Any plans on making base capture Battles have more options?
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As it stands, there is only one tactic to control a base that I can tell. Capture points. PS1 offered many more avenues and base systems to disrupt, or shift how the base was being captured or defended. Right now, while there are more capture points to capturing a single base, instead of just the command center. The elements that could add deus ex machina moments seem to be gone.
NTU/Ant/Drains, Generator, spawn point removal ( Through destruction or Gen dropping/Hacking ), Hacking disruptions, Equipment denial... Nonexistent in PS2 as far as I know.
I believe my point is that its about the options to approach a situation, and form a plan accordingly, at a squad or empire level. Things like having one squad drop a gen, or defend it/Repair it ETC... Many of those moments, and the possible comebacks or counters are missing.
Those elements of base capture created some really exciting moments that many remember to this day.
PS: Also, where are the doors?
Last edited by MrBloodworth; 2012-06-13 at 10:50 AM.
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