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2012-03-08, 12:44 PM | [Ignore Me] #1 | ||
First Lieutenant
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BF3 added it, was a great tactical addition. I would love to see it in PS2.
Edit: To elaborate, I would like to see a mechanic that encourages "suppress & flank/move" tactics. BF3 did this wonderfully with the lowered accuracy and the blurred screen edges. Having a buddy suppress the enemy while you run from cover to cover for the flank is fun, and personally rewarding when you succeed in breaking a hold point this way. Last edited by Eyeklops; 2012-03-08 at 01:27 PM. |
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2012-03-08, 12:50 PM | [Ignore Me] #2 | ||
Major
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Pretty certain Supressors were confirmed as an attachment for your weapon.
I wonder what effect they will have in game. First of all, do we appear on radar when we fire our weapons a la CoD (I hope not). Does it just give you the benefit of a silenced weapon and nothing else? Would be a must for cloakers and could make flank attacks interesting as a ground trooper. Could open up a whole new layer of dynamic play. |
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2012-03-08, 12:54 PM | [Ignore Me] #5 | ||
Suppressor effect as in silencers or Suppression effect as in some guy with a LMG is shooting at me so my character automatically becomes scared of bullets/lasers and takes extra damage, Not sure which one you mean?
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-08, 12:59 PM | [Ignore Me] #6 | ||
Sergeant Major
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It's an OK addition to a game like BF3, but Planetside? They have already mentioned that they want to add flashlights to PS2 as well and eveyone who played BF3 knows how that can go wrong.
They are starting to copy a bit too much from BF3 for my taste. |
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2012-03-08, 01:05 PM | [Ignore Me] #7 | ||
How would the suppression effect in PS work?
In BF3 suppression isn't as simple a mechanic as "hurrdurr, blurry screen because player is scared". In BF3 there are LOTS of random elements in the game, random completely uncontrollable accuracy penalties and the like that will occur as a result of firing right after sprinting, moving, not moving, burst firing, sustained firing and so on. Basically, you might be aiming at a target perfectly while under one of these penalties but your bullets WILL NOT always go precisely where you're aiming. Suppression was a part of this mechanic, when you are suppressed you are less accurate, it is a mechanic implemented to simulate a soldier's inability to effectively counter an enemy that has him pinned down. When you try to fire while suppressed you WILL miss, unless you are incredibly lucky. Your accuracy takes a very heavy penalty. On top of that you get the visual blur etc. Now, I can see this working in Planetside, it works extremely well in Battlefield. But having said what I've said I'm sure there's going to be a tonne of people opposed to it. I'm not sure it's entirely necessary in Planetside is it anyway? The suppression effect successfully slows down play to increase teamwork. In PS we've got slightly longer TTKs which serve the same purpose of slowing down play no? I can see that there's plenty of room for argument here, both for and against. I like the suppression mechanic, I'd be interested on hearing the more experienced PS player's opinions on how it might affect gameplay though, my experience with Planetside is very, very old now. |
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2012-03-08, 01:13 PM | [Ignore Me] #8 | ||
Im kinda torn on this... My reason is this; frustration of possibly getting double-penalty suppression... Cause when really good players start shooting close to me with fking Jacks&Chains I kinda get suppressed all by myself... then if the game decides to "suppress" me too, Ill be kinda bitchy about it.
Edit: If its just an immersion thing though, I could get behind that... Last edited by Grognard; 2012-03-08 at 01:23 PM. |
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2012-03-08, 01:15 PM | [Ignore Me] #9 | |||
Major
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Sounds pretty annoying to me. In BC2 whenever a building gets destroyed or an explosion occurs near me my screen gets blurry and fuzzy, can't hear any noise. It's realistic I suppose, but just because it's realistic doesn't mean it's fun. I found it to be really annoying. Probably one of my biggest pet peeves about BC2 now that I think about it. |
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2012-03-08, 01:46 PM | [Ignore Me] #11 | ||
Private
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The best suppression effect I've seen in any game has been in Darkest Hour (www.darkesthourgame.com). When a bullet comes very near to you, you hear the supersonic crack of the bullet and your aim is slightly jolted. This means you will actually be pinned down by MG42s spraying bullets over your head. In a way it's meant to simulate a fear of death or at least basic instinct that is difficult to replicate in a game setting.
I don't know how well something like this would work in PS2 though, as the sheer amount of bullets and lasers flying everywhere would be mind boggling and you may be perma-suppressed. |
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2012-03-08, 01:49 PM | [Ignore Me] #13 | ||
PSU Admin
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We got an answer on this here:
http://www.planetside-universe.com/f...ion#post615709 I doubt that this will be added. I'm going to close this out. |
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2012-03-08, 02:22 PM | [Ignore Me] #14 | ||
Contributor PlanetSide 2
Creative Director |
So, I wanted to offer some alternative thoughts for how suppression effects can actually be beneficial. Its a gauge of threat. When you're being affected by a suppression effect, you know you probably don't want to stick your head up right now because someones about to shoot it off.
This adds a lot to something BF3 does very well, which is helps you recognize when you're under threat. This allows them to have extremely powerful weapons which do a lot of damage quickly, but it doesn't feel OVERLY punishing because you usually know between bullet whiz by, screen blur, screen shake, etc that you're under attack without you having to take damage to find out. Thats something we need to work on for Planetside 2 also. Now, for us that should be an edge bluring effect that doesn't obscure your main sight line, because you're going to be under a lot more fire most of the time. We don't want "suppression" to be something that actually hurts your accuracy and is tracked by the other team as a way to get points, it'd just get to spammy. But, it is a critical part of weapon power, threat detection, etc |
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2012-03-08, 02:24 PM | [Ignore Me] #15 | |||
Colonel
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Since I like being the suppressive fire guy in BF3 but also many other games that have properly implemented suppression, I know nobody is gonna want to stick their head out when I fill the alley with lead. That said, what you are proposing doesn't make it impossible to peek out and try to take a shot at me (unlike fe. BF3 often and Red Orchestra 1/2), they still get the feeling that it isnt most likely a good idea
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Last edited by Coreldan; 2012-03-08 at 02:25 PM. |
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