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PSU: Look at all the Vanu...there all dead!
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2013-05-18, 01:37 PM | [Ignore Me] #61 | |||
Besides, the problem voiced here is that with an open hex system, getting from warpgate to any base (read - "significant facility") only takes 2 or 3 captures, which makes fights crap, since people stay at bases longer than they do on outposts. EDIT: Also THIS Last edited by NewSith; 2013-05-18 at 01:42 PM. |
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2013-05-18, 04:31 PM | [Ignore Me] #63 | ||||
Private
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Last edited by NoblesseOblige; 2013-05-18 at 04:41 PM. |
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2013-05-18, 09:38 PM | [Ignore Me] #65 | ||
Played test server for a bit. Was able to hack adjacent none lattice linked hexes. However they turned into the darker red since Tr resources were not flowing to them. Once I hacked all lattice links to those hexes then the resources flowed in.
I kind of like this since you can get small outfits to work around major battles to re establish the flow of resources or disrupt enemy resources. Well I thought I understood the map until I got to ceres-hydrophonic. I tried to hack it since I had an adjacent hex but no lattice link. While it had worked for me on 3 previous adjacent hexes it did not work for me at ceres. Yet I remember a couple of NC hacked ceres yesterday while they had no lattice link but an adjacent hex. Now that really has me confused. |
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2013-05-19, 01:51 AM | [Ignore Me] #66 | |||
Second Lieutenant
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2013-05-19, 06:05 AM | [Ignore Me] #67 | ||
First Sergeant
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Similar case to you Capiqu - I think this is either a bug or something they've been playing with internally (most likely the latter). Either way Higby did say that "rush lanes" are in GU09 and as such whatever is on the server isn't a rush lane (as previous PTS incarnation) - so I'm just going to hold out any judgment until GU09 hits next week.
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2013-05-19, 06:45 AM | [Ignore Me] #68 | |||
Second Lieutenant
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