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2012-06-09, 11:43 PM | [Ignore Me] #31 | |||
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-06-09, 11:45 PM | [Ignore Me] #32 | |||
First Sergeant
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2012-06-09, 11:47 PM | [Ignore Me] #33 | ||||
Captain
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2012-06-09, 11:47 PM | [Ignore Me] #34 | ||
Staff Sergeant
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Ah. Fair enough!
I still don't exactly like the idea of using a rocket launcher against light infantry, but whatever. I'll just wait until I'm closer to the ground to hit my booster so the lock-on can't get me. |
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2012-06-09, 11:49 PM | [Ignore Me] #35 | |||
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2012-06-09, 11:50 PM | [Ignore Me] #36 | ||
Spamming wouldn't mean using them ineffectively. More like throwing them frequently with less need for accuracy. If its effective, cost be damn. You can look over the bill once you've won the firefights and taken over the base.
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2012-06-09, 11:51 PM | [Ignore Me] #37 | ||
Brigadier General
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I think I would be okay with LA having AOE weapons as long as the ammo cost resources and they could only fire them while their feet were on the ground. Some people may not like that kind of arbitrary limit of not allowing those weapons to be fired while airborne, but I think it would be tolerable as well as go a long way towards balancing the class.
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2012-06-09, 11:51 PM | [Ignore Me] #38 | |||
First Sergeant
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Of course this is all dependent on whether or not the resource cost of grenades will be balanced just right, so they will be usable but not overly spammable. |
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2012-06-09, 11:55 PM | [Ignore Me] #40 | |||
Captain
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They already have flashbang and smoke grenades, so maybe slow grenades (sticky goo) or concussive grenades (low dmg, high knockback)... That kind of stuff. Last edited by Dagron; 2012-06-09 at 11:57 PM. |
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2012-06-09, 11:56 PM | [Ignore Me] #41 | ||
I'm impressed with the amount of thought going into the posts in this thread so far. There's gotta be more ideas out there, let's keep 'em comin' in for sure.
I honestly wouldn't mind seeing them have share the EMP grenade with infil. That said, I don't want to overextend LA by stealing TOO much from other classes. Last edited by Electrofreak; 2012-06-10 at 12:00 AM. |
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2012-06-09, 11:59 PM | [Ignore Me] #43 | ||
Staff Sergeant
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Hmm. I still like it as is out of all the ideas considering the other points raised. AoE spam wouldn't be that fun.
Can the deployable turrets actually pan down at all? Seems like they can only look side to side and up. Pretty worthless to give to the Light Assault in that case. Besides, it's just... turrets, fortifications, all that stuff does seem to belong with the Engineer. I'd rather see them overloaded than give the Light Assault the turret. |
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2012-06-10, 12:00 AM | [Ignore Me] #44 | |||
My grenadier suggestion is based around the idea that a LA can get into position better, not be a hopping fool who just chucks AOE. I dont want that either. Point taken, and agreed.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-06-10, 12:00 AM | [Ignore Me] #45 | |||
Captain
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I agree that grenades could cause too much havoc, which is why i suggested utility grenades instead of dmg ones. |
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