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2013-02-14, 08:00 AM | [Ignore Me] #32 | |||
First Sergeant
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I'm not late with the whining as I welcomed the decision to remove AV MANA from engineers, I just assumed it was permanent. To see it return is like a stab at an old wound. Why do you need "more options of what class to play" with the PS2 system? It would make perfect sense if class-switching was restricted or if you only could pick one class to play at any given time. I already can switch to HA for my long range AV needs. If everyone already has access to long range AV weaponry via HA, why the fuck do I need this on my engineer? I already have Mines as a different and unique AV solutions, why do i also need a guided rocket-launcher? To quote another poster on here: Homogenization is for milk. |
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2013-02-14, 08:15 AM | [Ignore Me] #33 | ||
Corporal
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Interesting this new turret.
Going to pick it up,since the AI turret is pretty useless these days anyway.
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2013-02-14, 03:02 PM | [Ignore Me] #36 | |||
First Sergeant
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...and it can also be obtained for exactly $0 too. |
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2013-02-15, 03:30 PM | [Ignore Me] #40 | ||
Major
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They really need to go back, and make a sturdier thicker looking tripod for it. It's one thing for it to be just a chopped up bulldog turret model. But it looks completely ridiculous how that big thing is sitting on a tiny little tripod. Looks like it would be crushed.
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2013-02-15, 03:39 PM | [Ignore Me] #41 | ||
General
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I think it could stand to have a shorter range or be less effective against infantry.
You can take out base turrets with barely any risk and it seems to undermine the new spawn building. It hasn't even been out that long and my observations were only 1-2 operating at a time. I'm interested in seeing how the meta around it evolves and if any balancing changes will need to be warranted. |
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2013-02-15, 05:39 PM | [Ignore Me] #43 | |||
Major
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Without it's range the AVMT won't be worth the cost. It takes a long time to use one. First you have to find a flat place to deploy it (no hills or good vantage points Iv found can hold the basted thing). Then you either have to fire dead on and be blinded by the smoke for a no drop RPG or fire at an angle and guide it to target. If you try to guide the rocket it lengthens the travel time quite a bit and you can't get out of the AVMT or it stops guiding. If you don't stay put and keep a bead on your target a guided rocket will most likely never hit, that means you're huge sniper bait for free kills. The AVMT is an ambush weapon with how weak its HP is and the time/skill needed. Guided rockets are made for long range. If the rocket could loop back around then maybe I can see a range limit (or at least a max flight time), but till then we need to wait for people to get good with the AVMT before passing judgment. |
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