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View Poll Results: What type of Quick-Melee attack do you prefer?
Rifle-Bash -I prefer it to be changed to something a bit more basic and natural. 114 31.58%
Quick-Knife- I prefer it to stay like it is like typical modern shooters. 42 11.63%
I don't want to see a quick-melee at all. Equip your knife to do battle! 205 56.79%
Voters: 361. You may not vote on this poll

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Old 2012-06-12, 02:26 PM   [Ignore Me] #76
Dart
Second Lieutenant
 
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Re: Quick Knife - Is it really the best option?


Originally Posted by WildVS View Post
Because SOE is wanting to appeal to this generation of modern shooters where OSOK melee is prevalent. I find it easier to work towards the middle first. Learned from a good manager a long time ago... it is better to pull than push someone to your way of thinking. Now I gave away my secrets.
But it damages the game for EVERYONE and simply is not necessary. Sorry, I'm just not buying this and it's one of the first things I'll be trying very hard to change in beta.
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Old 2012-06-12, 02:34 PM   [Ignore Me] #77
Zekeen
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Re: Quick Knife - Is it really the best option?


Originally Posted by Hermes View Post
The only quick melee I would like to see is a zero damage one. It's real strength is in making your character feel more real when in close and out of ammo.(Knives should be an equipped damage dealer)

Rifle butt:

- Cooldown (no spam)
- No FF
- Does no damage
- COF blooms, pushes them back a couple of steps

Uses when out of bullets or in a tight spot:

- Can try to force a reload window if you are in close
- Can push a hacker from a terminal in a desperate moment
- Can disrupt someone gunning down your mates

Uses when not out of bullets or normal play:

- Pushing a sniper hilariously off an edge and remembering worms
- Little else.



Plus this way you could give them the butt then both barrels between the eyes for extra cinematics.

You make a VERY nice point and idea. Making a rifle bash more of a push so you can ambush em, push em back and shoot them before they regain control from the push back. Would be pretty nice, easily thwartable, able to be stopped by allies, and knock em off an edge (maybe add in a mechanic to have them fall on their back when pushed off a ledge or tall step, a sort of misstep). Love the thought of that adding more strategy to it.
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Old 2012-06-12, 02:41 PM   [Ignore Me] #78
Algo
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Re: Quick Knife - Is it really the best option?


I hate anything that impairs vision or movement or makes me artificially inaccurate.. I'm already sad enough that there are going to be flashbangs.

I'd rather have the old big fuckoff equippable knife. And one hit kills from the back with melee boosters (implants and/or cert perk) at most.

Rifle bash ok, but please for the love of god no stun effect bullshit i beg of you.
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Old 2012-06-12, 02:42 PM   [Ignore Me] #79
Frotang
Staff Sergeant
 


Every other weapon and piece of equipment in the game requires you to press a button to equip it and then press a button to use it. So the fact that they make a button catering to one specific weapon that combines those actions is outrageous.

Here is how this can be done while still appealing to the players who want to quick knife.
Knife is an equipped weapon same as ps1 but you create a mele skill tree that when upgraded would reduce the amount of time it takes to equip said knife and could also have an option to upgrade slash speed.
This would enable players to quick knife if certed correctly but would take skill and timing. make it so theres at penalty for spamming use key before knife is completely out like a slower swing. That way a player who has perfect timing can basically insta knife if they are good enough.

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Old 2012-06-12, 02:43 PM   [Ignore Me] #80
Rhyfelwrr
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Re: Quick Knife - Is it really the best option?


I like the risk around using melee... but if you have a quick-knife then most of that risk is nullified as within 0.5s you can blow his/her head off with your AR if you somehow manage to fail when you're sneaking up to someone or miss in that moment of franticness

BF2 and BF2142, using the knife took balls and it was oh so satisfying when you were rewarded for it.

I'd like to customize my equipable knife though maybe things like:

Your rifle butt
A bayonett
A massive serrated monster evicerating 24" knife/sword
A wrench or some other tool. (as an nod to other games)
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Old 2012-06-12, 02:43 PM   [Ignore Me] #81
Hermes
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Re: Quick Knife - Is it really the best option?


Originally Posted by Zekeen View Post
You make a VERY nice point and idea. Making a rifle bash more of a push so you can ambush em, push em back and shoot them before they regain control from the push back. Would be pretty nice, easily thwartable, able to be stopped by allies, and knock em off an edge (maybe add in a mechanic to have them fall on their back when pushed off a ledge or tall step, a sort of misstep). Love the thought of that adding more strategy to it.
Thanks! I mentioned it somewhere before, but the thread in question was on fire and it was buried with no comment
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Old 2012-06-12, 02:47 PM   [Ignore Me] #82
TeaReks
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Re: Quick Knife - Is it really the best option?


If you want to melee play Mount and Blade.


Rifle bash for a short stun with very limited damage would be ok.

Ask any solider which they would rather have a knife or an assault rifle in any situation.

I guess maybe opening a MRE with an assault rifle would be tough but they aren't including food in PS2 so I think we are all set.
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Old 2012-06-12, 02:51 PM   [Ignore Me] #83
Mr DeCastellac
First Sergeant
 
Re: Quick Knife - Is it really the best option?


I don't think there should be any 'quick-melee'. If anything, I'm a big fan of equippable melee weapons, like in PS1, or more recently, the Valve games like TF2, CS:S, DoD:S, et cetera.

However, if the devs decide to put quick-melee in, despite the majority of people not wanting it, I would prefer a rifle-bash/pistol-whip. Though that might further the 2003-testicle-spelunkers who say PS2 looks like Halo.

Also, I really hope that they don't make the quick-knife a 'seeking' weapon like Call of Duty, where if you're remotely looking at them, it moves your character close and aims the knife for you. If you're using the knife in the first place, either you're out of ammo (in which case you should probably stay out of sight in the first place), or you'd better be sneaking up on someone, in which case a homing knife would just be silly.

I really like the OP's idea for the knife. Not an instant kill, but dealing a large amount of damage and ignoring shields.
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Old 2012-06-12, 02:51 PM   [Ignore Me] #84
Rhyfelwrr
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Re: Quick Knife - Is it really the best option?


Originally Posted by TeaReks View Post

Ask any solider which they would rather have a knife or an assault rifle in any situation.
*Ask any soldier which they would rather have; A knife or an assault rifle with no bullets because your clip is empty and your pistol is empty so you have no other choice but to resort to melee.
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Old 2012-06-12, 03:16 PM   [Ignore Me] #85
IMMentat
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Re: Quick Knife - Is it really the best option?


TBH i'm against any knife-spam attack (equiped or not), mostly because they look stupid in third person in EVERY game I have played. Either the execution (Halo arm hit instakills, CoD stomach stabs against armed oponents), or visuals (left 4 dead mele worked the same be it a golf club or a katana) tend to be horrible.
Best mele implementation in a game were in TF2 (so many interesting options), Mount&Blade, AvP, Zeno Clash and Dark Messiah: Might and Magic. Most of these made mele an equipped weapon and used direction keys, combo's and "heavy" keypresses to simulate different slashes, parries and thrusts.

PS2 has no real need for a dedicated mele system like the games above so I will be content with a few canned Assassination moves. Backstabs should ONLY instakill if a player shadows an enemy for a few seconds, then let them choose the execution move by aiming at a soft-spot (knife to neck? knee kick then stab? choke-hold-snap? back/kidney stab?).

Some Specific mele-utility abilities could also be provided for Infiltrators (suprise, a brief turn-speed/angle restriction and hamstring, a slow) and MAX units (sweep (knockback), smash (imobilise/knockdown), crush (stuck between a lonley rock and an hug-er-if-ic enemy wearing power armour with a charge-ability)). Maybe let HA have weaker versions of other moves.


If you run out of bullets get a friendly engineer/terminal/LA to resupply you, if you are running around solo and expend all your ammo without thought then you deserve to get caught out and gunned down.

Last edited by IMMentat; 2012-06-12 at 03:46 PM.
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Old 2012-06-12, 03:19 PM   [Ignore Me] #86
Steambot
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Re: Quick Knife - Is it really the best option?


Originally Posted by Dart View Post
Why? Why do we need a skill-less, one button melee attack at all? I love the attitude of the guys who want to customize and specialize in knife-fighting! THAT is PlanetSide! Forget quick melee attacks all together. Advocate skill and specialization. Leave homogenisation to lesser shooters.
Congratulations! You just changed my opinion. (For realz.)
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Old 2012-06-12, 03:24 PM   [Ignore Me] #87
Ghoest9
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Re: Quick Knife - Is it really the best option?


Knives should only make sense if you are sneaking up behind someone.
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Old 2012-06-12, 03:39 PM   [Ignore Me] #88
Zekeen
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Re: Quick Knife - Is it really the best option?


Modable knives, push back rifle-bash, and bayonets.

1000x better than quick-knife, it's such a copycat thing it's terrible, it's even done the EXACT same way as CoD.
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Old 2012-06-12, 03:40 PM   [Ignore Me] #89
Serpent
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Re: Quick Knife - Is it really the best option?


Bf3 had the right idea. If you're behind someone, you should (with the right certs) be able to just kill them outright with a knife finisher. Otherwise Infiltrators might have a hard time getting kills, if you aren't good at sniping... Usually with me, I must find a specific sniper rifle that I like the feel of, and then I am able to snipe efficiently.

For now, equipping the knife should wait unless infiltrators are easily killing people with a quick knife function.
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Old 2012-06-12, 03:47 PM   [Ignore Me] #90
WaryWizard
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Re: Quick Knife - Is it really the best option?


The quick knife is the only thing I don't like about Planetside 2.
Except the TR of course.

Equipable knifes alla Planetside 1. If it must be osok make it from behind, and require an extended animation.

If you need to have a quick melee attack, it should be a rifle butt with minimal damage,and no stun or knock-back(abuse by multiple players hitting same target). It could disrupt animations like reloading, sprinting, hacking etc.
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