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2012-05-18, 11:26 AM | [Ignore Me] #211 | ||
The mosquito in planetside has a top speed of 119 kph at normal speed and a top of 287 kph at full boosters. In PS2 I noticed the mosquito easily do 228 at cruising and above 360kph with boosters. They are much faster and that must be why he went from near 1 warpgate to the other in about a minute. Who knows maybe by beta they will slow them down.
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2012-05-18, 12:00 PM | [Ignore Me] #212 | ||
First Lieutenant
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The jet speed looked fine to me, made them seem like helicopters/dropships which I liked.
Bear in mind the TTK on those things was pretty low, they'll need the speed to survive. I'd rather the planes sacrifice armor for speed as it discourages hoverspam/infantry farming and encourages strafing runs on tanks which IMHO is more immersive and less annoying to the guys on the ground. |
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2012-05-18, 12:05 PM | [Ignore Me] #213 | |||
Sergeant Major
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This will make awesome dog fights, not like those 'pivot' battles we see in PS... |
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2012-05-18, 12:20 PM | [Ignore Me] #215 | ||
Staff Sergeant
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Delicious!
I am very impressed. Obviously there is still plenty of work to be done before Beta but it looks amazing already, I can't wait to see the polished version with the actual populations! Very glad for the exposure as well, I have a feeling that we are seeing quite the build-up to the E3 presentation! C4 needs to be a pricey consumable if it's going to be available to everyone, and it should take at least two or three to kill any MBT. Ideally I would prefer it if only certain classes had access to it like engineer and infiltrator but that is a balancing question that will be answered in Beta. To the folks complaining that one person could completely ruin a tank on their own, remember that all it took was a dedicated hacker to not only kick you out of the tank but put you at risk for being gunned down yourself! I do think that the TTK will have to be raised a bit once populations start rising but again, TBD in Beta. |
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2012-05-18, 12:38 PM | [Ignore Me] #216 | ||
Private
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He threw at least two. If you look closely at 2:00, you can see 2 icons under the Magrider representing the C4 charges.
__________________
Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. |
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2012-05-18, 02:25 PM | [Ignore Me] #219 | ||
Second Lieutenant
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TB and SOE, thanks so much for that awesome footage. WOW! I just finished watching it and the while it was all impressive, the flying bit at the end and jumping between night and day cycles was just mind-blowing.
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2012-05-18, 03:30 PM | [Ignore Me] #220 | ||
Staff Sergeant
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Forgot to mention about the Jump-Pads. I noticed that the different classes moved differently depending on their weight/resistance, Light Assault and Infiltrators seem to make it to the next rooftop but the other classes will probably make it to a lower level or a lesser distance.
Are grenades/C4/Boomers going to be affected by lifts and jump pads? All of these things will be answered and fixed if necessary during Beta. I have a feeling that once the populations go up, there won't be much of a need for letting everyone jump around as far and as quickly. Also Red Ketchup, I did see two down there, but I don't recall whether the tank was at full health when he blew it up. On a separate note, I saw that a grenade he threw had a 3-second or so delay before exploding. I'm not sure if they were toggled that way but the delay felt right. Question that comes to my mind is will we be able to throw grenades back if they land near us... |
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2012-05-18, 03:45 PM | [Ignore Me] #221 | ||
Private
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On that topic of Ziplines as earlier mentioned, there are other ways to design a zipline without making it clutter up the sky I will go ahead and make a suggestion post for it.
On the real topic: UGH! At work so I cant watch >.O. I will wait until i go home... Wait... wait... |
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2012-05-18, 05:40 PM | [Ignore Me] #224 | |||
Private
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