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Old 2013-02-13, 04:58 PM   [Ignore Me] #1
Jaybonaut
First Sergeant
 
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AV MANA turret video


I just whipped this up real quick - not meant to be as complete as my 'Be Less Derp @ Planetside 2' videos:




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Old 2013-02-13, 05:01 PM   [Ignore Me] #2
Figment
Lieutenant General
 
Re: AV MANA turret video


I noticed that last one was almost from the rear and the other from the side, does it matter many rounds if you hit from the rear or front?



Either way - 3 shots? O.o'
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Old 2013-02-13, 05:02 PM   [Ignore Me] #3
Hamma
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Re: AV MANA turret video


Nice! Hadn't gotten a chance to see it myself yet. Cool that you can guide it.
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Old 2013-02-13, 05:06 PM   [Ignore Me] #4
DirtyBird
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Re: AV MANA turret video


Thanks for the video.
Now if they can add the option (certs) to have a camera on the front of it as you guide it...
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Old 2013-02-13, 05:13 PM   [Ignore Me] #5
Jaybonaut
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Re: AV MANA turret video


I sure hope additional loadouts come soon. I was already at that point with the release of the SMGs...
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Old 2013-02-13, 05:15 PM   [Ignore Me] #6
NotTheMomma
Corporal
 
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Re: AV MANA turret video


Wow. Infiltrators that hack a vehicle turret and pull a tank inside a tower base are going to have a very abbreviated joyride.
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Old 2013-02-13, 05:17 PM   [Ignore Me] #7
GLaDOS
Staff Sergeant
 
Re: AV MANA turret video


These are shots to kill from someone named Atra on the official forums, I don't see why they can't be trusted.

Shots to Kill: This was done on a VS character with everything stock (Vehicle values are for front/side/rear where they apply)

Magrider: 5/4/3
Lightning: 4/3/2
Flash: 1
Sunderer: 4
Scythe: 2
Liberator: 6

ACE turrets: 1 (if turret is being manned, it 1 shots the gunner and leaves turret at ~50%)
infantry-
direct hit: 1
close splash: 2
medium splash: 4
max: 2 (1 shot does about 75% dmg)
NMG shielded heavy: 1
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Old 2013-02-13, 05:56 PM   [Ignore Me] #8
Emperor Newt
Second Lieutenant
 
Re: AV MANA turret video


Originally Posted by Figment View Post
Either way - 3 shots? O.o'
A magrinder is also almost dead from two hits to the rear (if he is not getting repairs very fast). In most combat scenarios two hits to the rear will be enough.

Last edited by Emperor Newt; 2013-02-13 at 05:59 PM.
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Old 2013-02-13, 06:24 PM   [Ignore Me] #9
Ghoest9
Lieutenant Colonel
 
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Re: AV MANA turret video


I just saw a guy using one in game.
It looks fun and the range is pretty good it seems.

I want one now.
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Old 2013-02-13, 06:30 PM   [Ignore Me] #10
Bravix
Sergeant Major
 
Re: AV MANA turret video


Should remove lock on launchers and make them guided like this >.>
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Old 2013-02-13, 06:31 PM   [Ignore Me] #11
Jaybonaut
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Re: AV MANA turret video


The range seems infinite. Koolaid hit a vehicle about 800 meters away during testing.
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Old 2013-02-13, 07:31 PM   [Ignore Me] #12
Synical
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Re: AV MANA turret video


Thanks Jaybonaut!

I was ecstatic when I saw the patch notes and saw they added the AV Turret and was looking for a video of it.

I think the power of it is pretty reasonable considering how slow the re-fire time is. According to Jaynonaut's video even at maximum certification it still takes 4.5 seconds which sounds pretty good to me.

I am very glad to see it is wire guided and not lock on. It will make it a more skillful weapon to use. In order to take out a Lightning moving at top speed for example you will either have to lead it well or know how to guide the rocket properly. That goes double for aircraft (unless they are just hovering trying to farm, in which case they deserve to get taken down with ease).

Maybe now that the wire guided mechanics have been programmed into the game they will think about revamping lock-on weaponry (Annihilator for example) so they use this mechanic instead.

One thing though, I wonder if the whole "infinite range" thing Jaybonaut mentioned is "working as intended". I would personally think that it would have a maximum range because of the guidance and that it would explode once it passed that range. Either way I'm happy to see the Engineer's arsenal expand.
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Old 2013-02-13, 07:58 PM   [Ignore Me] #13
ShadetheDruid
First Lieutenant
 
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Re: AV MANA turret video


Hopefully you'll find an AV MANA turret-related derp to put in your next video.
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Old 2013-02-13, 08:08 PM   [Ignore Me] #14
Jaybonaut
First Sergeant
 
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Re: AV MANA turret video


Originally Posted by ShadetheDruid View Post
Hopefully you'll find an AV MANA turret-related derp to put in your next video.
Haha, maybe so. I try to put one out on Fridays but that happens to be my birthday.
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Old 2013-02-13, 10:44 PM   [Ignore Me] #15
Chewy
Major
 
Re: AV MANA turret video


Originally Posted by Jaybonaut View Post
The range seems infinite. Koolaid hit a vehicle about 800 meters away during testing.
It is. If you can see it the AVM (AV Mana) can hit it. I find it best to pop a shot in the air and guide it do the target. That way you don't have to look past the rockets fire and smoke. It makes long range vehicle hits MUCH better as it lets you see the target longer and it has a chance to confuse the enemy to where it came from.

If only it acted like a TOW on BF3. Where you can fire it off and it'll curve and loop back around forever (or until a max flight time). But THAT would be OP as you could fire over and behind shields.
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