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Old 2012-03-02, 12:22 AM   [Ignore Me] #16
Zulthus
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Re: Countermeasures for tanks


Smoke, fine. Anything that redirects missiles away from the tank, NO.
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Old 2012-03-02, 12:23 AM   [Ignore Me] #17
Sirisian
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Re: Countermeasures for tanks


Originally Posted by Zulthus View Post
Smoke, fine. Anything that redirects missiles away from the tank, NO.
Care to go into depth? Are you against countermeasures for all vehicles? If so explain.

// edit: I asked because I'm a huge fan of players having a lot of choices in how to react to threats. So having the ability to defend yourself as a choice (not an automatic defense system) is a nice feature in my opinion.

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Old 2012-03-02, 01:00 AM   [Ignore Me] #18
Whalenator
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Re: Countermeasures for tanks


If lock-on and the empire's specific type of secondary guidance system (IE: Laser for NC) do the same amount of damage, Lock on will be easier. BUT, Laser-guided will not be averted by smoke or flares (Although it would it real life)
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Old 2012-03-02, 01:03 AM   [Ignore Me] #19
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Re: Countermeasures for tanks


Originally Posted by Alduron View Post
EMP's were mentioned for the Sunderer I believe. I can only imagine that it would also be an option on the tank.

Lock-ons are a bit harder to avoid in a tank. I would be surprised if they didn't give some method of warding off locks for a brief time.

What possible reason do you have to think that tanks would be given an EMP blast? Sundys should be the one and only vehicle blessed with it.

Ward off lock-ons? If tanks move into areas without infantry support then they deserve the ass kicking that they are about to receive. At least they will if they are facing the Lions. We know exactly how to use a jammer + AV weapons.

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Old 2012-03-02, 02:58 AM   [Ignore Me] #20
StumpyTheOzzie
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Re: Countermeasures for tanks


Originally Posted by Alduron View Post
I'm for it. I like the idea of smoke, especially if it has volumetric properties like the clouds. I'm hoping we get hand canisters, too. I'd like to see some additional countermeasures like the Trophy system. Obviously it would have a limit amount of protection.http://www.youtube.com/watch?v=YGF7x3TVNCQ



At what point in "space travel future" does smoke stop doing the role it is intended to do? Does it not obscure vision in the future or something?
I wonder how TROPHY would work if I popped some smoke before I shot the tank with an RPG?
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Old 2012-03-02, 02:59 AM   [Ignore Me] #21
Bags
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Re: Countermeasures for tanks


Care to cite some sources?
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Old 2012-03-02, 03:23 AM   [Ignore Me] #22
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Re: Countermeasures for tanks


actually I'd be against tanks having a lot counter measures for the simple fact this is a game, wouldn't things get a little imbalanced if you can't blow them up with conventional weapons.

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Old 2012-03-02, 05:51 AM   [Ignore Me] #23
exoteror
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Re: Countermeasures for tanks


I would love smoke for tanks but alass I have never seen it done well in games. The video of the tank popping their smoke looked awesome, that would be great to defend squishys nearby the tank providing a realistic use in game warfare.
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Old 2012-03-02, 05:53 AM   [Ignore Me] #24
CutterJohn
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Re: Countermeasures for tanks


An invulnerability field like BF2142 had on its tanks would be pretty cool, I think. Gave you 3s of invulnerability on a 30s timer. Hardly OP, but definitely handy if used at the appropriate time.

Can't think of much else that would really work as an activatable countermeasure for tanks though, without seeming wildly out of place.
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Old 2012-03-02, 07:57 AM   [Ignore Me] #25
Forsaken One
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Re: Countermeasures for tanks


Originally Posted by CutterJohn View Post
An invulnerability field like BF2142 had on its tanks would be pretty cool, I think. Gave you 3s of invulnerability on a 30s timer. Hardly OP, but definitely handy if used at the appropriate time.

Can't think of much else that would really work as an activatable countermeasure for tanks though, without seeming wildly out of place.
BF2124 is the only Battlefield game where vehicles were even remotely balanced. looooong CD +one countermeasure (not shield + smoke.) + the fact that the tank had real hitboxs and if a engy shot the tank in the back it was a one hit kill.

It made the drivers have actual skill and awareness other then just driving around like a derp, auto winning purely because they were in a vehicle like most of the other battlefields.

I could see the very short shield. but as the fact that there will be many, many more tanks on the field I'd like to see it have a maybe 3 minute+ CD while still only being able to be used for 3 seconds. anything shorter and they will just be leap frogging each other with the shields to do a mod like push that can't be stopped which will be highly stupid.
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Old 2012-03-02, 08:27 AM   [Ignore Me] #26
NewSith
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Re: Countermeasures for tanks


Originally Posted by Bags View Post
Care to cite some sources?
Care to read the 1st page of the topic?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-03-02, 08:31 AM   [Ignore Me] #27
CutterJohn
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Re: Countermeasures for tanks


Originally Posted by Forsaken One View Post
I could see the very short shield. but as the fact that there will be many, many more tanks on the field I'd like to see it have a maybe 3 minute+ CD while still only being able to be used for 3 seconds. anything shorter and they will just be leap frogging each other with the shields to do a mod like push that can't be stopped which will be highly stupid.
I disagree and think that would be awesome to see people actually able to pull something like that off reliably.


Agree with the comments about 2142 though.. easily the most underrated BF game. Tried a lot of new things and mostly succeeded.
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Old 2012-03-02, 05:15 PM   [Ignore Me] #28
Ragotag
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Re: Countermeasures for tanks


I think smoke is a great idea as both a countermeasure verses laser guided munitions as well as for cover, fire & maneuver. However, EMP seems more like an area effect weapon than a defensive countermeasure. The Dev's also mentioned countermeasures verses minefields, but haven't mention anything like reactive armor plates; IMO, reactive armor would be a great countermeasure to add into the game.
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Old 2012-03-02, 09:57 PM   [Ignore Me] #29
Talek Krell
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Re: Countermeasures for tanks


There's a bottom armor slot item that greatly reduces mine damage. That may be what they were referring to.
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Old 2012-03-02, 11:59 PM   [Ignore Me] #30
Whalenator
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Re: Countermeasures for tanks


I never understood why people hated on BF2142.
Titans were the best idea in the history of ideas. Make a fucking Sequel already
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