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Old 2004-02-06, 12:29 PM   [Ignore Me] #31
Madcow
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Originally Posted by DarkSeraphim
I imagine you did - you have a lock on target capable aa max. TR does not - we have to actually aim and lead with our maxes. And short of a no lag and perfect aiming situation - you do miss alot. I've had to reload mine several times during a base defense.
News flash: the lock is easily slipped by pilots who know what they're doing. Downing 20+ aircraft doesn't take only 160 shots, there are plenty of people who slip the lock. It's not fire and forget, you take your 8 shots and pray that they all make it to the target because in most cases all 8 are needed to take them out. You can't reload and you just have to hope the pilot is too braindead to get out in time. It's easier than the Burster, for sure, but I also find the Burster to be easier to use than the Sparrow. Even missing in a Burster often times does damage due to the flak, I've used it plenty with good success.
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Old 2004-02-06, 03:48 PM   [Ignore Me] #32
Peacemaker
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Yea loosing the tracking missles for both MAX's is childs play. The ONLY issue im arguing about here is the fact that TR maxs got nerfed against infantry and the other two are still deadly to them.
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Old 2004-02-06, 03:57 PM   [Ignore Me] #33
Angel_of_Death
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Saying the Starfire and Sparrow are deadly to infantry is like saying it's safe to jump in front of oncoming traffic. I had both AA MAX certs, and they are both amazing at AA, true, but are useless against infantry.
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Old 2004-02-06, 10:41 PM   [Ignore Me] #34
Peacemaker
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Then you were a bad shot man, they can take down an infantry man with some difficulty. (the NC one ALOT better than the vanu one)
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Old 2004-02-07, 01:34 PM   [Ignore Me] #35
Jagd
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AA MAXes are only really good against infantry at close range. They just have too huge of a CoF, and too slow travelling speed when not locked-on to be effective anywhere else. Try strapping on the MAX for a base defense and stay inside, they do the job quite nicely.
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