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2003-08-31, 02:49 PM | [Ignore Me] #1 | ||
First Sergeant
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I think a great additon to the game would be alot more deployables.
Look at Tribes. You had base, which was ok, then you have Shifter. Everyone loves shifter. The engineers in Shifter had deployabes such as: Blast Walls, different kinds of mines and turrets, force fields, shield generators, portable gens, etc. I would love to see something other than boomers, mines and spitfire turrets. Such as defense oriented things such as blast walls and forcefields. Plus it would give more incentive to become an CE. What kinds, if any, would you like to see? |
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2003-08-31, 02:58 PM | [Ignore Me] #3 | ||
Sergeant Major
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A stronger form of the spitfire turret, and maybe a deployable repair pad or soemthing for infantry or maxs. Making a deploable repair pad for vehcicles would be nice, but it wouldn't make since because I think it would have to be pretty big, and ACE's are to small.
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Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day . |
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2003-08-31, 09:59 PM | [Ignore Me] #8 | ||
Private
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I like the idea of a mini recharge station, by default it has 100 armour points, and needs a full pack of 'repair ammo' to be made. You can then refill it up to 200 units (using repair ammo).
You could then add to that my having CE/medics (or adv. medics if you want, but I think just medic would work better) can make a dual health/armour station (use med ammo for the health units). |
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2003-09-02, 03:05 AM | [Ignore Me] #11 | ||
Lieutenant Colonel
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Think of it this way. You spend 2 points on med assault and 4 on heavy assault. Then maybe another 6 for rexo and SA or something to make yourself a well rounded grunt. Then some shmuck comes around with his 5 certed CE and lays down a manned turret surrounded by force field walls and you can't touch him.
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2003-09-02, 03:52 AM | [Ignore Me] #12 | ||
Contributor Corporal
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If engineers suddenly become overpowered, that would be the death of the game. You would only find engineers after that
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Soon comes the days all shall be free, Even you, and even me; Soon comes the days all shall die, Surely you, but never I. |
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2003-09-02, 04:09 AM | [Ignore Me] #13 | ||
Staff Sergeant
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Hmmm... I like the idea of having more diverse range of CE deployables, but you would have to be careful what you use. All the above ideas would unbalance the game eg:
Medical deployable == Medic Repair deployable == repair gun Deployable manned turrets == TR maxs ect. ect. And the problem with "deployable walls" is you could block bases, which would be annoying to other players on you side, trying to get out! And someone above said "what would happen if you had a spitfire turret with a forcefield deployed to protect it" : this would not happen as you should not be able to deploy them in close proximity to each other... I think a deployable force wall would be good, one that could be walked though, but blocks any wepaons fire.
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2003-09-02, 04:11 AM | [Ignore Me] #14 | ||
First Sergeant
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I totally agree with you Smaug and Shadowsword8. I'm not saying buff the CE to make him all-powerful. I'm not saying make the game like Tribes, I would just like to see some more deployabes. And if they did that, they could make another certification class for another type of engineer.(ex: Constructor Engineer) <--Kinda lame, but it should get the point across.
They make the game more complicated (in a good way), such as defense ideas and strategies. Also for the offensive as well. I'd really just like to see something like a barricade of some sort. They would be invaluble in many situations, and there isnt really a problem I could think of except people trying to block doors and such. |
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2003-09-02, 02:49 PM | [Ignore Me] #15 | ||
I think a much needed buff for the CE would be the addition of a sabotage option. When a CE comes up to an enemy vehicle, a fifth option would be available on the ACE to place a demolition device on the vehicle. Deployment would take as long as a hacker jacking, with the deployment bar requiring the CE to be standing there.
Once deployed, a 30-second timer would begin to allow the CE to get a safe distance away. When the timer expires the vehicle explodes, regardless of health. You would know that your vehicle has been sabotage by an on screen message (similar to the vehicle LLU message) stating: "Interfence from an unknown device has disabled your vehicle." You, or a friendly engineer could disarm the demolition/sabotage device with the Nano Dispenser by repairing the vehicle. Disarming the device should require 20 to 25 seconds, that way if you or the enemy doesn't act quickly, the vehicle is lost. |
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