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2012-06-09, 10:30 PM | [Ignore Me] #1 | ||
So, a few threads recently have highlighted some confusion over the role of the Light Assault. Specifically this came about due to the ammo supply role that development is currently reconsidering.
I'd like to see a discussion as to what precisely LA should be. I see LA as a shock trooper, jumping over walls or other forms of cover to soften up facility defenders. At their prime outside, but hindered indoors. Experts at bypassing the area-denial weapons deployed by engineers and an effective counter when outside to units like the MAX that have limited mobility. But should LA be something else? Should their abilities be geared towards providing intel? Dropping ammo? Or perhaps they should be a light counter to aircraft, vehicles and infantry (just as the Heavy Assault are heavy counters to the same) due to their exceptional mobility on the battlefield, allowing them to avoid being run down by tanks or strafed by aircraft. Or should they be specialized further to counter engineers using EMP to disable deployables and mines? Or do they have enough as is? Call me crazy, but I'd like to see a return of the Rocklet Rifle, exclusively for LA in addition to their current armament. For those that didn't play the original, it was a 6-shot dumbfire rocket revolver that did average damage versus vehicles or infantry and could be loaded with flak rounds to harass aircraft. This would allow LA to assault a base, clear deployables and skirmish with light vehicles and aircraft, softening the defenses of a facility so that combined arms can break through. I'd like to see what everyone else's thoughts are on Light Assault and exactly what their role should be on the battlefield. What will their abilities be? What could they be putting their cert points into aside from their jetpack? Last edited by Electrofreak; 2012-06-10 at 09:15 AM. Reason: clarification |
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2012-06-09, 10:34 PM | [Ignore Me] #3 | ||
Lieutenant Colonel
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LA should be a shock trooper first and foremost. Its primary role is bypass enemy defenses and cause havoc behind enemy lines. I see them as more in line with guerrilla warfare type tactics.
I agree with Grognard on a previous thread. They should be Grenadiers also with a whole arsenal of explosives to help them reek bloody havoc behind the lines. At least that is how I see them. Edit 1: The Rocklet Rifle as mentioned above would be a nice addition to the class also. Last edited by Hmr85; 2012-06-09 at 10:38 PM. |
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2012-06-09, 10:38 PM | [Ignore Me] #4 | |||
First Sergeant
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2012-06-09, 10:40 PM | [Ignore Me] #5 | |||
Captain
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As for that secondary role being granedier, i'm not sure but it sounds good... i also want to see other suggestions before i can form a better opinion. Last edited by Dagron; 2012-06-09 at 10:42 PM. |
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2012-06-09, 10:40 PM | [Ignore Me] #6 | ||
Aerial grenadier isn't a bad idea at all. I was hoping to see them enter more of an AV/AA role as well but perhaps there's enough of that already through HA and MAX.
EDIT - And I just want to see the Rocklet back again. Last edited by Electrofreak; 2012-06-09 at 10:44 PM. |
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2012-06-09, 10:46 PM | [Ignore Me] #8 | ||||
Captain
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Last edited by Dagron; 2012-06-09 at 10:48 PM. |
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2012-06-09, 10:47 PM | [Ignore Me] #9 | ||
First Sergeant
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Rocklet Rifle would fit in quite nicely with a grenadier spec'd LA I'd love to have my boom stick back.
The 900 pound bear might be the resemblance to Tribes; I say, cool It's fun shooting people in mid air. Last edited by Knightwyvern; 2012-06-09 at 10:51 PM. |
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2012-06-09, 10:52 PM | [Ignore Me] #10 | ||
Staff Sergeant
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I see the Light Assault, from the information we have, as a first-in, very fast attack unit. It has the ability to strike from different directions and flank very well, and take paths that no other unit can due to it's jump pack, be it using the regular, Icarus, or even Drifter jump pack. It'd be interesting to see a platoon of these guys jump off a mountain and glide into a base.
In heavy combat they need to either use extremely good tactics or be backed up by heavy assault troopers and other units like medics and engineers. Still, one on one they can be effective combatants against other LAs, Medics, Infiltrators, and Engineers. Going up against a Heavy Assault and especially a MAX will require skill, but is not impossible, based on skill and probably a bit of luck. This is based on my knowledge of other shooters, as I never actually played Planetside. Still, I hope this makes some sense. Also, I spent so long writing this two pages have probably passed since I started writing it <_< Last edited by TheInferno; 2012-06-09 at 10:54 PM. |
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2012-06-09, 10:58 PM | [Ignore Me] #12 | |||
First Sergeant
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2012-06-09, 11:05 PM | [Ignore Me] #13 | |||
Captain
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But it's not the best idea we have so far: it's the only idea so far. I wish i could put another one on the table, but i'm having trouble coming up with anything. |
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2012-06-09, 11:05 PM | [Ignore Me] #14 | |||
As can be imagined, there were many tears over it and it's why PS2 is introducing a new infantry role based upon the ability to jump-jet. Last edited by Electrofreak; 2012-06-09 at 11:06 PM. |
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2012-06-09, 11:05 PM | [Ignore Me] #15 | |||
Well, I can think of one idea. Though, I am worried about offending too many sensibilities... That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy. The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA? Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of grenades, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3? Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me. So, thats my take on it.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-09 at 11:17 PM. |
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