Empire Specific Air - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Runs Great on the Internet.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-06-09, 02:12 AM   [Ignore Me] #1
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 
Empire Specific Air


I know, I know, this has been discussed a thousand times, but I just wanted to throw out my ideas. I think the Empire specific Air should be a new class of air power, the Gunship

VS Swarmer: this large ship is capable of launching up to 4-6 Flux Podds. These small(half-mosquitoe) sized pods are not spawned directly from vehicle pads, but are launched from a larger mothership that can be spawned at a DSC air pad or sanctuary air pad. This is because they have a limited life-span away from the mother-ship( 1-2 minutes). These craft are capable of moveing any direction equaly at near mosquiote speed(strafe at 100 kph if you dare). They also have a single Magazine of flux cannon shots that can be reloaded when connected to the mothership. These pods cannot land on the ground, but can dock with a landed mothership. They can only undock while the mothership is not landed. Their menuverability comes with a cost. They feature only very light armor(400ish). Once a pod is lost, it cannot be replaced on the mothership, a new mothership will have to be spawned.

NC Levithian: this large airship carries 2-4 side mounted Heavy rocket launchers(think somewhere between phoenix and firebird) and a rear mounted tail gunner manning a 20mm machine gun. this is mainly for AV suppression and base pounding.

TR Ravager: This bird features a set of 6-8 cannons that fire 23mm High explosive amunition. Turrets are placed with 2 on the front, 2-4 on the side, and 2 on the rear for maxium gun covorage. This ammuntion is primaraly effective against infantry, but has proven itself against ground vehicles and air.
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2004-06-09, 02:39 AM   [Ignore Me] #2
scarpas
Captain
 
scarpas's Avatar
 


Originally Posted by SandTrout
Empire specific Air


the only words in the post that i liked.
__________________
scarpas is offline  
Reply With Quote
Old 2004-06-09, 03:46 AM   [Ignore Me] #3
Kam
Major
 
Kam's Avatar
 


Yes lets give the empires huge overpowered planes that make it so all you need is one of them to win a battle. If they were balanced, it would be a different story, but those that you described are completely unbalanced. Here is a more likely scenario if SOE will ever make ESA: They will just take the Galaxy and lose the cargo hold and mount guns that relate to the empire all over it, just like they did with the deliverer. A ship that can make four others come out of it is completely rediculous.
Kam is offline  
Reply With Quote
Old 2004-06-09, 04:16 AM   [Ignore Me] #4
SandTrout
Contributor
The one, the only
 
SandTrout's Avatar
 


How exactly would they be unbalanced?

The VS have, weak, fast attack craft that require another, much more vunerable vehicle to stay in the air, or even reload. hell, they'd be downed by a couple AA MAXes or strikers in no time flat.

The NC have an AV platform that is(like most NC equipment) highly vunerable to air. shots from the rocket launchers would be slow-moveing, and reletively weak against infantry.

The TR just have some extra guns on galaxy. I never said the explosive shots had to be 1 shots on anything or even large explosions.

Please, I would like some more constructive criticism and more serious review of my concepts.
__________________
Some say power corrupts, I say the corrupt seek power.
SandTrout is offline  
Reply With Quote
Old 2004-06-09, 04:26 AM   [Ignore Me] #5
xmodum
Colonel
 
xmodum's Avatar
 


Dont like, sorry.
The VS one sounds crazy, too crazy, Nothx.
But I like the effort put into it!
xmodum is offline  
Reply With Quote
Old 2004-06-09, 04:52 AM   [Ignore Me] #6
Kam
Major
 
Kam's Avatar
 


I just don't think SOE would ever put this much thought into it and if they did make the ones you're talking about they WOULD be overpowered because SOE has no idea how to balance anything. The concept is good, but most likely they would just put gauss cannons for the nc, Fluxpod guns for vs and few more guns for tr.
Kam is offline  
Reply With Quote
Old 2004-06-09, 05:39 AM   [Ignore Me] #7
Radaeron
Sergeant
 
Radaeron's Avatar
 


hmm.. VS idea is slightly OTT
I mean, if there were a hundred of those lil pods goin' around everyone would go for the mother... then those pods will ALL die :P

for the TR, i wouldnt like just one kind of turret all over it.
there should be a mortar in there or somethin, relate it to marauder
Radaeron is offline  
Reply With Quote
Old 2004-06-09, 06:05 AM   [Ignore Me] #8
Kam
Major
 
Kam's Avatar
 


No, I'm sorry the TR just get a lot of weak machine guns.
Kam is offline  
Reply With Quote
Old 2004-06-09, 07:46 AM   [Ignore Me] #9
Onizuka-GTO
Lieutenant Colonel
 
Onizuka-GTO's Avatar
 


__________________


I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too.
Onizuka-GTO is offline  
Reply With Quote
Old 2004-06-09, 10:52 AM   [Ignore Me] #10
Sp3ctre
Sergeant Major
 


I like the idea of a huge Gunship. It would be cool if it needed 2 pilots, one for altitude and one for steering. THen there could be about 10 Gunners and 10 Passengers!

Of course it would be powerful, but it could be like an OS and you can't use them every time you spawn :P. THere could be 3 per empire per continent or something

I think a HUGE ship that needs to be run by a whole platoon is a cool idea, and it will boost teamwork greatly. It could need NTUs and could be repaired by 5-6 engineers. I just think a vehicle like a battleship is needed, and it needs EVERYONE to keep it working.
Sp3ctre is offline  
Reply With Quote
Old 2004-06-09, 11:03 AM   [Ignore Me] #11
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


Originally Posted by xmodum
Dont like, sorry.
The VS one sounds crazy, too crazy, Nothx.
But I like the effort put into it!
please keep in mind that the galaxy gunship is on its way
__________________
-martyr
martyr is offline  
Reply With Quote
Old 2004-06-09, 11:04 AM   [Ignore Me] #12
mussina
Private
 


I think they should change the design of the aircrafts for each empire keep the weapons the same just change the way they look I thought is all weapons and vehicles should be empire specific they all should look different from each other
mussina is offline  
Reply With Quote
Old 2004-06-09, 11:24 AM   [Ignore Me] #13
martyr
Contributor
Brigadier General
 
martyr's Avatar
 
Misc Info


Originally Posted by mussina
I think they should change the design of the aircrafts for each empire keep the weapons the same just change the way they look I thought is all weapons and vehicles should be empire specific they all should look different from each other
while i agree with this a little bit, the paint scheme changes are pretty dramatic, and i rarely have any trouble telling which vehicles belong to whom.

the performance advantage of having to change only the paint scheme is significant, whereas you're talking about making 66% more new models to render and store in memory.

from the gameplay aspect, how could you explain having a reaver take on an entirely new shape when you hacked and stole it?

it's a neat idea, but i think it's impractical
__________________
-martyr
martyr is offline  
Reply With Quote
Old 2004-06-09, 12:04 PM   [Ignore Me] #14
Delusion
Private
 


If empire specific aircraft were introduced it should be done on the Liberator. Changing the weapons loadout on the 3 seat positions would be easy enough and still intresting.

The posibilities with the bomber seat could leave alot for creativity.

As for more pure attack aircraft? There already seems to be an over abundance especially comparing their power. Making the Galaxy into combat gunships... gawd I'd hate to be infantry that day.

EDIT: What I'd actually prefer to see over more aircraft is more Anti-Aircraft. The best combat must be focused and revolve around the infantry. You add more attack craft without more abilities to take them down and PS becomes Spaceside with infiltrators hacking facilities.

Last edited by Delusion; 2004-06-09 at 12:08 PM.
Delusion is offline  
Reply With Quote
Old 2004-06-09, 05:34 PM   [Ignore Me] #15
Kam
Major
 
Kam's Avatar
 


Martyr, when you hack a enemy tank, does it change it's shape to your empires tank design? No. So neither would empire specific reavers. All that would change is the color.
Kam is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:15 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.