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Old 2013-08-29, 11:01 AM   [Ignore Me] #121
PredatorFour
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Re: Strikers are OP against air.


Originally Posted by snafus View Post
And then that poor bastard is mopped up by another lock on or an ESF that was waiting for him to take damage. As Nouxous said ESF take multiple forms of damage on average before we are shot down. The stryker is just one of the most predominant forms if you are not TR. Just as the Annihilator performed badly on an individual scale it was game breaking when applied in numbers. Same concept here Sunrock. So again I ask you to actually go fly for another faction before you make another post so you may educate yourself. Your continuous one sided responses aren't making your point.
SerethiX check out this insightful post which also Nouxous originally pointed out about multiple forms of damage. The thing is they are just so damn good at both AA and AV. Your point about experienced flyers learning moves? If there is just one guy it's easy to gank him with the turbo laser but with any more you have to fly away which is a massive plus for TR area denial. Sure you can use terrain to help but you gotta remember the striker users play smart too using terrain to get a better LOS.

My idea about the firing rockets at different ranges should be taken with a pinch of salt ( so maybe 5 missiles at 100m range and +50m etc)


I also believe the striker helps TR in other ways too. If they had to deal with strikers hitting them then using flares in tanks or esf would be a given. It would be interesting to see a stat showing how many TR vehicles use flares compared to their VS and NC counterparts.

Last edited by PredatorFour; 2013-08-29 at 11:10 AM.
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Old 2013-08-30, 02:29 AM   [Ignore Me] #122
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Re: Strikers are OP against air.


no one should be defending the striker as it is, but i do understand waiting for the lock on redesign to hit before the nerf. we'll need to see how much nerf is really needed after the changes take effect.

this said, the lock on distance of all ground based lock ons is pretty outrageous, it's just good that most of them do really poor damage and that infantry are squishy and easy to kill from the air. what infantry always have in their favor, however, are numbers, infinite (resourceless) respawn, and refillable ammo.

i agree generally with the premise presented here, although i am suspicious of the statistics and the way they are presented. i am also in doubt about the idea of the so called TR Air Dominance, since most of what i see from TR Connery air are a lot of public air zergs full of bad mossie pilots who make it impossible for me to fly without half of them slamming themselves up my ass and dying; much less for me to safely rearm at warpgate because there's 30 of them derping around.

what i do believe is that it's harder to fly over TR ground based AA than other factions, that it's harder to take on that ground based AA with armor, and that the striker needs it's core issues reworked with regard to lock on follow time, lock on range, and rockets flying through or sharply flying up over terrain to hit targets that are already breaking LOS.

as for the statistics, i think the kill stats primarily represent that the striker is good at scoring last hits because of the obnoxious design flaws listed just above, and that the effects shown through other statistics emanate from the player perception from all sides that it is "totally OP" whether it really is totally OP or not.

is it totally OP? well it certainly isn't getting one and two man teams 100-300 kill streaks posted all over reddit and youtube like most of the hard nerfs we've seen in the game to date. it is having an effect, through direct exploitation of flaws and effect on playstyle choices. this is why my stance remains to wait for the lock on rework and then probably slightly reduce it's lock on time and distance in comparison to other launchers. this type of soft nerf will most likely reduce the amount of people that go to it as a first solution and bring it back in line with other launchers, while retaining most of it's usefulness for people who are willing to see that it is indeed still viable.

another change it may need, however, is a further reduction in effectiveness against armor. the real imbalance there being that it is more difficult to engage TR AA groups with combined arms strategies, and that it forces non-TR armor units into certain loadouts due to the problems with terrain and LOS mentioned so often above.

Last edited by Obstruction; 2013-08-30 at 02:33 AM.
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Old 2013-08-30, 08:06 AM   [Ignore Me] #123
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Re: Strikers are OP against air.


Originally Posted by SerethiX View Post
So the only tactic to counter the striker is staying out of 300m range, to counterattack the TR will bring even more strikers, same result!
No the best tactic to counter the strikers is to call in the armor and mech inf units on them.

But I think the main problem of the Striker is that the majority of PS2 players are a bunch of careberars that runs to mom and cry every time they are tactically outmaneuvered.

Last edited by Sunrock; 2013-08-30 at 08:10 AM.
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Old 2013-08-30, 09:49 AM   [Ignore Me] #124
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Re: Strikers are OP against air.


Originally Posted by Sunrock View Post
No the best tactic to counter the strikers is to call in the armor and mech inf units on them.

But I think the main problem of the Striker is that the majority of PS2 players are a bunch of careberars that runs to mom and cry every time they are tactically outmaneuvered.
Your just asking for more fodder for the strikers cause the infantry just constantly use it its rare to see the phonix or lancers used to the same scale of the striker cause they just aren't as effective. If they were the tr would be whining about it constantly as their air superiority on miller would have been smashed instantly. So let's not nerf the striker let's just buff the ohonix and lancer and see how that balances everything
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Old 2013-08-30, 10:23 AM   [Ignore Me] #125
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Re: Strikers are OP against air.


Please stop feeding the obvious troll...

Solution for the problem: turn Lancer and Phoenix into lock-on, and buff them up. Then watch Striker-republic whinebrigade run to forums...

EDIT: Gotta love the 'tactically outmaneuvered' crap.. and some people actually believe in that. "Spamming Strikers until nothing moves, then storming in with Prowlers" doesn't qualify as a tactic nor maneuver, it's just abusing an obvious flaw in the game. Oh and about the 'carebear' stuff; funny how things were all different when they cried their eyes out about Zoemax, Saron and other stuff here.. not that long ago. Striker came with a attachable pair of balls i guess?

EDIT2: I only play on Cobalt though, i dunno if the situation is different on other servers, but i doubt it. It has however developed into almost constant TR overpopulation on Cobalt, resulting only mindless zergs and hardly any real fights worth of taking part.

Last edited by Plaqueis; 2013-08-30 at 10:40 AM.
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Old 2013-08-30, 11:59 AM   [Ignore Me] #126
Sunrock
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Re: Strikers are OP against air.


Originally Posted by Plaqueis View Post
Please stop feeding the obvious troll...

Solution for the problem: turn Lancer and Phoenix into lock-on, and buff them up. Then watch Striker-republic whinebrigade run to forums...

EDIT: Gotta love the 'tactically outmaneuvered' crap.. and some people actually believe in that. "Spamming Strikers until nothing moves, then storming in with Prowlers" doesn't qualify as a tactic nor maneuver, it's just abusing an obvious flaw in the game. Oh and about the 'carebear' stuff; funny how things were all different when they cried their eyes out about Zoemax, Saron and other stuff here.. not that long ago. Striker came with a attachable pair of balls i guess?

EDIT2: I only play on Cobalt though, i dunno if the situation is different on other servers, but i doubt it. It has however developed into almost constant TR overpopulation on Cobalt, resulting only mindless zergs and hardly any real fights worth of taking part.
Turing Lancer and Phoenix into lock-on, and buff them up would be welcomed by me as then you can't kill infantry or maxes with them anymore.

Try to find a post from me crying nerf for those things. And yes its tactically outmaneuvering if you set up allot of men to go kill a few. But yes there are as many carebear cry babies on the TR side.

But on Miller TR hardly ever use strikers at all... And if they do they do it in small numbers combined with other AA. Because you need a skyguard or something with a walker for the strikers to be efficient AA.

And the decimator is much better option against any ground attacks.

Last edited by Sunrock; 2013-08-30 at 12:04 PM.
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Old 2013-08-30, 12:59 PM   [Ignore Me] #127
Blynd
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Re: Strikers are OP against air.


Originally Posted by Sunrock View Post
Turing Lancer and Phoenix into lock-on, and buff them up would be welcomed by me as then you can't kill infantry or maxes with them anymore.

Try to find a post from me crying nerf for those things. And yes its tactically outmaneuvering if you set up allot of men to go kill a few. But yes there are as many carebear cry babies on the TR side.

But on Miller TR hardly ever use strikers at all... And if they do they do it in small numbers combined with other AA. Because you need a skyguard or something with a walker for the strikers to be efficient AA.

And the decimator is much better option against any ground attacks.
Lmao go roll a vs or nc alt and try and fly over the tr front line and tell me that they are hardly used. Go back under your bridge
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Old 2013-08-30, 01:02 PM   [Ignore Me] #128
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Re: Strikers are OP against air.


Originally Posted by Sunrock View Post
But on Miller TR hardly ever use strikers at all...
Yes they do. Unless you play early morning when there's not many online.
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Old 2013-08-31, 04:14 PM   [Ignore Me] #129
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Re: Strikers are OP against air.


Personally, I'd be fine with them removing all "lock on" rocket launchers from the game.
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Old 2013-09-01, 11:58 PM   [Ignore Me] #130
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Re: Strikers are OP against air.


Originally Posted by Bear View Post
Personally, I'd be fine with them removing all "lock on" rocket launchers from the game.
They just need to be brought in line. The change they had where you have to keep your crosshair on them for the entire duration of the missiles flight should do this.

At the very least Air-air combat should be more interesting. As far as ground vehicles go at least you'll be able to joke behind rocks if you're fast enough now.
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Old 2013-09-02, 12:53 AM   [Ignore Me] #131
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Re: Strikers are OP against air.


Ive had the Styker since its launch and I cant say I love it all that much. I prefer the decimator as a HA due to personal moments with armour and maxes. If im going up against armour, Ill usually pull a Fracture or HEG Max. Against air, burster or leave it to someone else to take care of

Having said that, I did get a 3 x kill streak with the Styker the other night, which is my first with this weapon, I believe.

Several VS fighters where playing derpy chase around our spawn room trying to farm without any ground support. They kept strafing, I kept unloading...

I can see where you guys are going with area denial, it could get very scary with a handfull of strykers waiting for you to come into range.

With all that is going on with SOE ATM, I cant see any meaningful changes to anything, happening any time soon
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Old 2013-09-03, 01:42 AM   [Ignore Me] #132
GraniteRok
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Re: Strikers are OP against air.


I predominantly play TR and can say that I find lock-ons annoying enough so i can easily imagine what the NC and VS are having with the Striker. All factions will play whatever weaponry they have available to give them the extra advantage on the battlefield. In general, I'll carry the Grounder for AA and the dumbfire capability for ground then switch over to the Striker depending on the fight at hand.

Removing all the lockons in game would be fine by me or just keep the general ones, Grounder/SKEP or whatever the NC/VS equivalents are available. To give the TR it's ESRL, make the Striker similar to the old Rocklet. Fires quick succession rounds of rockets or the full clip at once. This would follow along the TR faction line of fast firing smaller damage multiple rounds.
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Old 2013-09-03, 03:09 AM   [Ignore Me] #133
MGP
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Re: Strikers are OP against air.


Originally Posted by Blynd View Post
Lmao go roll a vs or nc alt and try and fly over the tr front line and tell me that they are hardly used. Go back under your bridge
I was never being shot down by Striker on my NC alt. And i fly Reaver alot. Do you know what Reaver can outrun striker rockets even without certing into racer? Well, it can.
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Old 2013-09-03, 05:50 AM   [Ignore Me] #134
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Re: Strikers are OP against air.


I started flying only recently, i was never interested in it. I met Striker first time in a Scythe yesterday, went just as i expected; lock on, flares, evade and zoom behind a rockformation with afterburner, suddenly 3 hits within 1 second and the Scythe exploded. All this took maybe 5 seconds in total as i was pretty low from the start. 2 guys with Strikers shared the kill.

Now try doing that with any weapon of AA capabilities..
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Old 2013-09-03, 08:09 AM   [Ignore Me] #135
MGP
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Re: Strikers are OP against air.


Originally Posted by Plaqueis View Post
Now try doing that with any weapon of AA capabilities..
Easy to do with a dedicated G2A launcher. Rocket is faster, and chases you for a whole kilometer.
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