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Old 2011-02-24, 05:48 PM   [Ignore Me] #226
KayOneElRoy
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Re: PS Next: Wishlist


I'd love to see some major overhauls of the ANT. I have always thought it was a very underpowered vehicle. It has no weapons and it is incredible slow, so its not even a good transport vehicle. I'd like to see it be given a major speed increase and the ability to discharge all of the energy in one large suicide blast, which would act somewhat like an OS, killing anyone or anything stuck in its blast radius.

Some people have mentioned that perhaps it should be able to fly, which is a great idea also. I would rather see it be able to drive and to fly, kind of like the deliverer of the air. If it could fly I would love to see it be able to drop large bombs of energy from the air, killing anything underneath, (of course it would have to be one bomb per fill).

Lol, at the very least it would be comical.
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Old 2011-02-24, 05:52 PM   [Ignore Me] #227
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Re: PS Next: Wishlist


I always thought a fully-charged ANT explosion should be an impressive sight.
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Old 2011-02-24, 06:03 PM   [Ignore Me] #228
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Re: PS Next: Wishlist


Originally Posted by Rbstr View Post
I always thought a fully-charged ANT explosion should be an impressive sight.
Well it used to be. In fact, if I remember right, using ANT "bombs" was a pretty common tactic in the early days of PS. They nerfed the explosion because they were like a minor OS.
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Old 2011-02-24, 07:16 PM   [Ignore Me] #229
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Re: PS Next: Wishlist


Originally Posted by Raymac View Post
Well it used to be. In fact, if I remember right, using ANT "bombs" was a pretty common tactic in the early days of PS. They nerfed the explosion because they were like a minor OS.
Lol, I wish played Planetside when it was released, this would have been pretty funny to watch. I was in middle school at the time and there was no way my parents were going to let me pay a monthly fee for a video game
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Old 2011-02-24, 08:05 PM   [Ignore Me] #230
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Re: PS Next: Wishlist


Originally Posted by Raymac View Post
Well it used to be. In fact, if I remember right, using ANT "bombs" was a pretty common tactic in the early days of PS. They nerfed the explosion because they were like a minor OS.
Oh yeah, they were fairly destructive way back when...but not really of the level I'd hoped for.
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Old 2011-02-25, 06:52 AM   [Ignore Me] #231
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Re: PS Next: Wishlist


Originally Posted by Sifer2 View Post
I think the MMO audience craves that sense of progression an so I hope SOE has added more of such things into the game.
I think SOE relying on the MMO audience to populate the game is why it went downhill so fast in the first place.

MMOFPS is only ever really gonna take off when they make some new consoles that can handle it. The toaster ovens that M$ released in 2005 just ain't gonna cut it.

Give it 10 more years and MMOFPS will be an institution when the common household tech catches up to the beastly machines that are in the homes of today's nerd.

I really have my doubts about what SOE plans on doing differently this time that will avoid such a rapid decline. Even if they market the hell out of it, the average gamer is on a console, and the average mmo gamer is most likely not interested unless the game offers a pixel crack trophy room; which just doesn't fit in with FPS.

One thing I would like to see is an automated scorecard tabulation once a threshold of infantry combatants has been met in an SOI. Kind of replicating the rounds you'd experience in other FPS games. At the end of a base battle you get a breakdown of how everyone involved performed. Good for the ADD riddled youth of America who only want to stick it out for a cap or two.
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Old 2011-02-25, 06:55 AM   [Ignore Me] #232
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Re: PS Next: Wishlist


Originally Posted by Grimster View Post
Well I don't really see the problem here as long as the adverts stay as billboards ingame. I mean product placement is quite common and that could be a kind of product placement in some sense.
I don't see product placement in any other games I play, not in the form of obvious billboards anyway.

Originally Posted by Grimster View Post
You can't really compare it to for example TV where you have commercials every 10 minutes or whatever it is.
Yes you can, because TV used to have alot less adverts before greed realised its money making potential. I think TV advertising is one of the biggest unseen evils in our society....its like acceptable brain washing. Id rather not see that spread to video games too - thats where I can escape all that s***.

Originally Posted by Grimster View Post
If it would be a proper comparison the game would be interupted every 10 minutes for some commercials and yes that would be bad but a few billboards ingame with some commercials is nothing I see a problem with.
Don't bother making that comparison as thats obviously rediculous and nobody would put up with that.

Originally Posted by Grimster View Post
If that brings a few extra bucks to the game developers why not? You can simply ignore them if you don't like them.
As I say its a slippery slope. If you allow profit seeking organisations to get away with something like that, you only have yourself to blame. You lot go on about immersion, but whats more disruptive and annoying than seeing a fanta advert in this supposedly futuristic fighting world. I'd be fine if it advertised vehicles in game or propaganda against a faction etc.

The next step might be a fanta advert while you spawn...slip slip...

Originally Posted by Grimster View Post
Like it or not they make the game to earn profit not to satisfy you even if satisfying you brings them profit it still bottles down to that their main goal is to make profit.
No they don't. They make the game to satisfy their customers and I would hope, because they have a passion for making great games and want people to enjoy those experiences they create. Profit should always be secondary - 1. because money seeking causes so many problems in this world and 2. because seeking profit doesn't get you it. Its about the love/passion you put into what you bring yourself to sell.

As I say, if we do have to pay per month there should be no need for adverts and it would taint the developers reputation in my eyes.
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Old 2011-02-25, 10:03 AM   [Ignore Me] #233
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Re: PS Next: Wishlist


Originally Posted by goneglockin View Post
I think SOE relying on the MMO audience to populate the game is why it went downhill so fast in the first place.

MMOFPS is only ever really gonna take off when they make some new consoles that can handle it. The toaster ovens that M$ released in 2005 just ain't gonna cut it.

Give it 10 more years and MMOFPS will be an institution when the common household tech catches up to the beastly machines that are in the homes of today's nerd.

I really have my doubts about what SOE plans on doing differently this time that will avoid such a rapid decline. Even if they market the hell out of it, the average gamer is on a console, and the average mmo gamer is most likely not interested unless the game offers a pixel crack trophy room; which just doesn't fit in with FPS.

One thing I would like to see is an automated scorecard tabulation once a threshold of infantry combatants has been met in an SOI. Kind of replicating the rounds you'd experience in other FPS games. At the end of a base battle you get a breakdown of how everyone involved performed. Good for the ADD riddled youth of America who only want to stick it out for a cap or two.
It declined due to BFRs...
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Old 2011-02-25, 11:12 AM   [Ignore Me] #234
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
It declined due to BFRs...
Game was populated enough that we had continent locks of 300+ people before core combat -> BFRs and the horrendous implementations of the other vehicles. It needed continous maintenance and upkeep, that's all.
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Old 2011-02-25, 12:26 PM   [Ignore Me] #235
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Re: PS Next: Wishlist


There's a whole range of things that caused PS to "fail" but arguably it has not failed because it's still here. It has in fact declined however.
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Old 2011-02-25, 12:37 PM   [Ignore Me] #236
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Re: PS Next: Wishlist


Originally Posted by Jonny View Post
No they don't. They make the game to satisfy their customers and I would hope, because they have a passion for making great games and want people to enjoy those experiences they create. Profit should always be secondary - 1. because money seeking causes so many problems in this world and 2. because seeking profit doesn't get you it. Its about the love/passion you put into what you bring yourself to sell.

As I say, if we do have to pay per month there should be no need for adverts and it would taint the developers reputation in my eyes.
If you think they make games to satisfy a customer then you are in for a chock.

Yes of course a satisfied customer = more income for them but in the end their main goal is to make profit on the game not to make you happy.
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Old 2011-02-25, 08:06 PM   [Ignore Me] #237
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Re: PS Next: Wishlist


No they don't. They make the game to satisfy their customers and I would hope, because they have a passion for making great games and want people to enjoy those experiences they create. Profit should always be secondary - 1. because money seeking causes so many problems in this world and 2. because seeking profit doesn't get you it. Its about the love/passion you put into what you bring yourself to sell.
Ahh to be young again.

If SOE had to destroy everything we love about PS and remake it into a way that would sell like Call of Duty sells, they would do it. If they had to push your grandmother down a flight of stairs on the way, they'd do that too.

"Only when the last tree has died and the last river has been poisoned and the last fish has been caught will we realize that we can't eat money." - Cree Indian Proverb
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Old 2011-02-25, 11:45 PM   [Ignore Me] #238
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Re: PS Next: Wishlist


Originally Posted by Grimster View Post
If you think they make games to satisfy a customer then you are in for a chock.

Yes of course a satisfied customer = more income for them but in the end their main goal is to make profit on the game not to make you happy.
Yes, this is true for most corporations (and sadly it is probably true for SOE as well). However, this is a very short term way of looking at profits. Good companies are more concerned with the long term picture. This means good companies are focusing more on customer satisfaction, even at the risk of lower short term profits (some companies go to ridiculous lengths to please customers, such as zappos.com to name one). This increases their longterm share prices, it pleases the shareholders, it prolongs the life of the corporations, and it makes customers happy. What it does not do is make upper management happy, as their insane bonuses are usually based on short term results, which is why a lot of corporations are more concerned with short term results (CEO's want big bonuses and CEO's run the company).

Building great customer relations ensures a corporation will be around for a long time to come and it is something that SOE might want to consider, as their track record has not been the best. However, it is difficult process to adopt into a pre-established corporate culture, and I do not have any hopes that SOE will be picking up these practices anytime soon.

***I am not dissing SOE or John Smedley in any way, its just that in my opinion they have not made the best decisions in the past in order to make their customers happy and retain their customer bases. Their priorities seem to be off.

Last edited by KayOneElRoy; 2011-02-25 at 11:48 PM.
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Old 2011-02-26, 11:10 AM   [Ignore Me] #239
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A great example is valve's TF2. They sold it for $20 ($2.50 on Halloween) and it's received more free updates than most pay to play games. Now they introduce an item shot with hats, and they have an insanely loyal fan base willing to drop loads of cash for funny hats.
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Old 2011-02-27, 01:44 AM   [Ignore Me] #240
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Re: PS Next: Wishlist


I want to see vast, I mean, many miles wide and deep environments where you could, literally traipse along in a jungle, unseen and unnoticed by planes or anyone else, unless they literally heard or saw you directly. I'm talking canopied tropical jungle, not the pinball-table smattering of trees that can't hide a Motion Sensor from being seen by a plane at maximum altitude.

This would introduce VAST new vistas of fun and excitement for sneaking around. If you didn't happen to be watching a certain neck of the woods, you would just not see troops slipping past. Never mind flying past in some faggotmaster mosquito and being able to read everyones' underwear brand just because you are traveling at 50 percent speed or less. No, if you want to find people in the jungle, then you darn well have to get out and listen, and LOOK. What a concept OMGzzz.

Another thing: recognizable differences in uniforms, recognizable from a distance, so they GIGANTIC MASSIVE LETTERS GLOWING OVER OUR HEADS is gone. What good does it to do crouch behind a tree when ENEMY SOLDIER is emblazoned over your head in red neon? Get real. At least get less unrealistic.

These two things would greatly augment gameplay, I think.
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