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PSU: I thought you pulled the pin?
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2013-02-05, 03:24 AM | [Ignore Me] #47 | ||
Major
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Funny in the video it says they don't excel at medium range. But then he kills a Heavy using his shield from the other end of the tower lol.
Still I don't think they look too OP. Except giving them to Infiltrators is silly. Infiltrators already got the Scout Rifles, and will soon probably have access to the new Pistols they are adding. Making them so good in close combat is a mistake IMO. Been trying to avoid having to jump on the IR scope fad as I like to see the world in color but if they keep buffing Infiltrator like this its going to be necessity. |
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2013-02-05, 03:29 AM | [Ignore Me] #48 | |||
Private
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SMG's are good for infiltrators, I won't deny that, but the kills I've been getting I could easily've been LA and done the same tbh. I'd rather the entire class became more viable at actual infiltration than this CQC style, but untill that becomes relevant I think infs having SMG's is pretty fair. Otherwise they're just snipers, and that's just no fun for actual teamplay. |
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2013-02-05, 03:38 AM | [Ignore Me] #49 | ||
First Lieutenant
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Just because the current infiltrator class doesn't support your playstyle, doesn't mean it's a bad class. It's not exactly making us snipers want to support you in getting your stalker cloak option if you keep denying us our place in the game. |
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2013-02-05, 03:45 AM | [Ignore Me] #50 | |||
Corporal
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I also think though that not just with infil, but all classes, needs to be more "alternative" ways to play and contribute instead of just killing. These things should be unique to the class. We have hacking (not enough stuff to hack and not enough important stuff to hack), repairing (enough to repair), medic (enough to heal), but the other classes are left out completely. Without killing enemies there isn't really any contribution that the other classes have and also offer nothing to teamplay besides another gun. Would like to see them put to some other teamplay/tactical use. Was thinking just for example to get people away from living with their engi/tank/ESF/etc. combo that each class can offer a unique bonus when seated in a vehicle. Just an example, HA can use their personal shields to give vehicles a temporary shield too. |
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2013-02-05, 03:49 AM | [Ignore Me] #51 | ||
Sergeant
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To me SMG seems too strong atm.
I hope they will be nerfed soon as they did for the vulcan turret on prowlers (that WAS OP and now is just normal) If they nerf the SMG a bit, it's fine. Now I feel them quite too strong. If as an HA I start thinking to remove my T7 chain gun or my heavy weapon for a SMG there is something that is missing.... Otherwise soon you will see all people with SMG in close quarters Do you agree? P.s. I play on CERES, Terran faction |
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2013-02-05, 04:11 AM | [Ignore Me] #52 | ||||
Private
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edit: I'm derailing the topic, sorry. |
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2013-02-05, 04:16 AM | [Ignore Me] #53 | |||
First Lieutenant
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There's definitely room in the design of the class system for all playstyles, not just for infiltrators but for all classes (though infiltrator is currently the only one I can think of that's missing a major "archetype", except maybe engie). Just gets frustrating when people's reaction to not having their playstyle supported is to shit on people who's playstyle is. |
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2013-02-05, 07:54 AM | [Ignore Me] #54 | |||
Hacking is occasionally a powerful tool; being able to sneak in, hack a terminal and pull a sunderer at the right time can be a base winner. But this is very situational indeed; usually I'm only making a nuisance of myself by hacking a turret or whatever. Last edited by psijaka; 2013-02-05 at 07:55 AM. |
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2013-02-05, 07:59 AM | [Ignore Me] #55 | ||
Corporal
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was vehicle hijacking in beta?
Why was this completely left out. vehicle hijacking (cert) and hacking protection (cert) would certainly create a more dynamic environment. Add an element of risk when you exit your vehicle. You can spawn vehicles like crazy as it is. I'd like to see this put in. |
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2013-02-05, 09:55 AM | [Ignore Me] #57 | |||
I use these weapons because I like to move while firing and for that purpose those weapons are awesome. This is part of why the SMG is so powerful, because you can move really fast while firing accurately at your opponent. Why you would say someone who uses accurate weapons is a bad shot is beyond me. .sent via phone.
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2013-02-05, 10:27 AM | [Ignore Me] #59 | ||
I think the VS SMG is pretty well balanced. I spent most of the weekend using it on most of my classes. It may be a bit better at run and gun close range than the Serpent/VX6 and HV but those weapons out class it spectacularly in outdoorsish medium range situations. It works for me as a shotgun replacement on LA because I find myself just-to-far-for-a-shotgun fairly often.
I like it mainly because it looks and sounds pretty cool. It's nice to have it as an Infil...Of course I hardly play infil at all. In fights I think they're simply translucent shimmery little balls of experience unless they're sniping. This helps them do a little more. Being a sniper negates hacking which is fairly powerful. IMO, bring back the ability to shoot or maybe just drop mines and hack while cloaked.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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