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View Poll Results: Quick Knife
Yes 45 18.52%
No 198 81.48%
Voters: 243. You may not vote on this poll

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Old 2012-02-08, 12:21 PM   [Ignore Me] #136
Hipshot
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Re: Quick Knife


Voted no i have never liked quick knife.

With the no holster weapon animation it might look abit funny if you play heavy assault and you MCG dissapear every time you quicknife or select knife.
I wish they add more animations to the game it improves the overall look.
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Old 2012-02-08, 02:08 PM   [Ignore Me] #137
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Re: Quick Knife


Originally Posted by Firefly View Post
I don't want quickscope. I don't want quick-knife. I don't want killcam. I don't want a goddamned Call of Dookie MMO-FPS.
Originally Posted by basti View Post
(... The majority of the FPS crowd never liked quick knives. We never asked for them. WE never liked them, we always wanted good ol knives.
Just dont try to look at other games and do what they do just because they do it. That wont work, it never did. We gamers want new games, with new fresh ideas. Not just a copy of other stuff.
No quick knife! There is nothing more thrilling than actually equipping a knife and killing someone, knowing that one mistake and your toast.

Let us have attachable knives and a quick blunt melee strike. With a rifle it would be the rifle butt. With a knife it could be an off hand punch/push. The quick blunt melee strike should disorient the opponent, jostling his aim just enough so that you could follow up with a real attack (or a teammate could finish him off). The damage of a blunt attack should be minimal unless it was from behind and the enemy was not moving at all (i.e. he was showing no signs of trying to avoid the attack).
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Old 2012-02-08, 02:19 PM   [Ignore Me] #138
Firefly
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Re: Quick Knife


Originally Posted by Neksar View Post
Logically, it makes no sense to always be able to pull your knife out of hyperspace at a moment's notice. Nobody's that quick on the draw with a knife that's reasonably secured. I can agree with the camp that wants a quick "rifle butt" attack. That's the direction I tend to move toward on this. Maybe deal 20-30% of health with some sort of knockback.
Not THAT quick, but my unit trained on various hand-to-hand combat methods, one of them being knife combat. Most soldiers I know were/are quick with the sheath-to-hand speed.

Originally Posted by Neksar View Post
I do think there needs to be some sort of knife option, though, whether it's some sort of tactical knife for the pistol (which actually makes sense. The reverse grip for a knife gives more leverage and acts as a modified shooting stance) or a dedicated knife, which could either hurt more or swing faster/be thrown. I liked the knife in PS1 as a silent killing tool with Melee Enhance, so I'm adamant about it being there in some form.
Yes. I support knives and silent combat (even though in reality, a knife kill is really not THAT quiet, especially neck wounds). And since I'm on the subject of reality, which has no place in video games most of the time, a knife kill is never instant. It takes a while for you to die, unless you manage to get straight to the heart with the first strike.

Originally Posted by kilroy View Post
Let us have attachable knives and a quick blunt melee strike. With a rifle it would be the rifle butt.
All for this as well. Bayonet thrust/slash and a butt-stroke to the head.
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Old 2012-02-08, 02:20 PM   [Ignore Me] #139
sylphaen
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Re: Quick Knife


No to quick-knife.
Yes to a bayonette rifle module (with a balanced damage output).
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Old 2012-02-08, 02:30 PM   [Ignore Me] #140
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Re: Quick Knife


Originally Posted by Firefly View Post
I don't want quickscope. I don't want quick-knife. I don't want killcam. I don't want a goddamned Call of Dookie MMO-FPS.
Couldn't have said it better myself
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Old 2012-02-08, 03:05 PM   [Ignore Me] #141
Knightwyvern
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Re: Quick Knife


Please, no. Silent/active options on knives was awesome, as were knife fights. They were really fun, I'd love to see them again as in PS1.
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Old 2012-02-08, 04:21 PM   [Ignore Me] #142
Oty
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Re: Quick Knife


If a bullet cant kill on one hit because of the armour, how the h*ll should a knofe be able? the physics doesnt add up with force and momentum! maybe only if it was a knife to the face and no helmet was on, that would be so hard to do that it would acctually be agreeable
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Old 2012-02-08, 05:32 PM   [Ignore Me] #143
waldizzo
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Re: Quick Knife


No to quick knife in any form. No to pistol whipping. Yes to selectable melee weapon.

Instakill quick knife cheapens the game in my opinion.

A quick knife that takes a few hits to kill someone or pistol whipping will lead to a Halo style of play. This is where someone will run straight at their opponent while shooting with the intent of whipping/knifing them when they get within range. There's already enough of a "HUR HUR IT'S LIKE HALO" vibe coming from those not up to speed with what Planetside is. Don't need this to add to it.
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Old 2012-02-08, 05:42 PM   [Ignore Me] #144
VioletZero
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Re: Quick Knife


Originally Posted by Raymac View Post
How about running out of ammo? Is that a reason to pull out your knife?

I like the idea of switching to your pistol and/or switching to your knife being faster than a reload. So if you think a knife needs to be insta-kill to be needed, well, I just slashed that concept to pieces.
I would seriously hate for the knife to be the back up backup weapon.

Now, just because I am in favor of knives one shotting does not mean I am in favor of Call of Duty knives where you lunge forward and kill anyone within shotgun distance. You should have to get close to an enemy.
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Old 2012-02-08, 06:08 PM   [Ignore Me] #145
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Re: Quick Knife


Originally Posted by VioletZero View Post
I would seriously hate for the knife to be the back up backup weapon.

Now, just because I am in favor of knives one shotting does not mean I am in favor of Call of Duty knives where you lunge forward and kill anyone within shotgun distance. You should have to get close to an enemy.
Hey, it's a free world. If you choose to use your knife, you can do that. It's not like the knife would only be unlocked once you ran out of ammo.

But in a "shooter", I'd like to think "shooting" would be preferable. Making a knife the most powerful weapon in a shooter, even if you have to get right up on your enemy, is just lame.
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Old 2012-02-08, 06:18 PM   [Ignore Me] #146
VioletZero
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Re: Quick Knife


Originally Posted by Raymac View Post
Hey, it's a free world. If you choose to use your knife, you can do that. It's not like the knife would only be unlocked once you ran out of ammo.

But in a "shooter", I'd like to think "shooting" would be preferable. Making a knife the most powerful weapon in a shooter, even if you have to get right up on your enemy, is just lame.
Now, why is that?

Is it not balanced for the shortest range weapon to be the most powerful to make up for the difficulty of closing distance?

Sure, we want to focus on shooting. But keeping it about shooting shouldn't be an issue.
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Old 2012-02-08, 06:37 PM   [Ignore Me] #147
Metalsheep
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Re: Quick Knife


Originally Posted by waldizzo View Post
No to quick knife in any form. No to pistol whipping. Yes to selectable melee weapon.

Instakill quick knife cheapens the game in my opinion.

A quick knife that takes a few hits to kill someone or pistol whipping will lead to a Halo style of play. This is where someone will run straight at their opponent while shooting with the intent of whipping/knifing them when they get within range. There's already enough of a "HUR HUR IT'S LIKE HALO" vibe coming from those not up to speed with what Planetside is. Don't need this to add to it.
Agreed.
But at least Halo is fun and fairly balanced. Having a "Quick Melee" in any form will make the game alot like Halo. Even if the Melee does 30% damage, its STILL faster to hit melee 3 times than it is to shoot someone to death. (Shotguns/No Scope sniper shots exempted.)

Shooters should be about shooting. Older style shooters have melee weapons, but they are backups for when you have no ammo. You should next to never have to melee in a Shooter. Their melee weapons only did the same damage as a single pistol shot. (Which were quite weak.) Unless you had some kind of upgrade/powerup.

The Planetside 1 knife system was perfect in my opinion. Silent slash, 20% damage, no auto aim, moderate speed. Or the noisy, slower secondary mode for 33% damage, which could be boosted (33% silent, 50% secondary.) But you still had to EQUIP the knife first and cant harm MAXs with it.
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Old 2012-02-08, 06:41 PM   [Ignore Me] #148
Xennith
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Re: Quick Knife


With an equip knife, if you go for a melee kill you have to commit to it and that makes it very satisfying. With a quick knife what you end up with is a high damage attack which is going to get over used as it requires no planning and commitment at all, just opportunity (aka luck).

I dont mind being killed by someone who has outthought me, I detest being killed because someone got lucky. I also really cherished making knife kills in PS1 because it was something unusual and said to the person I killed "yeah, you dropped the ball there".

So a resounding no to quick knife.
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Old 2012-02-08, 06:41 PM   [Ignore Me] #149
DayOne
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Re: Quick Knife


Originally Posted by Metalsheep View Post
Even if the Melee does 30% damage, its STILL faster to hit melee 3 times than it is to shoot someone to death.
Hence suggestions for a stun system. Not making you useless but alight blurring of screen plus no ability to aim down sights would be enough. Gives you a slight edge over a medium range rifle but if you whack a guy with a shotty you're screwed anyway.
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Old 2012-02-08, 06:45 PM   [Ignore Me] #150
Raymac
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Re: Quick Knife


Originally Posted by VioletZero View Post
Now, why is that?

Is it not balanced for the shortest range weapon to be the most powerful to make up for the difficulty of closing distance?
Short answer: No, it's not balanced.

I've seen all kinds of troops from maxes to infiltrators running right past enemy troops, getting them to turn around and chase and sometimes tricking them into accidentally friendly fire their allies. Now imagine if those same units were able to hack and slash their way through the enemy as they were running. I shudder at the thought.
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