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Old 2012-06-26, 10:47 PM   [Ignore Me] #1
The Degenatron
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Outfits limited to 100 players, Org unit larger than Outfits?


According to this article on ARS Technica Outfits will be capped at 100 players and there will be a higher organizational unit over multiple outfits.

Here's the quote:

Players will still be able to group together to share experience points generated by group efforts, forming into Squads of up to 10 soldiers and multi-squad Outfits of up to 100 players. Publisher Sony Online Entertainment is also working on an even higher level of player organization that will contain multiple Outfits, we're told. Players still earn Certification Points to unlock new abilities and increase proficiencies in those abilities, and there will be Warp Gates which connect different maps so that players can move freely from battlefield to battlefield.
Is there an official word on this?
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Old 2012-06-26, 10:48 PM   [Ignore Me] #2
Graywolves
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


100 people isn't much...
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Old 2012-06-26, 10:49 PM   [Ignore Me] #3
Pyreal
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


100 in an Outfit? That's not enough!

.. is it true?

10 in a Squad
30 in a Platoon
?? in an Outfit
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Old 2012-06-26, 10:49 PM   [Ignore Me] #4
Goku
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


That sounds confusing. Sounds like he is talking about platoons not actual clans/outfits...
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Old 2012-06-26, 10:51 PM   [Ignore Me] #5
Cuross
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


I think I heard mention a while back somewhere (video? post?) where they were going to open up outfits at 500 players. Maybe it was an AGN stream, can't remember but I swear I heard it! If anyone else knows what I'm talking about then maybe they'll have better luck finding the source.

But I would agree that 100 is way small, I remember the days when we could easily cover a third of that just in a platoon, so I can't imagine it being that tiny.
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Old 2012-06-26, 10:52 PM   [Ignore Me] #6
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Oh this will be entertaining until its clarified....
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Old 2012-06-26, 10:52 PM   [Ignore Me] #7
SKYeXile
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


the way its worded sounds like its the wrong info or confused or something. i cant see them building a massive game and not having massive outfits.

Unless you need to buy more outfit slots for larger outfits and the base one is 100?...i dont know.
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Old 2012-06-26, 10:54 PM   [Ignore Me] #8
Turdicus
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


ya I don't know it sounds like he confused outfits with platoons. I've heard numbers at 30 and 100 for platoon size. I'll go all in on that assumption.
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Old 2012-06-26, 10:55 PM   [Ignore Me] #9
Xyntech
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


I'm guessing that platoons will be 30 players and Outfits will be unlimited players, or at least have a very high cap. For now, I'm just taking some of that stuff as inaccurate information unless I've heard it confirmed in a lot of different places. But just the opposite, we've heard more consistently that platoons will be 30 players, and not much in the way of mention of limits on outfit sizes.

How else will the zergfits work if they can't have a ton of members?

But at worst, I guess 100 could be the outfit member limit until you buy more member slots, as Sky hypothesizes.

Last edited by Xyntech; 2012-06-26 at 10:57 PM.
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Old 2012-06-26, 10:58 PM   [Ignore Me] #10
SKYeXile
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


forgot to carry the one, he means 1000?
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Old 2012-06-26, 10:59 PM   [Ignore Me] #11
Top Sgt
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by Cuross View Post
I think I heard mention a while back somewhere (video? post?) where they were going to open up outfits at 500 players. Maybe it was an AGN stream, can't remember but I swear I heard it! If anyone else knows what I'm talking about then maybe they'll have better luck finding the source.

But I would agree that 100 is way small, I remember the days when we could easily cover a third of that just in a platoon, so I can't imagine it being that tiny.
yeah i remember that on stream also it was said to be 500 to start.. and they would see beta and release and adjust it higher if necessary etc.
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Old 2012-06-26, 11:26 PM   [Ignore Me] #12
MonsterBone
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


So DevilDog1 DevilDog2 DevilDog3 DevilDog4 lol wheres the problem
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Old 2012-06-26, 11:31 PM   [Ignore Me] #13
Hamma
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


I'm not sure where they got that info we haven't heard of any such limits. Definitely need a Dev to drop by...
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Old 2012-06-26, 11:46 PM   [Ignore Me] #14
fod
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


thats a really low number

we really need some definite info about how squads/platoons/outfits are going to work because there hasnt really been that much reliable information on it

theres also this http://venturebeat.com/2012/06/18/so...ena-interview/ "We’ve got platoons that let you form together squads of 10, and you can get 10 squads of 10 together, you have a platoon of 100 people playing together. Then you have an outfit of 500 to 1000 people"
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Old 2012-06-27, 12:21 AM   [Ignore Me] #15
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


I could understand 100 players if they have an organizational level that can tie multiple outfits together, like a "company". Then each outfit can spec out in a specific area and still be part of a larger group. So you can have an outfit called Phantom Guard that has outfit perks in tanks, and another called Wind Wraiths that perks air, all tied together under the company Ghosts of the Revolution. But, like Hamma said, I have heard of no such plans. Devs?
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