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PSU: But how do you go when you're wearing the thing?
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2013-07-06, 07:59 PM | [Ignore Me] #2 | ||
Sergeant Major
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Such a well thought out and constructive thread. Im sure many meaningfull points will be derived from in and it will trigger amn extremaly interesting discussion..........
Now seriosuly, if this is all you got youd best just go to the official SOE forum. |
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2013-07-06, 08:20 PM | [Ignore Me] #5 | ||
Corporal
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To be honest I wrote this while I was ingame and had just died to a Striker whose missiles were following me for about 7-10 seconds before hitting me (5 of 6) and about 4 hexes away from the initial lockon.
So there is your argument, at least make it so that the missiles blow up in the air after maximum of 5 seconds so you can actually run away from them. Right now if you don't have flares ready at the moment a Striker is locking onto you, you are dead or at least on fire. |
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2013-07-06, 08:22 PM | [Ignore Me] #6 | ||
Going to give you a chance to make something constructive out of this:/
Edit: Nwm. You should rewrite your OP.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-07-07, 05:17 AM | [Ignore Me] #9 | |||
Corporal
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I agree with ChipMHazard, I should have elaborated my reasoning in the OP, but like I said, I wrote it in affect immediately after I was raged by the Striker. But that doesn't mean that, at least IMO, I don't have a valid point here. Having to equip Racer 3 airframe and extended fuel tanks instead of dogfighting/hover aiframe and A2A/A2G missiles just to survive a lock on from a single infantryman when flares are on cooldown is EXACTLY what makes it unfair compared to other G2A weapons in the game. Especially when most TR players know the weapon is too strong and tend to use it a lot, there's a lot of situations where there's a swarm of TR Striker everywhere. |
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2013-07-07, 10:20 AM | [Ignore Me] #10 | ||||
Master Sergeant
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2013-07-07, 10:23 AM | [Ignore Me] #11 | ||
Personally I still think that Strikers should be something other than just lock-on. I've always found them to be boring and most effective against air targets since the lock is easily broken against ground targets. They are probably going to be nightmare to use against ground targets on Hossin.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-07-07, 12:34 PM | [Ignore Me] #13 | |||
Master Sergeant
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Strikers are broken balance wise; they give TR an absurd level of air dominance over that the other factions just don't have. They are getting changed, so this is a seemingly irrelevant point now. |
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2013-07-07, 02:38 PM | [Ignore Me] #14 | |||
First Sergeant
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I'd still rank a skyguard above a single lock on launcher. In concept they are rather silly and overpowered as it is now, but having to continue to track your target will mean it's more difficult, and most people can't even Lead their targets with freaking skyguards, so having to get people to track aircraft will probably reduce the number of kills further. Fire and forget is the only thing that makes the striker OP as it is right this moment, because you can't take the damage of the entire clip as assured.... ever. You have to rate each projectile's damage as the only damage you'll cause because most of the time flares are popped, or someone wanders out of range before the found can hit. Last edited by GeoGnome; 2013-07-07 at 02:41 PM. |
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2013-07-09, 06:16 PM | [Ignore Me] #15 | ||
Corporal
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Of course, but the fact that they're even comparable is pretty much proof that the Striker is very overpowered in the state which it's in right now.
I have high hopes that after GU12 they'll be brought to a state similar to how a single default dumbfire RL does against a Lightning tank. |
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