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2011-01-29, 11:16 AM | [Ignore Me] #10 | ||
First Lieutenant
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With that addressed here are my personal, highly opinionated ideas.
More Combat Engineering deployables Things like AT mines, Anti-Infantry mines. Machinegun nests, forward observation posts, fortified defences (bunkers), trenches and fortified positions for vehicles (like a trench a tank can drive into to go hull down) Old Certifications The game was more team orientated when everything was seperate, most things were 3 certs and there were no multicerts. If you wanted a Prowler you certed prowler, if you wanted a liberator you certed liberator. It made people do their jobs and made it so competent people used every vehicle since it was pretty much their main duty. Urban Terrain I don't feel like I'm part of the TR when I fight on Auraxis. It seems like I'm just fighting over bases without any use. The land doesn't seem valuable. Perhaps if we had something like a capital city for each Empire, where the majority of said empires supporters live. The NC capital would be a shanty town, kind of Mad Max style since they are guerillas fighting against an empire. The TR capital would be soviet concrete apartments, possibly a nuclear reactor thrown in somewhere. They would have Soviet style industry and large faceless government buildings. The VS Capital would be laboratories and high-tech industry, steel buildings and bright colours. There would be smaller towns spread around as well, the buildings should just be 3-4 (perhaps more) different models complete with an interior so you can occupy them. The cities should be positioned on major routes and chokepoints so vehicles are forced to travel through them. This would be brilliant for tactical ambushes. Machinegunner Support cert I always felt Planetside was missing a heavy machinegun. This support will give you one, it's common pool so every empire has the same HMG, it should do very little damage - below that of Medium Assault weapons. However it should be deployable (bipod) which significantly reduces CoF, it should be rapid firing and have a clip of 200 rounds. Since taking damage causes CoF bloom this gun would make a great addition to a squad moving on an enemy base, the machinegunner can give surpressing fire and pin down enemy snipers and riflemen, forcing them into cover. Other things this cert would give. Smoke grenades Allowing the supporting machinegunner to throw white concealing smoke to allow advancing through open ground Laser Rangefinder/Marker Will designate an area for a missile from a supporting aircraft/artillery piece Flare gun For nightfights, if they exist Smoke launchers on all APC's, Tanks Smoke launchers fitted with concealing white smoke on tanks would allow them to either evade enemy fire or conceal friendly troop movements. This would have a very large cooldown (5 mins?) to prevent spam and the smoke would last about 5-10 seconds. Proper Infantry Fighting Vehicles There should be a frontline Infantry vehicle like a BTR-80 / BTR - 90 / LAV-25 troop transport that can get troops to the front and give them powerful supporting fire. Here's a pic. These APC's should devastate infantry and have two ammo selections - AP for harassing armor and hovering aircraft. HE - For plastering enemy infatry with fire. Bonus would be a small side mounted SAM launcher (also in pic) which could fire light AA missiles that would not kill an aircraft but severely damage it, scaring it away. Also the APC shown in the picture is amphibious, so like the deliverer these things will also have water-crossing abilities Bonus points if SOE can actually add interiors to the APC's, how awesome would it be to actually properly pile out of an APC - back doors open and troops storm out. You reverse up to a back door and all these guys rush out the back. That would be cool A Proper SPG (Self Propelled Gun) Possible Empire-Specific. This would fill the role of the Flail but far, far more tactically. The coordinates would have to be set by a laser rangefinder support soldier, the Artillery can then fire high explosive rounds, these would not instakill infatry just take them down to a very low health value. It would be used for taking out entrenched infatry (basically it balances out the better defensive structures of the combat engineer) The shell would leave a vapor trail which would allow you to spot it coming EVE - Style Character Face Creation There should be some form of face creation tool rather than preset faces |
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