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View Poll Results: Quick Knife
Yes 45 18.52%
No 198 81.48%
Voters: 243. You may not vote on this poll

 
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Old 2012-02-11, 12:00 PM   [Ignore Me] #12
Sighpolice
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Re: Quick Knife


Originally Posted by Sirisian View Post
I assume you mean you want quick time events (QTE)? I included a section for parrying attacks. Is that sufficient? If not can you explain the mechanism that you wanted and how it would play out with an example?
No, I don't want a quick time event, I don't want a quick knife full stop. I'm just pointing out that the idea of a quick knife doesn't make sense, if you need it to be quick then it has to be relatively short and with that you lack power and you will most likely end up in a bloody brawl that lasts too long for it to make sense than a "omg 1 shottted you from behind lololololol." Don't get me wrong, i'm aware you have the "drop" on somebody if you're behind them, but there is still a tiny chance that guy will turn round, it's all happened to us.. with a "1 shot auto-aiming homing knife cause it's your back lawl" you get rid of that chance, it's far more frustrating to be killed by a quickknife that you saw coming (and therefore realisticly have a chance to rifle but it out of the attackers hand etc.) but couldn't stop the animation.

if you insist on writing your own knife skill and want my opinion (besides the NO answer) then it would be like 15% health or something so it takes 6-7 slashes to kill somebody, as the people in planetside are wearing composite armour that can withstand bullets and is super-alien advanced. Maybe like 10 for a rexo, cause it's a solid exoskeleton.
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