Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Brings out the killer in you
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-09-02, 05:08 PM | [Ignore Me] #19 | ||
Private
|
I would really love to see a car bomb type weapon. You plant it on an unoccupied enemy vehicle, then when the enemy gets in, the vehicle goes boom. I would like to see some deployable machine guns, something like the harraser gun, but in the from of a ce pack. I also think that mines and spitfires should cost less then on ACE to use. You should get 3 mines, or two spitfires for each ace you use. Maybe having spitfires detonate when a vehicle hits them for like 200 dmg would help their surivability
|
||
|
2003-09-02, 06:00 PM | [Ignore Me] #20 | ||
Deployable walls would make bases much more defendable. Block off the gates with walls and your guys can still get out by jumping off the walls and no more enemy Vanguards/Magriders/Prowlers tromping throught the courtyard.
Then again I'm of the opinion that base entrances need to be completely redone anyways
__________________
Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
|||
|
2003-09-02, 08:49 PM | [Ignore Me] #22 | ||
I honestly wouldn't mind seeing it become damn near impossible for enemies to get land vehicles inside a base. I'd be all for putting a forcefield gate on both gates. Gates would be something like this:
-3 to 4 times the health of a Galaxy to make them destroyable but difficult to destroy. -Repair at the same rate as a single Galaxy. In other words repair 3-4 times faster than they normally would. -Hack terminal on both sides of gate that opens an opening large enough for Anything the size of an ATV or smaller (infantry and Maxes). Time to hack would be the same as any other door. -Drops if the generator is down. -Very little effect on NTU level to prevent long range bombardment of the gate to drain the base. There was another post that had a well thought out restrucuring of base entrances as well but it never seemed to get a whole lot of support.
__________________
Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
|||
|
2003-09-02, 10:33 PM | [Ignore Me] #23 | |||
First Sergeant
|
Or they could make it to wear you could only have so many deployable walls in the SOI.(Each team having their own limit or you could only allow ppl in the friendly SOI deploy, that would make for better defenses, and making the zerg actually have to think about how to attack) And about the vehicles being able to get out... Thats where the strategy would have to come into place. Would it be worth putting the deployable wall up or not? You couldn't have each CE being able to place any more than one. Or they could make different sizes of deployable barricades. Like: 1. Long as a wraith (1 man barricade) 2. Long as a harrasser, but taller.. (3 man barricade) 3. One the length of the base entrances ( could take like 3 CE @ one time to construct) <---I like the idea of ppl working together to help the D out. |
|||
|
2003-09-03, 04:14 AM | [Ignore Me] #24 | |||
Staff Sergeant
|
A "Sapper" cert ?
__________________
|
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|