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Old 2012-06-09, 10:30 PM   [Ignore Me] #1
Electrofreak
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Defining the role of Light Assault


So, a few threads recently have highlighted some confusion over the role of the Light Assault. Specifically this came about due to the ammo supply role that development is currently reconsidering.

I'd like to see a discussion as to what precisely LA should be. I see LA as a shock trooper, jumping over walls or other forms of cover to soften up facility defenders. At their prime outside, but hindered indoors. Experts at bypassing the area-denial weapons deployed by engineers and an effective counter when outside to units like the MAX that have limited mobility.

But should LA be something else? Should their abilities be geared towards providing intel? Dropping ammo? Or perhaps they should be a light counter to aircraft, vehicles and infantry (just as the Heavy Assault are heavy counters to the same) due to their exceptional mobility on the battlefield, allowing them to avoid being run down by tanks or strafed by aircraft. Or should they be specialized further to counter engineers using EMP to disable deployables and mines? Or do they have enough as is?

Call me crazy, but I'd like to see a return of the Rocklet Rifle, exclusively for LA in addition to their current armament. For those that didn't play the original, it was a 6-shot dumbfire rocket revolver that did average damage versus vehicles or infantry and could be loaded with flak rounds to harass aircraft. This would allow LA to assault a base, clear deployables and skirmish with light vehicles and aircraft, softening the defenses of a facility so that combined arms can break through.

I'd like to see what everyone else's thoughts are on Light Assault and exactly what their role should be on the battlefield.
What will their abilities be? What could they be putting their cert points into aside from their jetpack?
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Last edited by Electrofreak; 2012-06-10 at 09:15 AM. Reason: clarification
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Old 2012-06-09, 10:33 PM   [Ignore Me] #2
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Re: Defining the role of Light Assault


I like your paragraph. They're good for assaulting via jumping on the walls, or buildings, death from above. Weak indoors when their maneuverability is hindered.
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Old 2012-06-09, 10:34 PM   [Ignore Me] #3
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Re: Defining the role of Light Assault


LA should be a shock trooper first and foremost. Its primary role is bypass enemy defenses and cause havoc behind enemy lines. I see them as more in line with guerrilla warfare type tactics.

I agree with Grognard on a previous thread. They should be Grenadiers also with a whole arsenal of explosives to help them reek bloody havoc behind the lines. At least that is how I see them.

Edit 1: The Rocklet Rifle as mentioned above would be a nice addition to the class also.
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Old 2012-06-09, 10:38 PM   [Ignore Me] #4
Knightwyvern
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Re: Defining the role of Light Assault


Originally Posted by Electrofreak View Post
So a few threads recently have highlighted some confusion over the role of the Light Assault. Specifically this came about due to the ammo supply role that development is currently reconsidering.

I'd like to see a discussion as to what precisely LA should be. I see LA as a shock trooper, jumping over walls or other forms of cover to soften up facility defenders. At their prime outside, but hindered indoors. Experts at bypassing the area-denial weapons deployed by engineers and an effective counter when outside to units like the MAX that have limited mobility.

But should LA be something else? Should their abilities be geared towards providing intel? Dropping ammo? Or perhaps they should be a light counter to AA or AV (just as the Heavy Assault are heavy counters to the same) due to their exceptional mobility on the battlefield, allowing them to avoid being run down by tanks or strafed by aircraft. Or should they be specialized further to counter engineers using EMP to disable deployables and mines? Or do they have enough as is?

Call me crazy, but I'd like to see a return of the Rocklet Rifle, exclusively for LA. This would allow them to clear deployables and skirmish with light vehicles and aircraft, softening the defenses of a facility so that combined arms can break through.

I'd like to see what everyone else's thoughts are on Light Assault and their role on the battlefield.
Over in the "ammo" thread we've started to discuss the possibility of the LA being the "grenadier" class, along with being the "blitzkrieg" class. Fits in quite well, and with an appropriate selection of grenades and utilities, would give the LA more flexibility in-role. Possibly even moving some of the grenade abilities over from the Engineering class, seeing as the consensus seems to be moving towards the Engineer as the ammo support class.
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Old 2012-06-09, 10:40 PM   [Ignore Me] #5
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Re: Defining the role of Light Assault


Originally Posted by Hmr85 View Post
LA should be a shock trooper first and foremost. Its primary role is bypass enemy defenses and cause havoc behind enemy lines. I see them as more in line with guerrilla warfare type tactics.

I agree with Grognard on a previous thread. They should be Grenadiers also with a whole arsenal of explosives to help them reek bloody havoc behind the lines. At least that is how I see them.
I completely agree with the guerrilla part and that they should definitely get another role to choose, like many classes have. As of right now, the one clear role they have seems very limiting (playstyle-wise).

As for that secondary role being granedier, i'm not sure but it sounds good... i also want to see other suggestions before i can form a better opinion.

Last edited by Dagron; 2012-06-09 at 10:42 PM.
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Old 2012-06-09, 10:40 PM   [Ignore Me] #6
Electrofreak
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Re: Defining the role of Light Assault


Aerial grenadier isn't a bad idea at all. I was hoping to see them enter more of an AV/AA role as well but perhaps there's enough of that already through HA and MAX.

EDIT - And I just want to see the Rocklet back again.
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Old 2012-06-09, 10:42 PM   [Ignore Me] #7
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Re: Defining the role of Light Assault


They should be a shock trooper with some sort of rocket rifle specialty.
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Old 2012-06-09, 10:46 PM   [Ignore Me] #8
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Re: Defining the role of Light Assault


Originally Posted by Electrofreak View Post
Call me crazy, but I'd like to see a return of the Rocklet Rifle, exclusively for LA in addition to their current armament. For those that didn't play the original, it was a 6-shot dumbfire rocket revolver that did average damage versus vehicles or infantry and could be loaded with flak rounds to harass aircraft. This would allow LA to assault a base, clear deployables and skirmish with light vehicles and aircraft, softening the defenses of a facility so that combined arms can break through.
Originally Posted by Hmr85 View Post
The Rocklet Rifle as mentioned above would be a nice addition to the class also.
Originally Posted by Electrofreak View Post
And I just want to see the Rocklet back again.
Originally Posted by Resolve View Post
They should be a shock trooper with some sort of rocket rifle specialty.
Haha, sounds interesting, do say more.

Last edited by Dagron; 2012-06-09 at 10:48 PM.
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Old 2012-06-09, 10:47 PM   [Ignore Me] #9
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Re: Defining the role of Light Assault


Rocklet Rifle would fit in quite nicely with a grenadier spec'd LA I'd love to have my boom stick back.

The 900 pound bear might be the resemblance to Tribes; I say, cool It's fun shooting people in mid air.

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Old 2012-06-09, 10:52 PM   [Ignore Me] #10
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Re: Defining the role of Light Assault


I see the Light Assault, from the information we have, as a first-in, very fast attack unit. It has the ability to strike from different directions and flank very well, and take paths that no other unit can due to it's jump pack, be it using the regular, Icarus, or even Drifter jump pack. It'd be interesting to see a platoon of these guys jump off a mountain and glide into a base.

In heavy combat they need to either use extremely good tactics or be backed up by heavy assault troopers and other units like medics and engineers. Still, one on one they can be effective combatants against other LAs, Medics, Infiltrators, and Engineers. Going up against a Heavy Assault and especially a MAX will require skill, but is not impossible, based on skill and probably a bit of luck.

This is based on my knowledge of other shooters, as I never actually played Planetside. Still, I hope this makes some sense.

Also, I spent so long writing this two pages have probably passed since I started writing it <_<

Last edited by TheInferno; 2012-06-09 at 10:54 PM.
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Old 2012-06-09, 10:53 PM   [Ignore Me] #11
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Re: Defining the role of Light Assault


Originally Posted by Knightwyvern View Post
Rocklet Rifle would fit in quite nicely with a grenadier spec'd LA I'd love to have my boom stick back.

The 900 pound bear might be the resemblance to Tribes; I say, cool It's fun shooting people in mid air.
True, it's just a suggestion though. I'm hoping to see some other ideas from people. Then maybe Higby's eyes on this thread.
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Old 2012-06-09, 10:58 PM   [Ignore Me] #12
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Re: Defining the role of Light Assault


Originally Posted by TheInferno View Post
I see the Light Assault, from the information we have, as a first-in, very fast attack unit. It has the ability to strike from different directions and flank very well, and take paths that no other unit can due to it's jump pack, be it using the regular, Icarus, or even Drifter jump pack. It'd be interesting to see a platoon of these guys jump off a mountain and glide into a base.

In heavy combat they need to either use extremely good tactics or be backed up by heavy assault troopers and other units like medics and engineers. Still, one on one they can be effective combatants against other LAs, Medics, Infiltrators, and Engineers. Going up against a Heavy Assault and especially a MAX will require skill, but is not impossible, based on skill and probably a bit of luck.

This is based on my knowledge of other shooters, as I never actually played Planetside. Still, I hope this makes some sense.

Also, I spent so long writing this two pages have probably passed since I started writing it <_<
A very good summary of what I think is intended as the LA's main role; however, the problem most people have I think is that it seems to be a very specialized role with little room for flexibility. That is what the real issue is; trying to figure out what to give them to make them fun in different and secondary ways. I.E. the grenadier suggestion which I still think is the best idea so far.
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Old 2012-06-09, 11:05 PM   [Ignore Me] #13
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Re: Defining the role of Light Assault


Originally Posted by Knightwyvern View Post
I.E. the grenadier suggestion which I still think is the best idea so far.
It does sound fitting and fun, so i really like it...
But it's not the best idea we have so far: it's the only idea so far.
I wish i could put another one on the table, but i'm having trouble coming up with anything.
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Old 2012-06-09, 11:05 PM   [Ignore Me] #14
Electrofreak
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Re: Defining the role of Light Assault


Originally Posted by TheInferno View Post
I see the Light Assault, from the information we have, as a first-in, very fast attack unit. It has the ability to strike from different directions and flank very well, and take paths that no other unit can due to it's jump pack, be it using the regular, Icarus, or even Drifter jump pack. It'd be interesting to see a platoon of these guys jump off a mountain and glide into a base.

In heavy combat they need to either use extremely good tactics or be backed up by heavy assault troopers and other units like medics and engineers. Still, one on one they can be effective combatants against other LAs, Medics, Infiltrators, and Engineers. Going up against a Heavy Assault and especially a MAX will require skill, but is not impossible, based on skill and probably a bit of luck.

This is based on my knowledge of other shooters, as I never actually played Planetside. Still, I hope this makes some sense.

Also, I spent so long writing this two pages have probably passed since I started writing it <_<
Well, Light Assault didn't really exist in the original PlanetSide. There were Medium Assault weapons you could certify in, but they were essentially just carbines and shotguns. There were no jet packs in PS, except on the Vanu Sovereignty MAX units. This caused a lot of controversy because it meant that they could be used in a guerilla role that other MAXes could not participate in, and allowed the VS MAX to get into positions that other infantry could not.

As can be imagined, there were many tears over it and it's why PS2 is introducing a new infantry role based upon the ability to jump-jet.
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Last edited by Electrofreak; 2012-06-09 at 11:06 PM.
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Old 2012-06-09, 11:05 PM   [Ignore Me] #15
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Re: Defining the role of Light Assault


Originally Posted by Electrofreak View Post
So, a few threads recently have highlighted some confusion over the role of the Light Assault. Specifically this came about due to the ammo supply role that development is currently reconsidering.

I'd like to see a discussion as to what precisely LA should be. I see LA as a shock trooper, jumping over walls or other forms of cover to soften up facility defenders. At their prime outside, but hindered indoors. Experts at bypassing the area-denial weapons deployed by engineers and an effective counter when outside to units like the MAX that have limited mobility.

But should LA be something else? Should their abilities be geared towards providing intel? Dropping ammo? Or perhaps they should be a light counter to aircraft, vehicles and infantry (just as the Heavy Assault are heavy counters to the same) due to their exceptional mobility on the battlefield, allowing them to avoid being run down by tanks or strafed by aircraft. Or should they be specialized further to counter engineers using EMP to disable deployables and mines? Or do they have enough as is?

Call me crazy, but I'd like to see a return of the Rocklet Rifle, exclusively for LA in addition to their current armament. For those that didn't play the original, it was a 6-shot dumbfire rocket revolver that did average damage versus vehicles or infantry and could be loaded with flak rounds to harass aircraft. This would allow LA to assault a base, clear deployables and skirmish with light vehicles and aircraft, softening the defenses of a facility so that combined arms can break through.

I'd like to see what everyone else's thoughts are on Light Assault and their role on the battlefield.
I will just stick with my suggestion in the other thread, since its more applicable here, copy/paste to follow:

Well, I can think of one idea. Though, I am worried about offending too many sensibilities...

That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy.

The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA?

Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of grenades, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3?

Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me.


So, thats my take on it.
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