Originally Posted by Higby
Trust me, if we were "lazy" we wouldn't have all those elements in the game, they're incredibly hard to get right and we're still a long way from having them feel perfect. Making guns feel like a game from 10 years ago isn't hard, but every person who hasn't been in a cave for the last 10 years will feel like something is missing when they play. You guys are also looking at gameplay videos which means you're concentrating a lot more on the animations and screenshakes than you would be when playing and focusing on guys getting into your crosshairs.
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Higby, I just want to throw in -- this is a fair thing to say; however, I want to make sure you guys consider something when you're doing your demographics calculations and your focus groups:
There
are a contingent of gamers who stopped playing FPS when the CoD/Battlefield (and, I would argue, going all the way back to CounterStrike) model of hyper-realistic, super-simulated gunplay became the fashion.
I don't play FPS anymore, but I'd be drawn back to a transparent, well-UI'd cone of fire bloom system in a heartbeat.
I don't know how many of us out there are like me, and if your research shows it's really a very small number and doesn't warrant balancing around, that's fine. I just want to ask you guys to not just assume we don't exist and that everybody considers the changes in the last 10 years of FPS to be 100% improvements.