Could BFRs work better with the new resource system? - PlanetSide Universe
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Old 2012-03-16, 04:35 PM   [Ignore Me] #11
CutterJohn
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Re: Could BFRs work better with the new resource system?


Originally Posted by Malorn View Post
If you give a tank a mech chassis you make it an inefficient vehicle and you rob it of its design benefits. Mechs must sit higher off the ground, and they have legs. The higher profile means they're going to take more damage because they are easier to hit. In order for them to have the same effective survivability as a tank, mechs must be given more survivability. This is where the mech design goes wrong. Once you start giving them significantly more survivability than tanks (because you have to) they become super vehicles and in large numbers they throw the game balance all out of whack.
Fair enough. A mech would, because of its profile, make a piss poor tank, I'll give you that. The rest of your argument is, to use your words, a steaming pile of false.


There doesn't really exist a sweet spot. Either they are more effective than tanks or they aren't.
Its tall, therefore it cannot be balanced? Really? Regardless of any balancing action you can take, a stupidly underpowered vehicle with 999 hitpoints becomes gamebreakingly overpowered at 1000 hitpoints? A ridiculous argument and you know it.

BFRs were OP because the devs wanted them to be 'super vehicles' and they grossly overestimated the inhibiting effect of the 45 minute timer.

Last edited by CutterJohn; 2012-03-16 at 04:47 PM.
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