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2012-05-19, 01:11 PM | [Ignore Me] #257 | |||
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2012-05-19, 01:12 PM | [Ignore Me] #258 | ||
I think it was the first time Totalbiscuit died, did anyone see the "Custom Loadout 01" dropdown around 2:36? Does that mean we get to choose what's inside our inventory like PS1?
Now that I think about it, that's probably just gun type choice. Last edited by Aaron; 2012-05-19 at 01:20 PM. |
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2012-05-19, 01:13 PM | [Ignore Me] #259 | ||
Colonel
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Battlefailed 3 failed to put it in...
Also, what did you think of the other one? If that Empire Relative Strength indicator shows the people only with 1-2 kilometers, you'll instantly know how strong of an enemy force is approaching without even looking. IF that is what that indicator is, would we really want that? |
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2012-05-19, 01:59 PM | [Ignore Me] #262 | ||
Major
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Oh, Oh, Squee!
Did anyone else notice the "Magburner". It looks like an afterburner for the Magrider! He mentions it too when he jumps on the cleggy's lightning. That may change the picture a bit in terms of the survivability of the magrider? |
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2012-05-19, 02:03 PM | [Ignore Me] #264 | |||
Major
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tbh I can see the magburner being empire-specific and the TR and NC not having it. |
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2012-05-19, 02:04 PM | [Ignore Me] #265 | |||
General
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There was also a tactical overlay you could put on the map which showed strength presence in each grid by color and its intensity. Facilities would also have alert levels based on how many enemy platoons were inside the SOI. I think it's good to have an idea if you have too small a force in an area so other players know that they are needed there. As long as sneaky people aren't instantly visible I think it's good to have some kind of an indicator. |
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2012-05-19, 02:49 PM | [Ignore Me] #266 | |||
First Lieutenant
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2012-05-19, 02:52 PM | [Ignore Me] #267 | |||
Colonel
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The reason I think I'm right is because you can directly see who has control of what by looking at the A through F indicators, since we have them there would be no need for another base control indicator. Last edited by Stardouser; 2012-05-19 at 03:03 PM. |
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2012-05-19, 03:02 PM | [Ignore Me] #269 | |||
Sergeant Major
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Last edited by Purple; 2012-05-19 at 03:03 PM. |
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2012-05-19, 03:06 PM | [Ignore Me] #270 | ||
Colonel
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Good question. I noticed that at one point when there were only players from two empires, the third empire's line disappeared. Again, assuming that I'm right about what that thing was. That means if cloakers are counted, just being in a hex will cause your empire's line to appear. I think your line should always be there, and that it should take at least 5-6 guys to trigger that first hex mark to appear.
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