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Old 2012-02-06, 10:24 PM   [Ignore Me] #16
BigBossMonkey
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Re: Vehicle capacity / unit structure - Galaxy.


Wouldn't a more logical solution be to make the size of Squads and Platoons 12/36?

Makes sense since both large transport vehicles both hold 12 people.
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Old 2012-02-07, 10:03 AM   [Ignore Me] #17
Gortha
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Re: Vehicle capacity / unit structure - Galaxy.


Originally Posted by Grognard View Post
Premise:
1. We have two basic transports; Galaxy (12) and Sunderer (12)
2. We have two basic unit structures; Platoon (30) and Squad (10)

Do you already see where I am going with this?

The Sunderer handles the squad easily, and since it is a ground-bound vehicle, can accomodate two on-the-way stragglers also. Makes sense...

The Galaxy? WTF? This big-ass monster can only hold 12 troops... and maybe two lesure-time quads... Sure, its a spawn site once deployed, but it may not be used that way, it might be used to drop into a hot LZ... Yeah, 12 troops into our new game with battles of how many again? This is flawed.

I propose the Galaxy hold 30. Simple. Does not need extra, no stragglers in the sky, so an even 30 (a platoon) is logical. If you are designing a Galaxy as a transport, design it to do what it needs to do. Unit integrity, build-in.

How am I wrong?
I don´t think so.
Because the Galaxy is now the AMS and you were able to matrix Bind to a AMS. So i assume you´ll be able to bind to a Galaxy. Its Landed somewhere,
you despawn yourself in a spawntube and materialize at the Galaxy you are bound to

We´ll see...
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Old 2012-02-07, 10:22 AM   [Ignore Me] #18
Redshift
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Re: Vehicle capacity / unit structure - Galaxy.


a platoon fits in 2 gals and a few escort air chavs; or 3 gals with more people on guns

It's not rocket science
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Old 2012-02-07, 10:40 AM   [Ignore Me] #19
Grognard
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Re: Vehicle capacity / unit structure - Galaxy.


Originally Posted by Redshift View Post
It's not rocket science
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Old 2012-02-07, 12:41 PM   [Ignore Me] #20
Metalsheep
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Re: Vehicle capacity / unit structure - Galaxy.


Did they ever mention if the Gal can transport a vehicle or not? If so, you may be overlooking that spot too. In Planetside the gal could hold 12 as well, but then if you put a Marauder in the back, it could hold 15 theoretically. Though we know the Marauder is not going to be in at launch, we don't know what other smaller, multiman vehicles could be stuck in the back. It creates a little more space for passengers, AND a ground vehicle that could be used as cover for the droppers depending on where you drop.
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Old 2012-02-07, 01:16 PM   [Ignore Me] #21
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Re: Vehicle capacity / unit structure - Galaxy.


Galaxy > all.
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