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2012-03-16, 04:53 AM | [Ignore Me] #91 | ||
Corporal
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This thread is a minefield.
@PS1 "SuperVets": Think you all need to solidify this idea in your heads. The people in this thread calling for a review of their capabilities and style of implementation are doing nothing more than brainstorming. Gonna say it again for the people who don't read any post with the words 'BFR' & 'Want' in them. They don't have to be huge, over-armoured, overpowered flying fortresses - you could have them as simply an alternative to fixed AI turrets in the field. @Rest of thread: Yes the MAX exsists, but I think there could be a place for a small walker that can't enter inner bases like a MAX can. I'd have to make it clear that I feel that whatever it is should only have chainguns similar to that of the Reaver in the old game. Starcraft 1. Goliath-ish. Small (10-12ft), Medium Speed, Medium Armour, Low Firepower, Fairly High Resource Cost (at least higher than MAX Armour) Admit it guys, when you heard they were gonna put "Walking Robots" in to PS1 there was a little excitment wasn't there? If for no other reason than that they were adding more content? Also, Don't just tell me to go and play BF2142 - I've tried involving myself with BF games almost everytime there is a new one and can never get on with them. Also Mechwarrior is wank. |
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2012-03-16, 06:15 AM | [Ignore Me] #92 | ||
Captain
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when BFR's were released,there was a mass exodus from PS,more ppl disappeared due to them than any other buff/nerf before or since.
if you want to play mech warrior go find a game that has that feature and leave us alone, we have been through this before unlike a bunch of the ppl in this thread defending BFRs I went from having 60 plus ppl logging every day to 5 active members in less than a week after bfrs were added and Ht wasn't the only outfit that saw the same result,it was wide spread. |
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2012-03-16, 06:19 AM | [Ignore Me] #93 | ||
Captain
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Okay, I'm going to very briefly summarize what the fuck is going on in the "BFR" debate and I think it might clear up some things for some people:
The term "BFR" applies solely and only to the implementation of bipedal vehicles in Planetside 1. READ ON: People are using the term "BFR" in place of the much more appropriate term "bipedal vehicle" or "mech" or "walker" or any other combination of letters and syllables that defines a bipedal vehicle. I think few to none of us want actual BFRs i.e. the implementation of bipedal vehicles in Planetside 1. What we do want is a bipedal vehicle which can be as stupid as loading large and heavy boxes of ammo into a galaxy gunship or as stupid as being flying, single manned, unstoppable, nuke everything death fortresses. Please let me clarify further: No to "BFRs". Yes to bipedal vehicles. For the love of god get the idea of BFRs out of your head in this discussion. Sure, keep it in the back of your head that they need to be balanced properly but for fucks sake bipedal vehicle does not immediately nor necessarily translate to overpowered uberdeath clusterfuck launcher. BFR= Planetside 1's overpowered population murdering dipshit mistake. Mech= MOTHERFUCKING ANYTHING ELSE. Please stop using the term BFR for anything but Planetside 1's implementation of a bipedal vehicle. Last edited by Atheosim; 2012-03-16 at 06:24 AM. |
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2012-03-16, 06:39 AM | [Ignore Me] #94 | |||||
Colonel
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And yes, harassers weren't great, but again I don't think using PS1 to decide what'd fit in PS2 is a great idea. There wouldn't be multiple buggies in PS2, for example...Each empire would just get one to be customized to the player's liking.
Also, I only used scouting as an example. If you look on the first page of this thread, I listed a few other roles for such a vehicle. My biggest point was that there's probably plenty of holes it could fill and plenty of new gameplay experiences it could offer compared to things that are already in the game (obviously that's a guess though, seeing as we have yet to play it).
Last edited by Vancha; 2012-03-16 at 06:40 AM. |
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2012-03-16, 10:10 AM | [Ignore Me] #95 | |||
Private
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BFRs ruined PS1 for me. It might of not for you but it did for me - you cannot argue against that because it is fact for me. Reasons:
And let's review the 'They are graphical assets' comment. Higby said in one of the interviews that it would take 6 months to put in vehicle animations. And that is something a far greater number of folks actually want! I don't want any BFR concept (or mech - but note this thread's heading) before the devs address holes in PS2 that will be revealed in beta/release. This will be identified by both devs and the community. And dammit, this whole 'cool' is a sufficient reason, or 'it is science fiction' tranche of reasoning? What a crock. Let's use Arthur C Clarke's definition of magic and technology. Since it is 'cool', or it is 'science fiction', how about a small handle that when you click a button turns into a LIGHT SWORD! Or how about this resource called 'mana' that allows you to shoot FIREBALLS and LIGHTNING from your hands! Just because you can do something doesn't mean you should do it. I really hope the beta is soon so we can start focusing on the stuff that will make the game enjoyable and long lived, versus just jamming in stuff because it is 'cool' or 'science fiction' without really making a case for what role it supposed to play in the game. And no, I have read every post in the thread and no definitive role has been described. Lots of maybes and could be, but so far BFRs/mechs as described is a weapon looking for a definitive purpose (other than 'cool'). |
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2012-03-16, 11:10 AM | [Ignore Me] #97 | ||||||
Lieutenant Colonel
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I'm sorry BFRs touched you as a child, but some of us are trying to be constructive and actually add something to to the discussion.
__________________
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2012-03-16, 11:10 AM | [Ignore Me] #98 | |||
Colonel
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Beyond things we know to exist in the game, what exactly do you expect anyone to be definitive on? |
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2012-03-16, 11:48 AM | [Ignore Me] #100 | ||||
The damage was done. Whether you like BFRs or not is irrelevant - so many players left Planetside because of BFRs. Look up the term "Planetside" and "BFR" and a majority of the things you will see will inevitably focus on "I left Planetside because of BFRs" or "BFRs killed Planetside". Whether they were the coup de grace or not is also irrelevant - popular perception is reality, and that reality becomes "BFRs are reviled". Putting them back in the game will essentially kill off a huge percentage of the possible player-base. Games don't succeed on how cool they are (and shut the fuck up about how they were just a datafile or artwork) - they succeed based on the number of players and the revenue they bring in. On a personal level I liked them. I love big stompy robots - I love BattleTech and MechWarrior. But they don't belong in Planetside simply because of the horrible blow they struck to the original game. Devs who came after the BFR-era devs basically said as much - I recall a quote [paraphrased] from one of the devs, cannot remember who: "we can't remove them from the game or the box art because of legal issues that basically means false advertising." |
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2012-03-16, 12:13 PM | [Ignore Me] #101 | |||
Sergeant
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The fact of the matter is that mechs are making a comeback this year with Mechwarrior, Hawken, Mass effect 3 and even Halo 4. In the case of Bioware and Bungie, you can be sure they "focus-grouped" the crap out of their games and they know that's what players today want. Hell, people here have made it abundently clear that that's what WE wanted before they broke PS1. Somehow, you don't see me or anyone flame and complain about urban warfare in PS2 because the caverns of PS1 were horse-shit do you? And besides, who the hell here is not going to play PS2 just because of ONE feature? What competition are they going to bring their money to instead? COD? BF3? The newly announced medal of honor game? Let's get real. Last edited by roguy; 2012-03-16 at 12:19 PM. |
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2012-03-16, 12:16 PM | [Ignore Me] #102 | ||
Sergeant
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The idea of the BFR ,as it was in PS1, dosen't really fit in PS2. (Walking tanks could.) The BFR was meant to be over powered an rare. The idea being to add some peeks and valleys to the normal balanced combat, but PS2 is going to have that from the start. Your going to have weapons and upgrades that will be powerful and rare from the resource cost. A BFR will be kind of redundant when you can upgrade a tank into BFR power.
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2012-03-16, 12:43 PM | [Ignore Me] #103 | |||
You and your small vocal minority among a small playerbase for an underrated niche shooter of 10yrs past are exactly that: a small but vocal minority. Do not mistake the fifty-fifty split on PSU as having spoken for every single Planetside player that ever was - this is a very small community. It is not an accurate judge of metrics, just an accurate cross-section of varying beliefs. A huge portion of people who ragequit Planetside specifically because of BFRs aren't on PSU, nor are the rest of that small vocal minority who liked the BFR. As for Core Combat and urban warfare, there's no fucking way you could EVER convince me, not even when Core Combat was released on day one, that it was urban warfare. It wasn't even CQB - base fights were more CQB than the Crap Caverns. Sure, SOE tried to bill Core Combat as urban warfare or urban combat or whatever the shit their catchy title was supposed to be. Clearly they failed. As I said - I liked the BFRs. I was all fired up, as a BattleTech fanboi, to get in the cockpit and roll with a lance of BFRs. To this day I still wish they'd been done right. But the unarguable fact of the matter is, BFRs left a bad taste in the collective mouths of a significant portion of Planetside's population. It had such a negative impact that Smedley himself said over a year ago, before anyone asked, "No BFRs will not be in the game". Without being asked, unprompted, unsolicited, unscripted. Had they been implemented properly, and not had such a negative impact on the playerbase as a whole? Sure, put them in. But because the connotation is so negative, it would be a bad move. |
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2012-03-16, 01:34 PM | [Ignore Me] #104 | ||||||
Sergeant
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I'd like to remind you though, that the point of the argument ISN'T that just because they did it PS2 should too but that mechs in sci-fi are mainstream. And if the majority of gamers didn't want them, mechs wouldn't be in every game that's somewhat comparable to planetside.
For your information, I also quit PS1 after BFRs but as you can see, I didn't develop somekind of childhood Post-Traumatic-Syndrome over the whole idea.
Clearly they also failed that. Clearly you also failed at convincing me how both examples differ in that they were both based on good ideas (mech combat, urban warfare), initially supported by the community, with all sorts of wonderful promises that failed to live up to them ONLY because of horrid implementation.
1-) If PS2 has any hope of being commercially viable, it will have to have a large enough playerbase that the total amount Planetside 1 vets won't have much of an impact on the playerbase as a whole. Let alone the number of players that have held a grudge for the past 8 years AND seem to be allergic to any form of change (Ironsights, Squad leader spawning etc...). 2-) The new customers PS2 is hoping to attract (mainstream gamers, sci fi FPSers) want Mechs. Why would i think this? Because seeing them vote with their wallets and seeing the market trend today (examples that I have already given), facts seem to point to "Mechs = more customers" and not "Mechs = less customers". Last edited by roguy; 2012-03-16 at 01:36 PM. |
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2012-03-16, 02:30 PM | [Ignore Me] #105 | ||||
Contributor PlanetSide 2
Game Designer |
SIZE AND SHAPE MATTER That statement is true for many things in life, but also very true for Tanks. In another thread where the Prowler is discussed the higher profile of the prowler was an issue in PS1 because it made it easier to hit. A mech is far worse. A tank is an efficient vehicle that is little more than artillery mounted on wheels and given thick armor. It serves as a shield for infantry and a heavy weapon platform to support them. If you give a tank a mech chassis you make it an inefficient vehicle and you rob it of its design benefits. Mechs must sit higher off the ground, and they have legs. The higher profile means they're going to take more damage because they are easier to hit. In order for them to have the same effective survivability as a tank, mechs must be given more survivability. This is where the mech design goes wrong. Once you start giving them significantly more survivability than tanks (because you have to) they become super vehicles and in large numbers they throw the game balance all out of whack. Additionally, mechs lose out on the tank's ability to shield infantry from their most deadly of adversaries - bullets. Tanks were engineered as armor for infantry to have protection against machineguns. The added heavy weapons platforms allow them to take out machinegun nests and increase the effectiveness of the infantry overall by giving them mobile light artillery. And for the same reason the mechs lose out on the ability for infantry to protect THEM. If you've played any recent battlefield game you'll know that one common strategy is for engineers to cram up behind a tank and repair it while the tank shields them from enemy fire. The engineers keep the tank healthy and the tank batters the enemy positions and slowly moves up. This is great synergy with infantry & tanks. Tanks support infantry; infantry support tanks. Even the huge mechs of Planetside didn't have big enough ankles to properly shield infantry. Smaller mechs would just leave them exposed more. (On a side note, I believe this is why BFRs had shields - they were not efficient to repair by infantry since would-be engineers were exposed while attempting to repair them...shields solved the problem and made the survivaiblity issue far worse putting them even more out of balance with the game.) You dont' get either of those with mechs, because the size and shape of the chassis matters. It isn't just a "graphical asset" - that's ridiculous. You're changing the very design and function of the vehicle with that "graphical asset" which changes its its role and imposes vulnerabilities that are only rectified by making it a super weapon. If you don't correct for those vulnerabilities you have a useless vehicle. If you DO correct for those vulnerabilities you have an overpowered vehicle. There doesn't really exist a sweet spot. Either they are more effective than tanks or they aren't. MAX on the other hand are well balanced mini-mechs. They are infantry-sized and can perform the role of bullet-shield and engineers can stand behind them and rep them, and infantry can work around them. They are more like tanks than they are mechs because they have efficient design that is as small as it can be, but large enough to provide protection to infantry and heavy weapons support. Effectively MAX are squad-sized tanks and perform the same role indoors as tanks do in the open field.
And as you say "cool" is the only reason to have them. They are not practical vehicles, nor are they good for game balance. Mechs make for neat science fiction but they are fundamentally flawed as a military asset. Much like anti-tank dogs. The concept is neat, but it just doesn't end well. Last edited by Malorn; 2012-03-16 at 03:43 PM. Reason: added anti-tank dog link, lol |
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