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2012-03-16, 04:35 PM | [Ignore Me] #106 | ||||
Colonel
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BFRs were OP because the devs wanted them to be 'super vehicles' and they grossly overestimated the inhibiting effect of the 45 minute timer. Last edited by CutterJohn; 2012-03-16 at 04:47 PM. |
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2012-03-16, 04:49 PM | [Ignore Me] #107 | ||
Contributor PlanetSide 2
Game Designer |
You said yourself the only reason to add them is "coolness"
Why bother if, as you say yourself, they make "a piss poor tank."? What value do they provide the game? What role do they fit? You made a claim they can fit any role, and now have since conceded that they cannot fit a tank role. So what roles can they fill? Lots of stuff is cool. But that doesn't make it a good idea. Like planking on a balcony. |
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2012-03-16, 05:00 PM | [Ignore Me] #108 | |||
Colonel
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They can be tanks, just not if there are actual tanks around. Theres two different definitions at play here. The traditional military tank, and the gameplay 'tank' role commonly useful for attracting attention and soaking damage. They could easily perform the latter. More important, however, is the simple fact that the tanks exist in game already, so it would be pointless to change them or make a vehicle that competes with the role. Mechs also can't fit the transport role, unless you want an AT-AT. :P And mechs would make piss poor boats and aircraft. So. Anything else. A couple of examples where they would be perfectly fine. -Long range fire support. A glass cannon type vehicle. -An extreme terrain vehicle that can climb terrain other vehicles would never even attempt. Only really valid if its a 4 legged type though. -Why does a skyguard need to be a buggy? Could be perfectly fine as a mech. Wouldn't hurt a thing. |
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2012-03-16, 05:12 PM | [Ignore Me] #109 | ||
Staff Sergeant
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BFRs ruined the original PS. For the love of god, please don't even consider adding them into PS2.
I honestly believe that anyone who is in favor of BFRs, never played PS before they were added.... |
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2012-03-16, 05:23 PM | [Ignore Me] #110 | ||||||
Contributor PlanetSide 2
Game Designer |
Even the 'cool' AT-AT role would overlap with the Galaxy or Sunderer, and if the purpose was getting troops to a deployment zone quickly and safely, the AT-AT would do a piss poor job of it.
In any case, Mechs are simply not good design for specialized roles. They are a general weapon platform that is inferior to tanks and inferior to aircraft, so unless you make them super vehicles the have no purpose. |
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2012-03-16, 05:26 PM | [Ignore Me] #111 | ||
Private
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"All right... all right... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?"
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2012-03-16, 05:41 PM | [Ignore Me] #114 | ||
Sergeant
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Yes.
EDIT: For niceness, adding new crap to a game of this scale just because it's "cool" is a balancing nightmare, and bad balance ruins shooters. Last edited by Fortress; 2012-03-16 at 05:43 PM. |
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2012-03-16, 05:43 PM | [Ignore Me] #116 | ||
Colonel
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Then what is being said? That we don't need a skyguard because we already have MAXs? Then why where Skyguards in PS1?
It can't work as long range fire support because tanks kinda do that, and we can't make something do it better? When your arguments fail, resort to personal attacks. Brilliant! Nobody has ever tried this tactic before. Last edited by CutterJohn; 2012-03-16 at 05:48 PM. |
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2012-03-16, 05:47 PM | [Ignore Me] #118 | ||
Sergeant
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You don't get it. PS1 BFR's proved that a poorly implemented element in a game of this scale will have its negative effects magnified to the point where the game is unplayable. The devs don't have the luxury of adding a thousand little "omg soo cool" things because that approach is a balancing nightmare, and unless you want to delay PS2 to 2056, BFR's can't happen.
I really wish at least 10% of the people on this forum played planetside past 2004. I really do. Last edited by Fortress; 2012-03-16 at 05:51 PM. |
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2012-03-16, 05:53 PM | [Ignore Me] #119 | |||
Colonel
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If BFRs had been large tracked vehicles with exactly the same stats, we would not now be having this conversation. We would all hate BFRs because they were OP, but nobody would be raging against tracked vehicles. They would be raging against the idea of a particular implementation where they are made intentionally OP. |
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2012-03-16, 05:57 PM | [Ignore Me] #120 | ||
Sergeant
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If they are large tracked vehicles with the same stats (as MBTs?), then they are MBTs and not BFR's. If they only look like BFR's, with the stats of MBTs, they are bad MBTs and therefore pointless to add. If they are tracked vehicles have the same stats as BFRs, then they are super BFRs, and should not be in PS2.
Get it through your head. |
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