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2012-03-16, 07:01 AM | [Ignore Me] #91 | |||
Those games don't support your argument, they support the exact opposite. They make liberal use of visual effects to stun, startle, trick, unease, and generally mess with the player. They do it MORE than any other game out there in fact. They do absolutely everything, exceptionally well and it completely supports the concept of giving the player a visual representation of how scared they should be, because it works. If it works, it's a good thing. And it Amnesia is the best example of just how well it all works, absolutely terrifying. It's usually best to cite games that support your points, rather than the opposite. Last edited by Skitrel; 2012-03-16 at 07:03 AM. |
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2012-03-16, 07:12 AM | [Ignore Me] #92 | |||
Colonel
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If there's a visual effect helps someone feel afraid of dying, then they should go for it. It's usually best to attack arguments that have actually been made, rather than the opposite. Last edited by Vancha; 2012-03-16 at 07:15 AM. |
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2012-03-16, 07:56 AM | [Ignore Me] #95 | ||||
Colonel
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I know I'm bad at explaining myself, but I put quite some time into trying to communicate an idea in my longer post, at least read it. I talk about fear, immersion, psychology and emotional investment...It's pretty clear that I'm talking about what's going on in the mind of the player. |
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2012-03-16, 10:54 AM | [Ignore Me] #97 | ||
Corporal
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Its not directly related to suppression but:
Is there a thread discussing the likes of screen shake, motion blur, dof, splatters on the monitor, headbob, silly visor cracking and redding out when hit (tribes ascend in particular), all the shiny stuff modern games often overdo? I can't play some games because they're so over the top i get sick after minutes and they cant be disabled. I loved the simple super visible hit indicator that they used in the demo. signed, Motion sickness prone gamer |
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2012-03-16, 11:03 AM | [Ignore Me] #98 | |||
Colonel
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We've been promised no jam on the monitors from getting hit. As for the rest, I don't know. What's dof? |
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2012-03-16, 11:33 AM | [Ignore Me] #100 | |||
Colonel
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I wonder if some of your issues would be fixed by a wider FoV? It sounds very similar to the issues people have with 50-70 FoV on computer monitors. |
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2012-03-16, 11:43 AM | [Ignore Me] #102 | ||
Staff Sergeant
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I hate supression in bf3. It promotes spray & pray. If someone shoots at me and misses, I'm fine if my screen blurrs, but I'm not fine that if I can react and aim between the eyes of the shooter and pull the trigger my bullet hits my own leg. He missed me, why should he be rewarded for it by making my aim shit?
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-03-16, 12:27 PM | [Ignore Me] #103 | |||
EDIT: Ahah, just noticed... "not". It wasn't meant to be there. Sorry for any confusion... Last edited by NewSith; 2012-03-16 at 12:29 PM. |
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2012-03-16, 02:11 PM | [Ignore Me] #104 | |||
First Lieutenant
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2012-03-16, 02:34 PM | [Ignore Me] #105 | ||
Colonel
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OK, I didn't read this thread but I did go through each page hitting search for "deviation" and "spread" and I didn't see anything so:
Battlefield 3 doesn't just use blur as part of its suppression, it also causes you to suffer increased random deviation. Did you guys know that, and are you advocating this too? And for that matter, suppression aside, is PS2 going to have random deviation, bullet drop, etc? |
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