyone not wanting it to be an instagib. I personally think damage should be dependent on the armor the victim has on (instakill if he/she is sniping) a cloaker maybe should be a one hit kill. No more than 50% damage for anyone else. Just my opinion...
After reading some more of the posts, I would also go for a rifle butt or bayonet. I guess I simply like the idea of some sort of melee. Doesnt have to be a knife...

Last edited by Rarntogo; 2012-02-07 at 06:26 PM.
Rarntogo is offline  
Reply With Quote
Old 2012-02-07, 06:33 PM   [Ignore Me] #85
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Quick Knife


I have no problem with quick key knifing as long as it isn't one hit. In PS1 it was never really effective for anyone to use it and was more of a "wow you suck. I killed you with a knife" which is what it should be. That is 3 hits to kill someone is fine. I'd still say you can equip it to use its other mode for more damage, but keep it to the silent mode with a quick knife would be fine by me.
Originally Posted by inigmatus View Post
Tribes Ascend has a quick knife
Perfect implementation of a quick knife. You know someone sucks when you walk right up to them in the heavy armor and press that key. Would be so easy to just shoot them at that range, but the game lets you make it count and lets them know it. Feels good.

Seriously though if the devs are reading this. 3 modes! Quiet mode (quick knife), Loud Mode, Throwing Mode. I don't care if it takes a second to switch and only does quick knife damage, I want to throw my knife at the enemy. Give it a knife spin with a trail. As infantry or a cloaker it would be amazing. (Get like 3 people in a hallway to throw a knife into a person as they charge down the corridor. Teamwork.)
Sirisian is offline  
Reply With Quote
Old 2012-02-07, 06:42 PM   [Ignore Me] #86
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: Quick Knife


Originally Posted by Firefly View Post
I don't want quickscope. I don't want quick-knife. I don't want killcam. I don't want a goddamned Call of Dookie MMO-FPS.
Very much this. But you forgot to add: "I don't want quick-nades. Or OSOK infantry weapons." Just to cover all bases....

If you want to use a knife or nade you should have to equip it first. And in no way should a knife be instagib. As others have stated, it's a last resort weapon. The PS1 knives worked quite well and were pretty well balanced IMO.

An assassination metagame of some sort might be interesting so long as the intended victim has a chance to avoid it if they're quick enough. TBH tho I've never played a game that had one so I have no experience with what it'd be like in practice..

However, I would be fine with a rifle butt stroke/pistol whip. Athough it shouldn't do much damage to Heavies and little to nothing against MAXes. And a bayonet rifle upgrade would be a good addition as well. That'd give you a quick-knife-like attack but you'd have to give up a weapon customization slot to get it.

Last edited by Erendil; 2012-02-07 at 06:44 PM.
Erendil is offline  
Reply With Quote
Old 2012-02-07, 06:42 PM   [Ignore Me] #87
DayOne
Captain
 
DayOne's Avatar
 
Re: Quick Knife


What if the weapon hit/stun only slowed the movement, stopped the defendant from ADS and widened the reticule a little, still allowing hip spray. If the attacker is not killed perhaps an infiltrator cert that gives a faster knife draw, giving a narrow opportunity for the assassination kill from the front. Otherwise you could only assassinate from behind with knife drawn. A normal "slice" does only 30-35 damage.
DayOne is offline  
Reply With Quote
Old 2012-02-07, 06:44 PM   [Ignore Me] #88
Straws
Corporal
 
Straws's Avatar
 
Re: Quick Knife


I'm not going to vote because it's the functionality that's important here, not to preconcepted notion that all quick knife systems have to be the same as eachother.

To be more specific to the argument;
Instant Kill to any armoured target? - No.
Rapid use quick knife? - No.
Does it need to be a knife? - No.
Does it need to do any damage? - No.
Would it be interesting to have a "panic button" with limited use that acts more like an escape mechanic instead of an attack mechanic? - Yes.

e.g. Rifle Butt, causes a disorient effect to your target (slight bluring, disables hud for 5 econds), causes a 2-3 second delay on your ability to shoot after it's use.
Straws is offline  
Reply With Quote
Old 2012-02-07, 06:53 PM   [Ignore Me] #89
That one noob
Sergeant
 
That one noob's Avatar
 
Re: Quick Knife


No to quick knife. Maybe to something like a stock strike or a pistol whip. I wouldn't mind a bayonet attachment for rifles and being able to charge straight into the enemy mashing the melee button with it in exchange for less aiming stability and decreased hip-fire accuracy. Seems reasonable.

I would only condone an instagibbing knife strike if it is done By an infiltrator with a melee implant FROM BEHIND. Other wise the knife should do like 5-55 points of damage depending on the armor the victim is wearing, where he/she was struck, and whether the attacker had his/her knife in secondary mode or not. . AND NO INSTA-KILLING KNIVES AGAINST MAXES.

Last edited by That one noob; 2012-02-07 at 06:58 PM.
That one noob is offline  
Reply With Quote
Old 2012-02-07, 06:57 PM   [Ignore Me] #90
Soothsayer
Contributor
Sergeant Major
 
Soothsayer's Avatar
 
Re: Quick Knife


I don't want an insta kill knife, but I'd be ok with a knife swing button. I would like to see a knife that has a faster ttk than PS1 but I think that the person should have to make up for better lethality with a tradeoff elsewhere in their kit.
Soothsayer is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:22 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.