Quick Knife - Is it really the best option?
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For those of you who have seen the E3 demo, you have seen that currently there is a quick knife in the game, frequently ending up used instead of hacking. Now, most likely quick knifing isn't an insta kill, but a damaging attack. Never the less, is a quick knife a very good thing to have? The very nature of a quick-knife, is a feeling of a rushed game with overly unnatural character reaction. It seems like a teleporting knife with such a fast swing with a weapon that was not in the hand before. Really, what it looks like, is the weapon transforming into the knife and back. It feels unnatural.
As you can see, what I'm more concerned on, is not the quick-melee, but the quick-KNIFE.
Nitpicky? A bit, but I think my problems are a bit grounded. Quick-Knife is nothing but a terrible copy-cat of modern games. Come on devs, you don't have to be original, but don't do THIS! There should be a lot more out there that can make it fit in more.
The solution:
Rather than a quick knife, how about a rifle-bash? It works much more fluidly, the weapon doesn't leave the screen, you can get the attack in the same time frame, but it doesn't have to go as far, so it looks less rushed.
Not only does it take care of the quick-melee, but it allows the knife to be used in much more damaging and stealthy roles - equipped like a main weapon. Sure, it might be doing it like PS1, but it makes the knife a much hardier weapon, and then there's the case of the knife-alt fire, to increase damage.
Finally, if you devs want to see a knife in quick-melee, JUST USE A BAYONET! Effective, brutal, AND logical. Just make it a mod.
Well that's my two cents on this minor issue.
What do you guys think?
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