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PSU: WTF, I got wallhacked.
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2012-07-31, 12:58 PM | [Ignore Me] #107 | ||
Master Sergeant
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That's a smart move. The last thing you want to do in a war is tell the enemy how you intend to fight them.
Also, if I were SOE, I'd be banning on a whole host of "hard-coded" information: MAC Address, CPU ID, MS SID, ect. In fact, the game could build a hash table of a persons software and use that to verify them and only SOE would know which applications were in the hash table. Last edited by The Degenatron; 2012-07-31 at 01:34 PM. |
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2012-07-31, 01:08 PM | [Ignore Me] #108 | ||
Sergeant
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I don't think we should expect any miracles from SOE. The game is going to get hacked, there is no stopping that. People on those forums are even talking about "mass murder" hacks (killing everyone on the continent). The best SOE and us can do is:
1) Discourage the development of hacks in the first place (not really sure how to do this) 2) Be responsive when someone goes crazy with the hacks. 3) Have enough flexibility to nullify the chaos the hacker has caused. For example of a worse case scenario, a hacker uses the mass murder button to kill all of the TR and VS. When the GM bans that person, all deaths they have caused have been wiped from stats records and the cost of any vehicle destroyed has been refunded to the victim's resource pool. The key isn't about permanently banning people like the above poster said, it's about removing the will and enjoyment out of using the hacks. Last edited by Pepsi; 2012-07-31 at 01:11 PM. |
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2012-07-31, 03:39 PM | [Ignore Me] #110 | |||
Private
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1. IP Bans if SOE did that thay can block them from makeing a new account on the sight also. But thay olny work untill the IP cycles or gets changed. 2. Hardware Bans true but thay are a bit more diffacult to pull off, and thay olny work untill new hardware is purched and installed on the hackers system. and 3. Serial Key Bans A.K.A. Software bans that can ban hackers baced on a certin system keys but those are also a bit more diffacult to pull off, And these olny work untill a new OS is installed |
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2012-07-31, 03:57 PM | [Ignore Me] #111 | |||
Contributor Major
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Having admins actively looking for hackers in-game is the best way to harden the target I can think of. But how do we prevent the same fuckers from coming back every day? There's only one way.... *CHARGE FOR THE CLIENT* If people will pay $40 to play BF3 on somebody's shitty box in their mother's garage, they will pay the same to play on SOE's uber servers with 2000 combatants. It's the only way. |
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2012-07-31, 03:59 PM | [Ignore Me] #112 | |||
Corporal
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Also I think it had to do with the way they made the game I'm pretty sure they made it so it was all serverside. I remember something where they couldn't upgrade the graphics/audio cause it was like serverside and the only way to upgrade those was through a whole new expansion. Notice the graphic and sound change from BC to WotLK? |
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2012-07-31, 04:05 PM | [Ignore Me] #113 | ||
Corporal
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Unfortunately there's little SOE can do to combat cheating. And with how the scene transformed into an industry the recent years this can potentially become a game-killer. A cheater won't just ruin a round, he will ruin days of playing by individual players and the persistent world.
I see only a few viable options: 1) Super-harsh user authentication: ID scan, cellphone number and token bank account transfer verification to positively identify users. Initial registration is open, "verified" accounts give more privileges. Non-verified accounts are all assumed to be cheaters and griefers. 2) Lawyers, police, SWAT teams and oh my Sony is good with waging legal battles. There's no technical reason why child porn websites can't operate in the open and cheating sites can. The US has shown it will demand rendition of non-US citizens for as little as setting up sites with links to video sharing sites that host infringing content. I'm talking about http://tvshack.net/ and the rendition of a UK citizen because people from the US were using those links, hence US corporations were losing money. SOE should step up the game and let their legalmonkeys and lobbyists loose on this. Unlike EA and BF3 there's actual sense to go down this warpath. 3) Unconventional warfare Hire blackhats to disrupt cheating operations, reveal personal data of users, setup a bestiality porn repository on the cheat developer's servers/PCs (assuming it's illegal in their country/state), bundle some nasty al-quaeda recruitment spambot with free cheats, conduct psyops and scare tactics. Destroy the real-life dayjobs and reputation of cheat developers. ^ For the record all of those have been used by corporations or nation states. I'm not inventing anything new here. Last edited by sagolsun; 2012-07-31 at 04:07 PM. |
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2012-07-31, 04:11 PM | [Ignore Me] #114 | |||
Sergeant
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2012-07-31, 04:13 PM | [Ignore Me] #115 | ||
First Sergeant
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Lot of talk in this thread so far about what Sony (or insert company) can do about hacking and little to none about what we can do about it?
I'd like to suggest that when the hacking took off in PS1 it was in part because SoE seemed to be doing squat about it, which only encouraged it.....however... ...there were plenty of outfits that did nothing about their own outfit mates when they were caught or outed for hacking. They didn't boot said haxors from their outfit lists, they supported them. I have no idea what they'll do about it, especially given its F2P (another tick in the huge Sub'>>>>MT box for me anyway), but I know what we could try and do about it as a community....out 'em in our outfits and don't defend 'em when it happens. Sure you might just get a lot of outfitless hackers but we'd at least be doing our part too. Last edited by Piper; 2012-07-31 at 04:15 PM. |
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2012-07-31, 04:30 PM | [Ignore Me] #116 | ||
Sergeant Major
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Cheaters are the bane of online games, it doesn't take a huge number of them to ruin a game. I'd happily pay a subscription to be on a server largely free of this problem.
I think developers should secretly put out their own hacks and have the software loaded with malware from hell. Maybe, some already do, not like it's something they would acknowledge. |
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2012-07-31, 04:41 PM | [Ignore Me] #118 | ||
Private
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Stats are key to catching out hackers/cheats
BTK= Bullets to kill High ratios ie 400kills, 600bullets hit, using say a gun fast firing gun with a heavy recoil,as an example, is sign of both possible aimbot and damage mod, RivalXfactor from the BF3 community highlighted this in a youtube vid Server to check client suggestions Bullets/ammo fired in certain time scale-- check-RoF check as an example. Code parity checks on sensitive parts of code-check for values that would have been changed Obvious suggestions I guess *shrug* |
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2012-07-31, 04:42 PM | [Ignore Me] #119 | |||
Private
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(although, the situations are different, I will admit) Last edited by Rockstone; 2012-07-31 at 04:44 PM. |
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