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Old 2004-06-09, 06:09 PM   [Ignore Me] #16
JetRaiden
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Empire specific gunships has been an idea for a while. dont bother posting your vehicle layouts, becaues its a worn out and tired cause.
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Old 2004-06-09, 08:21 PM   [Ignore Me] #17
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Originally Posted by Kam
...Here is a more likely scenario if SOE will ever make ESA: They will just take the Galaxy and lose the cargo hold and mount guns that relate to the empire all over it, just like they did with the deliverer...
When I read this I thought of this:



AC-130H/U Gunship, nicknamed the Spectre. on the left side it has: one 40mm cannon and one 100mm cannon. It simply flys in circles and lay waste to anything on the ground.
 
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Old 2004-06-09, 08:32 PM   [Ignore Me] #18
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that things absolutely owns in DC. its so fun to jump out of it right on the Iraqi base.
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Old 2004-06-09, 08:34 PM   [Ignore Me] #19
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hehe... circle of death.
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Old 2004-06-09, 09:31 PM   [Ignore Me] #20
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This idea sounds like someone took mine and spilled coffee on the notes then tried to figure out what was on the paper...

A Galaxy based gunship would bring me back
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Old 2004-06-10, 10:35 PM   [Ignore Me] #21
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I've put some more thought into it, and maybe a gunship isn't the answer. I know we have the phantasm comeing down the pipe, but what about a more combat-oriented version that's empire specific with no cloaking, more armor, and a pair of side guns(empire specific part) for defence?
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Old 2004-06-10, 11:04 PM   [Ignore Me] #22
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Hmm, to tell the truth im against new large aircraft just because of the complete lack of skill necessary to use them, im always pushing for fighters due to the ease with which aircraft currently operate, reavers can score kills far too easily, mossies dominate by simply hovering and shooting their non-radar equipped foes, and galaxies are all but impossible to kill before they can drop their troops. There needs to be some way to counter air which is both lethal and dedicated. (like sayyyyy, fighters)
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Last edited by dm_cowsfromhell; 2004-06-10 at 11:22 PM.
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Old 2004-06-10, 11:38 PM   [Ignore Me] #23
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I'd rather see more ground vehicles over aircraft, and above anything else "avatar-usable", I'd want to see infantry stuff get priority.
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Old 2004-06-11, 05:13 AM   [Ignore Me] #24
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Originally Posted by EarlyDawn
and above anything else "avatar-usable"
What does that mean?

I think the phantasm could be refitted for an armed variant, I mean Sporkfire said it would now be a lot easier to make variants because of their practice with the deliverers.

I still want my Galaxy Gunship though
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Old 2004-06-11, 06:55 AM   [Ignore Me] #25
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Empire specific air should not be gun ships that have enough fire power to pretty much clear the courtyard of a base...plus the vanu one sinds kind of annoying/frustrating to use.

In my opininion for empire specific air, empires should get an alteration of the air vehicles already in the game.

for the TR: A version of the mosquito, looks a little bit different, maybe a little longer, it has more armor then the skeeter and 2 chainguns (both a little bit weaker than the skeeters) but has a bigger clip and the CoF expands a little bit faster than the skeeters.

for the NC: A version of the reaver, looks a little different, it will have the same armor as the reaver, it has a skeeter chaingun replacing the guns it has now, but the rocket pods will fire quicker and will cause more damage.

for the VS: A brand new ship, it has dual lasher like guns ( fires a little bit faster than the lasher and the bullets will move faster) for a secondary mode it will have a single fire flux cannon, this cannon will cause a medium range splash damage, directs hits will do a little bit less damage than getting hit form the main cannon of a Magrider.

These im sure could use improvements, but i think they focus on the general contruction of most of the empire specific vehicles and weaponry.
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Old 2004-06-11, 01:20 PM   [Ignore Me] #26
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This looks fun.

All my craft have a laze pointer that can set temporary waypoints or temporarily paint an object for the squad to attack (effect is similar to the pulse of light that comes from a LLU or module runner), as well as active pulse radar. Active pulse radar (for CR1 and up, perhaps for squad leaders only as well) is a capacitor-driven radar that can reveal the presence of enemies on radar (think Mosquito) for a very brief time.

The pilot never has access to chainguns or pulse cannons for AA or AI, and the gunner only has access to chainguns or pulse cannons - meaning that these craft have to be fully manned.

TR Corsair
Type: Empire Ground Attack Aircraft
Crew: 3
Weapon Systems: Two 25mm chaingun turrets, two Swarmer rocket pods.
Avionics: Target Acquisition System, Active Pulse Radar
Top Speed:100 kph
Armor: Medium

The TR Corsair would be a three-person gunship. The pilot has access to the Swarmer rocket pods and the active pulse radar. The Swarmer pod is a six-barreled rotary rocket launcher that can unload a salvo of small, shaped charge rocklets that are designed to penetrate vehicle armor. The rockets are inaccurate and best used for area saturation. Both pods may fire at once, but the reload time is slowed. Each gunner has access to a turret bubble that houses the a 25mm chaingun (these have a limited tilt and pivot - no 360 degree motion) and a laze pointer. These frount-and-side mounted turrets can overlap their fields of fire or engage multiple targets simultaneously. The TR craft is faster than the NC, and has medium armor thickness.

NC Paradigm
Type: Empire Ground Attack Aircraft
Crew: 2
Weapon Systems: One dual 25mm chaingun turret, One Juggernaut rail gun.
Avionics: Target Acquisition System, Active Pulse Radar
Top Speed:90 kph
Armor: Heavy

The NC version is a heavier and slower gunship. True to NC design philosophy, the main armament on the Paradigm is a heavy, slow-loading railgun. The Juggernaut is highly accurate, but the high-density slugs travel so fast that they generally pass through a target, causing almost no splash damage. The Juggernaut railgun slugs are ineffective against infantry. The pilot has access to the active pulse radar as well. The secondary gunner has access to 25mm chainguns and a laze pointer built into the main turret. The NC version is heavily armed, but also the slowest gunship in existence.

VS Equinox
Type: Empire Ground Attack Aircraft
Crew: 2
Weapon Systems: One dual pulse cannon turret, One Meteor energy torpedo launcher.
Avionics: Target Acquisition System, Active Pulse Radar
Top Speed:110 kph
Armor: Light

The VS Equinox is more like the ancient Earth stories of UFOs - because of a Magrider anti-gravitic drive, not only is the aircraft the fastest gunship, it has excellent lateral motion abilities. The gravitic drive comes at the cost of armor, however: The Equinox cannot withstand many hits. In addition to the active pulse radar, the main armament for the pilot is a Meteor energy torpedo system. The energy rounds are fairly accurate and on impact rupture, causing a plasma-like damage (non-stackable). The gunner has access to a new pulse cannon that is on par with the 25mm chainguns, but is slightly more accurate.

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These ships would require that the Reaver would be changed to a two-man 'generalist' gunship as well, to make a mix of aircraft more appealing: The pilot would control the 20mm cannons, and the gunner would control the rocket pods. the Mosquito would be the only solo aircraft in the game (save for the Lodestar).

I would like to see a mix of gunships (Empire-specific and generalist) as well as Mosquitoes in a balanced air squad.

Last edited by Vis Armata; 2004-06-11 at 01:35 PM.
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Old 2004-06-11, 01:29 PM   [Ignore Me] #27
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Originally Posted by SandTrout
I've put some more thought into it, and maybe a gunship isn't the answer. I know we have the phantasm comeing down the pipe, but what about a more combat-oriented version that's empire specific with no cloaking, more armor, and a pair of side guns(empire specific part) for defence?
i like this, perhaps put the Del guns on it. I hadly ever put my troops up in a galaxy for 2 reasons, it can't soften up the LZ before the jump, and its to damn hard to get, the airdel concept is much desired
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Old 2004-06-11, 01:46 PM   [Ignore Me] #28
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Not bad ideas sandtrout, although the mothership would need a higher max altitude or something to make it viable in combat or near combat
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