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PSU: Wait a minute, I thought you were the enemy
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2013-01-01, 02:24 PM | [Ignore Me] #16 | ||
oh, man...I have to say fella's, few things get my ire up like seeing someone on my team, some friendly vehicle, leave a priority target alone in favor of getting the easier kill.
I have been left hanging in the air, on the ground, on foot and in vehicles....more times than I care to recall...by people doing exactly what you describe. I understand that you're frustrated...but, I personally refuse to let the guys 'working the system' dictate how I am going to play. They can care about their stats all they want...I want to make a difference for my teams sake. |
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2013-01-01, 02:28 PM | [Ignore Me] #17 | ||
Major
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Sony should have thought about the mechanics that allows people to gain whatever advantage they can. They are everywhere. There's no such thing as honor or values in a video game.
If I see an advantage over another player (i.e., vehicles over infantry) I'm going to use it to the fullest extent that the game allows me. And frankly, so do many others based on what I see. Do you hate the player or hate the fact that Sony couldn't see this coming? Last edited by Beerbeer; 2013-01-01 at 02:33 PM. |
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2013-01-01, 02:44 PM | [Ignore Me] #19 | ||
Major
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To its detriment based on current populations. I'm glad you don't mind that.
Oh: character named maradine. Most played class engineer. Most killed class heavy assault. You may not enjoy it, but you're just as guilty as the rest of us. Last edited by Beerbeer; 2013-01-01 at 02:49 PM. |
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2013-01-01, 08:09 PM | [Ignore Me] #24 | |||
Lieutenant General
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I mean I expect SOE to not know why and how to design PS game mechanics since Verant came up with the concept and mechanics of the first, while SOE only ignored the game and made weird changes and additions. It is the players who had unquestionable loyalty and pink goggles, rather than critical respect that deserve our scorn. Most things critiqued have been talked about endlessly pre-beta and usualy were quite accurate. Last edited by Figment; 2013-01-01 at 08:15 PM. |
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2013-01-01, 08:53 PM | [Ignore Me] #25 | |||
Private
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And it's by design. I shouldn't just be able to casually walk into the back of a base. It should require a team of hackers to break the doors. I might be able to handle one achilles heal but even the big walled bases usually have about 3 un-blocked entrances. For example, the Tech Plants have two open back doors. Why would a base have these? The current base layouts encourage chaos rather then organized defense so I think they should be beefed up. That being said, I think it's ok that outposts are more open and less walled up to keep the game play a little varied. In fact, I actually really like trying to defend the Palisades. Though I think most of those need some more AA canons. |
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2013-01-02, 12:12 AM | [Ignore Me] #26 | |||||
Master Sergeant
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Last edited by phungus; 2013-01-02 at 08:05 AM. |
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2013-01-02, 05:03 AM | [Ignore Me] #27 | ||
Corporal
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I haven't got bored of Planetside 2 yet. It's probably one of the few games in 2012, if not in my gaming lifetime, that I've fervently stuck to for a long period of time after launch.
I'm also glad it's free because it has so many problems to sort out. Like the triple loading screens, the stupid 'players kill each other 1v1' lag whatever the fuck it was that was added in the update, medic reviving sometimes needing to be done twice, air superiority ridiculous...... This game has great potential and I hope it lives up to its potential. And if not, they ain't getting a penny out of me. |
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