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2011-07-09, 02:55 PM | [Ignore Me] #17 | ||
First Lieutenant
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I'm ok with a knife being 1 hit as long as it forces you into a long-ass 5 second animation of you wrestling with the other guy then repeatedly stabbing them in the neck or something. Just so that its actually believable, this would also give the guys squadmates plenty of time to shoot you and save him and make it so the knife is actually only used for stealth
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2011-07-09, 03:21 PM | [Ignore Me] #18 | ||
Brigadier General
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Calm down dude. Matt Higby said they are still deciding if they will have quick knife or equipable knife, so I think it's good we add our say, especially now when they are still deciding. 1-hit melee might not have been mentioned specifically, but whether or not to have it is bound to come up at some point.
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2011-07-09, 03:35 PM | [Ignore Me] #19 | ||
First Lieutenant
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No, and if it one shots ya then why would you need specialization? So you could kill in half a hit? If you wanna fight, use a gun. Besides they want to put in the awful CoD style near instant deaths, is it too hard to pull a trigger for the split second it takes to kill someone in those games? Leave the knife as is. The instant deaths and squad spawns will be lame enough, we dont need anymore cheapness.
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2011-07-09, 03:35 PM | [Ignore Me] #20 | ||
First Sergeant
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ITT: People over-reacting to their own assumptions
They said quick knife... now where does that explicitly say that it is 1 hit kill? Perhaps the knife will still take multiple hits (from full health) but can be activated without equipping it? Fact is we don't know yet. It's fine to be concerned about 1 hit kill knives, but some of you need to chill. |
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2011-07-09, 05:02 PM | [Ignore Me] #24 | ||
Colonel
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Sneaking up on someone with a knife in hand feels great. Sneaking up on someone with a REK in hand and then swinging a knife out of thin air? Not so much. For that reason alone I think I'd prefer not to have a "quick" knife.
I can imagine there being a lot of angry NC if they had one-slice knife kills like that, also. |
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2011-07-10, 09:54 AM | [Ignore Me] #25 | ||
Major
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I can agree if there is a spy/invisible hacker class like Planetside has then I can accept it for them with kills from behind. I just don't want soldiers to have it, they should have to select the knife, otherwise you get into the situation of everyone knifing because it's far more effective like in COD and sometimes in BFBC2.
I much prefer the old style where you have to select it like Counter Strike. You go through your rifle ammo, bring out the pistols and then go to the knife. You shouldn't be able to quick knife and then shoot all in an instant. Plus it also makes it fun if you pull out a knife and then the enemy knows it's on and pulls out theirs and you know noone is going to shoot the other one as it takes time to switch. Where as with quick knives you always have a gun out so you cannot tell or have abit of fun like that. |
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2011-07-10, 10:03 AM | [Ignore Me] #26 | |||
"Do we want them to: 1) Press F5 to draw your blade 2) Select "knife" from the Equipment terminal and equip to pistol slot" |
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2011-07-10, 10:14 AM | [Ignore Me] #27 | ||
Major
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Im okay with a meele button (and a grenade button) as long as they arn't free (a 1 second animation that interupts fire) and arn't instant kill (and the grenade button is on a longer timer than the grenade).
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2011-07-10, 01:09 PM | [Ignore Me] #29 | ||
Master Sergeant
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I don't like the idea of a quick knife attack. What would be interesting is a bash attack, which has been mentioned on the forum a couple of times. Now there is only the problem is making bashing attractive enough for people to use when they're at close range without simply giving bashing high damage (otherwise just having a non instant kill knife would be exactly Tue same), because why use bashing if you can just shoot.
What could be done is giving bashing relative low damage (20% ish), but give it a concussive effect which has a similar effect as when a grenade explodes close to you in BF2. This would give the attacker a large advantage without it being certain that the attacker wins. It should also be the case that this is not an attack that is spamable at a high rate,preventing it from being used as your main way of killing someone, but keeping it a situational attack ( finishing off an enemy that has low health and at melee distance or an opening move if you manage to sneak up someone's back) |
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2011-07-10, 02:48 PM | [Ignore Me] #30 | ||
Private
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Please no one-hit-kills at all... You won't see people running around and really engaging the terrain if they are afraid of being insta-killed by a sniper or a cloker with a knife. The harder it is to kill, the more that people will get out of cover and run around, creating good gameplay.
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