Originally Posted by kaffis
Copying standard military organizational levels is thinking outside the box?
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In the context of how everyone expecting the term "outfit" in this discussion as expected to be equal to what Planetside 1 offered - that is, clans that most definitely may recruit more than 100 people tops - my answer is yes
An outfit here doesn't necessarily have to retain the same definition it had in Planetside 1. I think it would be cooler if battalions/regiments could be broken down into outfits/companies/divisions and at that level is where outfit certifications apply.
This would make it easier for larger battalions to organize all of their outfits, without actually needing to make a new outfit as we understand the term in the classical sense to cover all of their members preferred play styles. Everyone can still play under the same battalion, but there's wriggle room for them to belong to a specific group within that clan that caters to the way they want to play Planetside 2.
Just as an Example, the Battalion would be Xen of Onslaught, and they could set up a tank outfit, several infantry outfits, and an airborne outfit. Mind you, they wouldn't select the outfit type right off the bat, like with player characters, they'd be molded into such.
Capping the outfit player numbers would also prevent a battalion from abusing the privileges of shuffling troops around as they see fit, say should they find they need a butt load more infantry for example. They could set up an additional outfit for infantry once they fill their existing rosters, but it won't bring the same perks right away like their currently existing outfits already designed and certified around infantry combat do.
On this note, capping the number of outfits to no more than 10 per battalion (100 players per outfit, 1000 players in a battalion) might prevent battalions from setting up a multitude of spare outfits and working them up simply in case they ever need to use them.